Author Topic: Open Tower Defense is out!  (Read 9112 times)

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Offline Targhan

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Re: New tower defense [public BETA 003]
« Reply #25 on: 14:09, 06 March 21 »
I do like the odd strategy game so this is good to see.  It looks promising though at the moment the game doesn't seem to hold much challenge once you 'work it out' so I hope the extra ideas you talked about adding will help with that.

Well, you're a better player than myself, then :).

As for ideas, how about monsters that can destroy your towers? :).

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Offline Axelay

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Re: New tower defense [public BETA 003]
« Reply #26 on: 11:43, 07 March 21 »


As for ideas, how about monsters that can destroy your towers? .

Funnily enough, I had had a similar thought, but I wasn't game to say it because it also sounded annoying.  :laugh:



beyond wave 100, ennemy life keeps growing up, in easy mode it's almost impossible to reach wave 250 (it's 16 bits so...)


Because that sounded like a challenge, I thought I'd see how far I could get in hard.  Ended up making it to Wave 283!  :D  After about wave 200 or so though I was not much more than a spectator as I didn't have room for any more defences and they were all fully upgraded.  Just occasionally deleted a turret to replace with extra air defences as the small flyers were getting obscenely tough, which were eventually what got through.
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Offline roudoudou

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Re: Open Tower Defense [soon]
« Reply #27 on: 20:08, 31 May 21 »
soon
engine may handle up to 768 sprites simultaneously
3 channels music for regular CPC and 6 channels music for Playcity owners



GFX may be enhanced before release  :P
« Last Edit: 20:12, 31 May 21 by roudoudou »
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Offline Gryzor

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Re: Open Tower Defense [soon]
« Reply #28 on: 21:09, 31 May 21 »
Dunno about the 768 sprites but that loading screen is amazing.
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Offline Devlin

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Re: Open Tower Defense [soon]
« Reply #29 on: 21:41, 31 May 21 »
please please PLEASE make this work on a 64kb machine. I don't care if it doesn't have sound, I just want to play it on my 464 ;_;
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Offline roudoudou

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Re: Open Tower Defense [soon]
« Reply #30 on: 22:19, 31 May 21 »
Final release is out, ZIP in the first post
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Offline XeNoMoRPH

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Re: Open Tower Defense [soon]
« Reply #31 on: 08:39, 01 June 21 »
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Offline roudoudou

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Re: Open Tower Defense [soon]
« Reply #32 on: 09:14, 01 June 21 »

On real hardware the détection  gfx is different
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Offline GUNHED

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Re: Open Tower Defense [soon]
« Reply #33 on: 14:41, 01 June 21 »
Nice piece of work! Great AI.  :) :) :)
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #34 on: 14:03, 02 June 21 »
GOTEK/HXC/FlashFloppy USERS => i encourage you to update your firmware if you wanna use the DSK version of the game, or use HFE to avoid firmware bugs
it seems that unformated track 2 is not well accepted by old firmwares
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Offline TotO

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Re: Open Tower Defense [soon]
« Reply #35 on: 14:09, 02 June 21 »
Nice piece of work! Great AI.  :) :) :)
This game was probably able to won the Sugars A.I. special price. 8)
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Offline HAL 6128

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Re: Open Tower Defense is out!
« Reply #36 on: 18:24, 02 June 21 »
GOTEK/HXC/FlashFloppy USERS => i encourage you to update your firmware if you wanna use the DSK version of the game, or use HFE to avoid firmware bugs
it seems that unformated track 2 is not well accepted by old firmwares
The same with |M4FE and M4BETA.Bin utilities... Doesn't work to get a DSK copied to real disc
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #37 on: 18:27, 02 June 21 »
The same with |M4FE and M4BETA.Bin utilities... Doesn't work to get a DSK copied to real disc
i added an empty sector in track 1 in this DSK (see attachment), it solved problem with that old writedsk tool, maybe duke tool will be happy too?

