Author Topic: Worst Ever Amstrad CPC Games  (Read 55010 times)

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Offline EgoTrip

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Re: Worst Ever Amstrad CPC Games
« Reply #225 on: 20:39, 06 March 14 »
Sultan's Maze was made in 1984. It was at the beginning of the CPC's life. What it achieved was OK for the time, but I feel like im repeating myself really. Its unfair to put it up against later games. I personally enjoyed playing it. It took ages to load cos it was in BASIC and although I can't be bothered to load it up and check right now, it probably uses up all of the available memory. Also, Amsoft games were recorded in standard AMSDOS format in SPEED WRITE 0, for reliability, so this is another reason they took so long.

At least it WAS playable, unlike the machine code Home Runner which was fucking awful in every way, and on a level of depravity all by itself. Super Gran is almost as bad to play, but at least (very minimal) effort was put into the horribly flickery graphics, not using redefined characters.
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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #226 on: 02:53, 07 March 14 »
Sultans Maze, as bad as it was, was only made worse by it's 17 minute loading time for such poor, slow drawing graphics, for reasons already explained.


3D Monster Chase by Romik wasn't much better, but at least the loading time was halved and the graphics were easier to see. Still zero playability though.
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Offline AMSDOS

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Re: Worst Ever Amstrad CPC Games
« Reply #227 on: 09:55, 07 March 14 »
Sultan's Maze was made in 1984. It was at the beginning of the CPC's life. What it achieved was OK for the time, but I feel like im repeating myself really. Its unfair to put it up against later games. I personally enjoyed playing it. It took ages to load cos it was in BASIC and although I can't be bothered to load it up and check right now, it probably uses up all of the available memory. Also, Amsoft games were recorded in standard AMSDOS format in SPEED WRITE 0, for reliability, so this is another reason they took so long.

At least it WAS playable, unlike the machine code Home Runner which was fucking awful in every way, and on a level of depravity all by itself. Super Gran is almost as bad to play, but at least (very minimal) effort was put into the horribly flickery graphics, not using redefined characters.

I wonder if it would be easy to implement some M/C drawing routine to Sultan's Maze or would it be asking for trouble to take some Commercial program from 1984 just to speed it up.
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Offline McKlain

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Re: Worst Ever Amstrad CPC Games
« Reply #228 on: 11:23, 07 March 14 »

I wonder if it would be easy to implement some M/C drawing routine to Sultan's Maze or would it be asking for trouble to take some Commercial program from 1984 just to speed it up.

Changing the basic drawing commands for a fast RSX implementation maybe?

And adding some atmospheric music, why not  ;D

Sultan's Maze: The Return.
« Last Edit: 11:26, 07 March 14 by McKlain »
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Offline Sykobee (Briggsy)

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Re: Worst Ever Amstrad CPC Games
« Reply #229 on: 12:27, 07 March 14 »
A raycaster with textured graphics and lighting effects would probably still be quicker on the CPC than the current Sultan's Maze drawing routines!
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Offline McKlain

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Re: Worst Ever Amstrad CPC Games
« Reply #230 on: 13:02, 07 March 14 »
Let's get our hands dirty. I'll do the soundtrack and effects  :P
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Offline SuTeKH/Epyteor

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Re: Worst Ever Amstrad CPC Games
« Reply #231 on: 13:58, 07 March 14 »
I wonder if it would be easy to implement some M/C drawing routine to Sultan's Maze or would it be asking for trouble to take some Commercial program from 1984 just to speed it up.
Someone in the community (I believe) is still in the process of doing this. Their last update was pretty impressive, but I've not heard from them for a while, now, so I do not know if it's still in development. I, personally, liked SULTAN'S MAZE back in the day, but my CPC-464 had a DDI-1 and Transit, so I didn't have the 2hr 44min loading time! ^_^



Also, if you're talking bad CPC games, then our conversion of ST. DRAGON (an amazing Jaleco arcade game that I STILL hold the Reel's Worldwide High-Score for at 23 Million) was simply diabolical. Other than the amazing title music (a conversion of the arcade's Level 1 music; METAL PLANET) it played like a dog! The other conversions were ok-ish, but ours was poo!
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Offline Axelay

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Re: Worst Ever Amstrad CPC Games
« Reply #232 on: 16:29, 07 March 14 »
Elite is a quality game whether you love it or hate it.


Why do you say that?  The game has it's problems, why should people not prepared to overlook them for the sake of the concept still regard it as a quality game?
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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #233 on: 23:47, 07 March 14 »

Why do you say that?  The game has it's problems, why should people not prepared to overlook them for the sake of the concept still regard it as a quality game?


This is it, gaming is subject and one's poison is anothers pleasure.
And for me personally, I never bought into the hype. I certainly didn't believe it was the greatest game to arrive on the CPC, even when AA hyped it on it's 100th issue in the early to mid 90s. It wasn't pleasant to look at, the trading got boring after a while and trying to get into each station/shop was a right pain in the ass.


