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General Category => Games => Topic started by: roudoudou on 20:26, 28 September 16

Title: Vector Vault released in september 2016
Post by: roudoudou on 20:26, 28 September 16
(did not find a topic about this new game)


Hi there, there is a new game, very addictive and funny, only with lines, at 25fps


https://albertoven.com/2016/09/26/vector-vaults/





Title: Re: Vector Vault released in september 2016
Post by: fgbrain on 20:32, 28 September 16
Its in the German section...from yesterday


http://www.cpcwiki.eu/forum/index.php?topic=12402.0




BTW game looks great!
Title: Re: Vector Vault released in september 2016
Post by: ||C|-|E|| on 00:22, 29 September 16
It looks awesome!  :)
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 09:59, 29 September 16
Played it a bit, the game itself is really good, the ship moves smoothly, it's a real pleasure!


Just one constructive remark (I hope) if I may: all the packaging around the game itself is... not the same quality: the introduction pictures are very ugly, the menus are sluggish.


More on the gameplay itself after I play it more!
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 22:44, 29 September 16
Went till the level 4 (but stopped only because I had to leave), really great and addictive game! The gameplay is flawless.


Great work!
Title: Re: Vector Vault released in september 2016
Post by: fano on 06:49, 30 September 16
Very nice concept, and very fresh
Title: Re: Vector Vault released in september 2016
Post by: alex76gr on 07:27, 30 September 16
Absolutely awesome! :o
Title: Re: Vector Vault released in september 2016
Post by: ervin on 10:33, 30 September 16
On his page, Albert describes his technique for clearing the screen 7 times faster than normal.
It's absolutely brilliant, and explains why the game is so smooth, despite being full-screen.
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 11:37, 30 September 16
Oh? I thought he only drew/erased what was required. It would have made the game run at 50hz!
Title: Re: Vector Vault released in september 2016
Post by: invent on 13:38, 30 September 16
Very nice,  can this technique be use for vertical games also?
Title: Re: Vector Vault released in september 2016
Post by: roudoudou on 14:24, 30 September 16
Quote from: invent on 13:38, 30 September 16
Very nice,  can this technique be use for vertical games also?


According to the game author, the only limitation is that you can only use two colors at the same time
As he is using a 16 color mode, the 14 others inks are blacked
So he has only to empty 1/7 of the screen each frame (that's completly different than being 7 times faster!!! Which is not the case)
It's a color trick
Title: Re: Vector Vault released in september 2016
Post by: TFM on 16:02, 30 September 16
Quote from: ervin on 10:33, 30 September 16
On his page, Albert describes his technique for clearing the screen 7 times faster than normal.
It's absolutely brilliant, and explains why the game is so smooth, despite being full-screen.


Yes, 7 times more fast than erasing full 16 KB. But far not as fast as inteliigent cleaning of the screen. The author also states that his game is the first with pixel precise scrolling. Which is also wrong: First pixel precise game in MODE 0 was Burning Wheels, first game for MODE 1 was Cyber Huhn.  :)
Title: Re: Vector Vault released in september 2016
Post by: ukmarkh on 10:28, 01 October 16
This guy is amazing! What a game, I'd pay for this on the APP Store...
Title: Re: Vector Vault released in september 2016
Post by: roudoudou on 12:24, 01 October 16
Quote from: TFM on 16:02, 30 September 16

Yes, 7 times more fast than erasing full 16 KB. But far not as fast as inteliigent cleaning of the screen. The author also states that his game is the first with pixel precise scrolling. Which is also wrong: First pixel precise game in MODE 0 was Burning Wheels, first game for MODE 1 was Cyber Huhn.  :)


Intelligent cleaning need memory, intelligent cleaning need time, proportionnaly to the number of writes! His method takes the same time, disregarding the writes, that's a serious asset!
Title: Re: Vector Vault released in september 2016
Post by: Rhino on 14:25, 01 October 16
It seems like a new application of color cycles. That's good because it is the result of crazy ideas and experiments which makes things evolve.
Title: Re: Vector Vault released in september 2016
Post by: remax on 16:48, 01 October 16
Works nicely with the M4 Board.  :)

Title: Re: Vector Vault released in september 2016
Post by: remax on 16:49, 01 October 16
Quote from: Targhan on 09:59, 29 September 16
Just one constructive remark (I hope) if I may: all the packaging around the game itself is... not the same quality: the introduction pictures are very ugly, the menus are sluggish.

Well, as the game is quite minimalist, graphicly speaking, is it really a big deal ?
Title: Re: Vector Vault released in september 2016
Post by: Xifos on 18:42, 01 October 16
Nicely done, i like it.
Title: Re: Vector Vault released in september 2016
Post by: TFM on 21:21, 01 October 16
Quote from: roudoudou on 12:24, 01 October 16

Intelligent cleaning need memory, intelligent cleaning need time, proportionnaly to the number of writes! His method takes the same time, disregarding the writes, that's a serious asset!


