Started by Golem13, 23:21, 09 April 20
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Quote from: kawickboy on 13:50, 25 November 21Any physical release planned ?
Quote from: BSC on 19:38, 23 November 21It looks fantastic! I don't mean to being overly critical, but I am sincerely wondering why the scrolling (at least in the video) is not as fluid as one would expect it from the ASIC .. I am referring mainly to the horizontal scrolling, looks like it is at 25 fps ..
Quote from: Golem13 on 15:19, 25 November 21Yes, if there are fans, it is likely that we will make a physical collector's version. In any case, technically we have the possibility.
Quote from: Golem13 on 15:44, 25 November 21All the software handling of a hardware scrolling is still done by a Z80 at the same speed as a CPC. Also, the hard sprites have a non-indexed by a pointer buffer that has to be filled in software. This is certainly more efficient than a soft sprite, but it is not CPU free.
Quote from: amijim on 23:43, 12 December 21We have all enjoyed the one level promo demo and wait for the final release but please consider about a Ghouls and ghosts remake.Have you even consider of a sequel for our belove plus.thank you for your effort and your communication.
�Es maravilloso que se pueda por fin aprovechar las capacidades de la gama +, ya que la industria en su día se lo negó.Me gustaría preguntarte que parte programaste en ensamblador...cual en C y que instruccion en concreto activa el scroll hardwsre y sprite por hardware.Gracias por vuestro trabajo.
Quote from: Bug Powell on 12:42, 30 March 22why not having done a crtc adaptation to make it working on all cpc? in 2022, all cpc demos and games should work on all cpc models!
Quote from: Bug Powell on 13:07, 30 March 22i have read that some old cpc (not plus) are equiped with an asic chip. so why did golem13 make the effort to make his game working on this type of cpc?
Quote from: TotO on 14:37, 30 March 22The pre-ASIC include the GA, the CRTC and some glue logic to save parts and simplify the mainboard tracks rooting by removing the need to expose the video data and address buses.
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