News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_Jean-Marie

Erinia

Started by Jean-Marie, 06:27, 02 February 25

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Jean-Marie

This was originally a Spanish adventure game created by DaReInt, and released in 2023. It has been overhauled since : it is now in English and incorporates graphics.

You don't remember when you were first locked up between the cold walls of a cell in a complex in the middle of the ocean, but today everything has changed. Today, together with your fellow prisoner, you are going to execute a plan that you have been plotting for a long time to finally achieve freedom. But soon, you will discover that reality is even more terrifying than you imagined. Will you be able to overcome all the challenges and escape from this place alive?

Get ready to relive the experience of old-school text adventure games on your favorite retro computer, with all the charm of the '80s and '90s, as you unravel the secrets hidden on the island of Project Erinia.

Download on Itch.io (4$ or more)



XeNoMoRPH


I've tried playing a little.

your amstrad news source in spanish language : https://auamstrad.es

Prodatron

Looks very interesting and it's really cool that they ported it to all the major platforms.
I just wonder why they chose mode 0 on the CPC when the game seems to only use 3 colors.

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

Jean-Marie

Yeah, I've had the same thought. It would have looked so much better in mode 1. A pity :(

abalore

Quote from: Prodatron on 12:20, 02 February 25Looks very interesting and it's really cool that they ported it to all the major platforms.
I just wonder why they chose mode 0 on the CPC when the game seems to only use 3 colors.

Probably to reuse the graphics in all platforms. And, in fact they could have used double horizontal resolution and one more color. I don't understand this kind of "hurry" in making retro games, I'm pretty sure they don't have comercial deadlines :D. Or is it just laziness?

eto

Quote from: abalore on 13:58, 02 February 25Probably to reuse the graphics in all platforms.
The 16bit versions seem to be 320x200. With just 5 grey scale colours they could have been a good source to convert to MODE 1. 

eto

That really looks interesting. I'll probably give it a go :-) 

dodogildo

I fancied Speccy gfx btw. 

Powered by SMFPacks Menu Editor Mod