No, few time and few memory only. Therefore I got 50 fps and pixel precise scrolling done.  :)
Title: Re: Vector Vault released in september 2016
Post by: TFM on 21:22, 01 October 16
Quote from: remax on 16:49, 01 October 16
Well, as the game is quite minimalist, graphicly speaking, is it really a big deal ?


It's smooth and beautiful.  :)
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 15:58, 02 October 16
QuoteWell, as the game is quite minimalist, graphicly speaking, is it really a big deal ?


Well, to me, yes, but you can disagree :) . Why make a great game and fail to wrap it with a great menu and nice intro gfx?


Trg.Aks
Title: Re: Vector Vault released in september 2016
Post by: TFM on 18:12, 02 October 16
But GFX and intro are nice! IMHO the totally fit!  :)
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 18:25, 02 October 16
QuoteBut GFX and intro are nice! IMHO the totally fit!


No kidding? Once again I think the game is great, but in 2016 I expect more than these quick transfers without any retouch... Especially with all the great graphists our scene has! Minimalist design doesn't mean no design. The game is greatly designed. The rest is not.


Anyway, went till level 5 for now, very challenging. Level 4 was very, very tough. I wonder how many people will finish this game!

Trg.Aks
Title: Re: Vector Vault released in september 2016
Post by: TFM on 18:28, 02 October 16
Not everybody has a "full team" together. For example me, I've been very lucky that MacDeath and Tom&Jerry helped me with my last project, als GFX and Sound would suck!
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 20:19, 02 October 16
Fair point. Too bad he didn't ask, then!
Title: Re: Vector Vault released in september 2016
Post by: Shining on 21:05, 02 October 16
I asked also for defence back then. Some people said that they've no time but others said they like to help but after submitting my wishes and ideas they did not write back at all. So I did everythng on my own, keeping in mind that I'm bad in GFX...


So conclusion: We have good gfx-people out there but time is limited to everyone and also if you ask it is not always helpful...
Title: Re: Vector Vault released in september 2016
Post by: roudoudou on 06:19, 03 October 16
Too much coders,so few gfx (wo)men...

Title: Re: Vector Vault released in september 2016
Post by: TotO on 19:45, 03 October 16
Vector Vault remember me some "bits generation" games from Nintendo on GBA.  :)
A great game, sadly for the collector the physical version don't worth the money.

Title: Re: Vector Vault released in september 2016
Post by: MacDeath on 20:11, 03 October 16
As good as Vectrex can be, but with real colours indeed.

Well done.
Title: Re: Vector Vault released in september 2016
Post by: GOB on 16:58, 09 October 16
I love that game. So ggod !!! Congratulation.

But...

GFX menu are bad... I think with better gfx this game will be a really excellent one. A cardtridge version with cpc+ palette is welcome too ;)
Title: Re: Vector Vault released in september 2016
Post by: Shining on 22:07, 09 October 16
Quote from: GOB on 16:58, 09 October 16

But...

GFX menu are bad... I think with better gfx this game will be a really excellent one. A cardtridge version with cpc+ palette is welcome too ;)

Everyone as best as he can. Also sometimes time is a problem. We all do this in our spare-time and I am proud that we have so many productions on our beloved CPC today. I'm totally happy about every hardware, every tool and every game released on our >30 year old machine. And personally I would not dream of criticize a game someone put hours and hours to code in.
I'm really upset of this denigration here and there in the forum.
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 22:39, 09 October 16
Both GOB & I have said the game is great, both of us pointed at things to improve. It's not denigration. It's constructive criticism.
Title: Re: Vector Vault released in september 2016
Post by: ldaneels on 22:47, 09 October 16
@Targhan (http://www.cpcwiki.eu/forum/index.php?action=profile;u=110): You might mean that, but a little tact would go a long way...
Title: Re: Vector Vault released in september 2016
Post by: Targhan on 23:01, 09 October 16
Here is what I said :