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Offline Otto

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Re: Open Tower Defense is out!
« Reply #38 on: 11:58, 04 June 21 »
@roudoudou, how do you detect that your game is running within an emulator? :-)
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #39 on: 12:12, 04 June 21 »
@roudoudou, how do you detect that your game is running within an emulator? :-)
Because emulators are not accurate and because floppy disk controller keeps some undocumented secrets  ;D

Btw running on a real machine will display another GFX   8)
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Offline Gryzor

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Re: Open Tower Defense is out!
« Reply #40 on: 12:21, 04 June 21 »
This calls for a comparison video :)
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Offline XeNoMoRPH

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Re: Open Tower Defense is out!
« Reply #41 on: 14:19, 04 June 21 »
This calls for a comparison video :)
I was going to do video captured from a real CPC, but I'm waiting to be able to load the DSK.
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #42 on: 14:32, 04 June 21 »
I was going to do video captured from a real CPC, but I'm waiting to be able to load the DSK.
i will release a tool (soon) in order to make a proper real disk from mass storage
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Offline tronic

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Re: Open Tower Defense is out!
« Reply #43 on: 15:32, 04 June 21 »
i will release a tool (soon) in order to make a proper real disk from mass storage

Hi Roud,
Really great & addictive game.
Best & thanks again for the game.
« Last Edit: 20:57, 04 June 21 by tronic »
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #44 on: 15:35, 04 June 21 »
But, to get it working on CPC, i was really annoyed by the ùcpm/sector/fastload/emulator-test trick.
It's not an emulator test but a CPC test (there is 2 GFX, one for emulator and one for CPC)
So you dump memory and remove Cat'Art (thanks  :( ) and Artwork of the game  :(
You put a comment on RasmLive => I did not know if you plan to release another format or sourcesDid you ask?
About DSK and your old HxC, it's perfectly normal => upgrade firmware or use HFE

« Last Edit: 15:41, 04 June 21 by roudoudou »
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #45 on: 16:48, 04 June 21 »
I was going to do video captured from a real CPC, but I'm waiting to be able to load the DSK.
Here is a very standard floppy in order to create OTD floppy
I tested loading from floppy to floppy but it may work straight from M4 if you copy all files in a subdir
there is 2 basic programms
first
RUN"FORMAT
it will format a floppy for OTD
then
RUN"MAKE
it will load files, ask for OTD disk and will write files
then it will ask for source a second time, follow instructions
there is an automatic CATALOG at the end, it may fail because Amsdos may still believe the floppy is a DATA floppy, just press (C)ancel and retry CAT (a proper reset may help)
Hope this will work for you :)
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Offline tronic

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Re: Open Tower Defense is out!
« Reply #46 on: 16:53, 04 June 21 »
Here is a very standard floppy in order to create OTD floppy
I tested loading from floppy to floppy but it may work straight from M4 if you copy all files in a subdir
there is 2 basic programms
first
RUN"FORMAT
it will format a floppy for OTD
then
RUN"MAKE
it will load files, ask for OTD disk and will write files
then it will ask for source a second time, follow instructions
there is an automatic CATALOG at the end, it may fail because Amsdos may still believe the floppy is a DATA floppy, just press (C)ancel and retry CAT (a proper reset may help)
Hope this will work for you :)
Thank you. So much.
And it's for sure much more better this way.
Best.
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Offline XeNoMoRPH

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Re: Open Tower Defense is out!
« Reply #47 on: 17:50, 04 June 21 »


It stays there, no sound is heard from the floppy drive.  :'(
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Offline roudoudou

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Re: Open Tower Defense is out!
« Reply #48 on: 17:57, 04 June 21 »
It stays there, no sound is heard from the floppy drive.  :'(
try to create a real floppy from this one, there unplug M4 and build OTD floppy with the other
i tried also a few moments ago, the M4 seems to block motor access
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Offline XeNoMoRPH

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Re: Open Tower Defense is out!
« Reply #49 on: 18:19, 04 June 21 »
can't create real floppy from create_otd.dsk with M4FE , It hangs  :'( , sorry.
« Last Edit: 18:23, 04 June 21 by XeNoMoRPH »
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