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avatar_Puresox

What Games would you like hacked to turn from a poor game into a great one?

Started by Puresox, 22:55, 31 December 15

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Puresox

I think I have probably mentioned this before with regard to 'Spannerman' I think this game would be more interesting if there was a method of altering the rate of Water filling up depending on how many leaks are  spraying at a time. At the moment it seems that the water rises at a fixed pace which is unaffected by how well you play the game or not. 
Would it be difficult to poke this to alter the rate of water ?

ukmarkh


khaz

There is one thing I would love to be changed in Chase HQ. Well, there are a lot of things I would love to see changed in Chase HQ, but this one may be the least unreasonable?

The game as an option screen to remap the controls, but it only allows for keyboard mapping. Being able to also remap the controller would be fantastic, instead of having to rely on dirty tricks like having different builds for each hardcoded controller mapping. I suppose it's easier said than done, else it would have been done already.

VincentGR

Quote from: khaz on 10:42, 21 February 16
There is one thing I would love to be changed in Chase HQ. Well, there are a lot of things I would love to see changed in Chase HQ, but this one may be the least unreasonable?

The game as an option screen to remap the controls, but it only allows for keyboard mapping. Being able to also remap the controller would be fantastic, instead of having to rely on dirty tricks like having different builds for each hardcoded controller mapping. I suppose it's easier said than done, else it would have been done already.

Have you tried to remap the second joystick?
This has actual keys like r t if I remember correctly.

||C|-|E||

A proper Shadow of the Beast for the Plus and the normal CPC would make me immensely happy. I think, however, that the game is much better suited for the Plus, considering the fast scrolls and the huge amount of sprites in screen that need to move really quick. I would definitely support the creation of this :-).

dcdrac

Quote from: ||C|-|E|| on 13:20, 21 February 16
A proper Shadow of the Beast for the Plus and the normal CPC would make me immensely happy. I think, however, that the game is much better suited for the Plus, considering the fast scrolls and the huge amount of sprites in screen that need to move really quick. I would definitely support the creation of this :-).

Me too

TotO


Removing the fact that was fist a technical Amiga demo, do Beast is a good game?
And, how good it will be if you can't redo all the magic around this game?
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

||C|-|E||

There are mixed opinions about Shadow of the Beast indeed. I am one of those that truly believe that it was, and is, an awesome game and not just a demo  :). I had it in Megadrive and I enjoyed it a lot, that is why I would like to see the port.

dodogildo

What about Midnight Resistance?

I remember falling in love with it on my friend's Amiga but pissing off when it finally got it on my CPC.
Event the Speccy version was much much better.

ukmarkh

Shadow of the Beast, all graphics, no game!


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ukmarkh

In Outrun, the basics are there, it's just speed, sound and music. I'm thinking, if you had the code, would it be possible to optimise?


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Puresox

Quote from: ukmarkh on 00:47, 22 February 16
Shadow of the Beast, all graphics, no game!


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Lot of people seem to feel this way , I think it is a nice exploration game with an element of solving , plus some enemies to stop it being bland trudging around. Nice music in it. The Scenery changes suitably to give you the feeling of progress , not like some of these horrible exploration games where rooms look constantly the same .

andycadley

Quote from: ukmarkh on 00:50, 22 February 16
In Outrun, the basics are there, it's just speed, sound and music. I'm thinking, if you had the code, would it be possible to optimise?
Possibly, but probably not by enough to make a real difference in the speed. For that you'd probably end up having to completely rewrite the engine.

And I'm not overly convinced that 8-bit machines are really up to a passable version of Outrun. The "continuous" nature of it always makes for a memory heavy game with only marginal options for compression. And the variations in road widths/styles are difficult to pull off.

andycadley

Quote from: Puresox on 00:51, 22 February 16
Lot of people seem to feel this way , I think it is a nice exploration game with an element of solving , plus some enemies to stop it being bland trudging around. Nice music in it. The Scenery changes suitably to give you the feeling of progress , not like some of these horrible exploration games where rooms look constantly the same .
It might have been a better "exploration" game if going the wrong way didn't just kill you off. Or if you'd more than one life. And the enemies didn't come hurtling towards you with primarily just a measly punch that has to be perfectly timed or you'll take damage regardless....

Honestly the best way to experience SotB is to watch a YouTube video longplay. It always worked better as a rolling demo than a game anyway.

ukmarkh


Quote from: andycadley on 09:37, 22 February 16

And I'm not overly convinced that 8-bit machines are really up to a passable version of Outrun. The "continuous" nature of it always makes for a memory heavy game with only marginal options for compression. And the variations in road widths/styles are difficult to pull off.

So ChaseHQ never happened on an 8bit then? [emoji15]


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ivarf

Quote from: ukmarkh on 11:45, 22 February 16
So ChaseHQ never happened on an 8bit then? [emoji15]


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or Wec Le Mans also by O'brian. I prefer the feel, smoothness and playability of this one. I even prefer it over another of his games, Burning Rubber on the plus.

arnoldemu

Quote from: ukmarkh on 00:50, 22 February 16
In Outrun, the basics are there, it's just speed, sound and music. I'm thinking, if you had the code, would it be possible to optimise?
Sound and music would be easier to put in if the code was available.

I have a feeling the way the road was implemented was not the best and probably needs a complete re-write.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

andycadley

Quote from: ukmarkh on 11:45, 22 February 16
So ChaseHQ never happened on an 8bit then? [emoji15]
Chase HQ has distinct levels, which gives the opportunity for multiload (or decompression from the extra 64K), it has the split road effect but not the variable width/side by side roads that Outrun has.

You can do something without those but it quickly descends into something like the C64 port, a nice enough racer but just not Outrun at all.

ukmarkh

Quote from: andycadley on 14:45, 22 February 16
Chase HQ has distinct levels, which gives the opportunity for multiload (or decompression from the extra 64K), it has the split road effect but not the variable width/side by side roads that Outrun has.

You can do something without those but it quickly descends into something like the C64 port, a nice enough racer but just not Outrun at all.

Outrun is perfectly viable on the CPC, making the width of the road smaller, to get the speed, with multiple routes is perfectly possible. The PC Engine and lots of other ports, cut bits, and managed just fine. Nobody is talking arcade perfect, but something that resembles Outrun. If Chase HQ and Wec le Mans are possible, then Outrun is too.

||C|-|E||

I mut be the only one that always felt that all the games similar to Outrun in the CPC or the Plus were slow and difficult to play. I was never particularly happy with any of them, including the "good" ones  :-X

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