QuotePlayed it a bit, the game itself is really good, the ship moves smoothly, it's a real pleasure!Just one constructive remark (I hope) if I may: all the packaging around the game itself is... not the same quality: the introduction pictures are very ugly, the menus are sluggish.
I think it's quite, quite, respectful. Plus it seems I'm actually one of the few that really played it and went past level one (still stuck to level 5!). So... when I said the game is really good, I meant it.
Title: Re: Vector Vault released in september 2016
Post by: Sykobee (Briggsy) on 23:06, 09 October 16
I'd rather the core game was great, and surrounded by basic menus; than the menus were amazing with a super intro and the game was a borefest!
Title: Re: Vector Vault released in september 2016
Post by: ldaneels on 23:50, 09 October 16
@Targhan (http://www.cpcwiki.eu/forum/index.php?action=profile;u=110): I know you mean well, but you don't seem to understand that your words are hurtful. I know I would be hurt by what you wrote (I truly am not made for today's world...).
The fact is, you're a talented coder and artist & you have contacts in the CPC world. Now imagine for a second that some people don't have the same expertise as you (although Alberto is obviously quite the coder) or know people who can help them. But they still try their best (Vector Vaults is indeed worthy of praise) and stating bluntly that their intro is ugly & the menus are sluggish is well... contemptuous. And I know you are not meaning that, but that is what you are saying & I completely undestand what Shining is saying. Maybe a better approach that would not be so tactless would be to offer your help to Alberto or find someone who could help improve the intro & menus.
I believe that every program released for the CPC should be celebrated and yes, some programs are not genius works or impressive (I guess we've been spoilt by Orion Prime, R-Type & co). That's not the point. The point is that someone made a program & made it available to the CPC community. And that is awesome !
Title: Re: Vector Vault released in september 2016
Post by: villain on 07:07, 10 October 16
We'd never reached that quality for releases if there'd not have been guys telling the other "improve this, improve that" and pushing things on that way to the limit. No doubt, there are always guys who cross the border with their critics but I can't see them in this thread (so far)... 
Title: Re: Vector Vault released in september 2016
Post by: Shining on 07:38, 10 October 16
@ Targhan: I did not mean your first post. But in the others you wrote about "failed a good Menu" and that you expect more in 2016. I did not write anything before but when gob posted yesterday and declared the menu as bad, I could not resist to post.My hope and goal is that we all, including me, keep in mind that not everyone can deliver the same quality all over and that we think about what we write a little more. I don't want that someone,regarding critics, decides that it was his last production.


@villain (http://www.cpcwiki.eu/forum/index.php?action=profile;u=210): Sure ? You want to read about anything what you have done that a part of it is bad ?









Title: Re: Vector Vault released in september 2016
Post by: villain on 07:41, 10 October 16
Quote from: Shining on 07:38, 10 October 16
@villain (http://www.cpcwiki.eu/forum/index.php?action=profile;u=210): Sure ? You want to read about anything what you have done that a part of it is bad ?

If it's bad from an objective point of view? Of course! Why not? Aber selbstverständlich: der Ton macht die Musik. Das ist schon klar.
Title: Re: Vector Vault released in september 2016
Post by: Shining on 07:55, 10 October 16
Genau das meine ich ja. Exactly that is what I meant.(Der Ton macht die Musik)

Title: Re: Vector Vault released in september 2016
Post by: andycadley on 08:44, 10 October 16

Quote from: Shining on 07:38, 10 October 16
@villain (http://www.cpcwiki.eu/forum/index.php?action=profile;u=210): Sure ? You want to read about anything what you have done that a part of it is bad ?
Oh absolutely. I'd much rather know which bits didn't work for people than have total fawning over everything and no real feedback about what could be better next time. Sometimes developers know where the weak spots are, because there was only 128 bytes left to cram the front end in or it was knocked up quickly just to finish the project, but other times an objective outside opinion can reveal things they've kind of become blind to. Of course it's equally important to point out the good parts and to bear in mind that it is a labour of love, which deserves some leeway too.
Title: Re: Vector Vault released in september 2016
Post by: ldaneels on 09:00, 11 October 16
oh nice ! My message got deleted...
Well, my point was (is), don't push your ideals onto others. If Alberto asks for your opinion, that's one thing, but he did not (probably doesn't even know about the forum).
If you don't understand what a respectful & helpful community is, go there & read a few threads: http://www.lexaloffle.com/bbs/?cat=7&sub=2. Compare this to the CPC forums & maybe you'll get my point.
I don't wish to argue this any further, but I would like to have that message stay on the board for a good reality check in the CPC community. If you wish to discuss this further or don't understand, feel free to contact me via PM.
Title: Re: Vector Vault released in september 2016
Post by: Xyphoe on 12:54, 15 October 16
I just wanted to come and say I freakin' LOVE this game!!!  :D :D :D

Thank you so much Alberto, keep up the fantastic work!

My thoughts and views on the game can be found in the longplay and review video that went up today -

https://www.youtube.com/watch?v=wQ8Vfyzz7DA
Title: Re: Vector Vault released in september 2016
Post by: Puresox on 05:47, 16 October 16
THis game is awesome , with some o the best techniques I have seen brought to our machine , I personally feel that the good points about the game massively outweigh the ,negative points that some feel.
I am blown away by his work tbh , and I hope that his idea's can be developed futher .
Thanks Alberto.
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