The game always got a big fat MEH! from me i'm afraid.
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Offline dcdrac

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Re: Worst Ever Amstrad CPC Games
« Reply #234 on: 01:23, 08 March 14 »
I kept on with Elite and made it to Elite, I enjoyed lining up the ship correctly before docking it
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Offline AMSDOS

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Re: Worst Ever Amstrad CPC Games
« Reply #235 on: 06:58, 08 March 14 »
Changing the basic drawing commands for a fast RSX implementation maybe?

And adding some atmospheric music, why not  ;D

Sultan's Maze: The Return.

On checking out Sultan's Maze I was pretty impressed with the opening screen and considering the game was done mostly BASIC (with some M/C here and there), it was ambitious what they came up with. The problem in the game itself seems to be filling in the walls because it has to deal with drawing lots of vertical lines along the main outline.

@Jonah (Tasteful Mr) Ship - CPC Power have a copy in Spanish which is using BASIC 1.1, so it's probably using MASK and FILL to draw in the Walls which would speed up the process of the original game, besides that I wasn't able to find any discussions relating to anyone reworking Sultan's Maze and I was surprised how few discussions I found about Sultan's Maze.

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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #236 on: 19:56, 08 March 14 »
I can't believe people are willing to waste their time reworking Sultans Maze! Some stones are best left unturned :D
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Offline Carnivius

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Re: Worst Ever Amstrad CPC Games
« Reply #237 on: 20:05, 08 March 14 »
That reminded me of a discussion I was having the other night with friends about movie remakes.  Why try remaking the films that were already great in the first place when there's plenty of crappy ones that you could do a much better job of.  Sometimes a crappy thing had a decent concept or idea behind it.  Not saying that's the case with Sultan's Maze but I'm kinda curious now to see a version of Sultan's Maze that isn't terrible.  The basic gameplay could be kinda fun if in a much faster engine I suppose.   Might end up somewhat like the 'flick 3D' RPG style of games like Dungeon Master and Hired Guns.
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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #238 on: 21:04, 08 March 14 »
That reminded me of a discussion I was having the other night with friends about movie remakes.  Why try remaking the films that were already great in the first place when there's plenty of crappy ones that you could do a much better job of.  Sometimes a crappy thing had a decent concept or idea behind it.  Not saying that's the case with Sultan's Maze but I'm kinda curious now to see a version of Sultan's Maze that isn't terrible.  The basic gameplay could be kinda fun if in a much faster engine I suppose.   Might end up somewhat like the 'flick 3D' RPG style of games like Dungeon Master and Hired Guns.


I agree to an extent, but because the concept was improved (via 3D Monster Chase), the game was still quite bland to play, you can only walk around collecting diamonds dodging ghosts/bats/monsters for so long before you tire of it.
Strictly my opinion of course.
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Offline Puresox

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Re: Worst Ever Amstrad CPC Games
« Reply #239 on: 21:47, 08 March 14 »
far as i'm concerned ,loading Sultans maze is more exciting than playing it , it's that good
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Offline pacomix

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Re: Worst Ever Amstrad CPC Games
« Reply #240 on: 00:36, 09 March 14 »
I even remember that after waiting such amount of  time sometimes the game was freezing when generating the maze x'D
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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #241 on: 01:41, 09 March 14 »
Folks, you do know that April fools day isn't for another few weeks, yeah? ;)
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Offline Gryzor

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Re: Worst Ever Amstrad CPC Games
« Reply #242 on: 20:59, 20 March 14 »
I still maintain Sultan's Maze was a pretty nice game. Gameplay is King!
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Offline Puresox

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Re: Worst Ever Amstrad CPC Games
« Reply #243 on: 22:45, 20 March 14 »
Different strokes for different folks, I suppose , I really can't see much enjoyment in the game even without taking the slow draw times into account. I will give it a go to see if it entertains me  these days .
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Offline steve

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Re: Worst Ever Amstrad CPC Games
« Reply #244 on: 00:18, 21 March 14 »
Perhaps it is the poor games like sultans maze which should be rewritten?
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Offline ralferoo

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Re: Worst Ever Amstrad CPC Games
« Reply #245 on: 00:40, 21 March 14 »
I enjoyed Sultan's Maze back in the day. With the benefit of hindsight, the slow drawing is rubbish. At the time as an 8 or 9 year old, I just thought it was a fun game and the slow redraw just added to the fear of whether the ghost was going to appear or not.

Also, just re: Elite (talked about by people a month ago). Personally, I thought it was amazing. But even if it's not something you like, the fact that it was such an important game to many many people surely means you can't vote it as "worst game ever", just "something you don't like"...
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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #246 on: 03:32, 21 March 14 »
Also, just re: Elite (talked about by people a month ago). Personally, I thought it was amazing. But even if it's not something you like, the fact that it was such an important game to many many people surely means you can't vote it as "worst game ever", just "something you don't like"...

It may be important to many, but it's throwaway to many also... it's totally subjective.
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Offline khisanth

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Re: Worst Ever Amstrad CPC Games
« Reply #247 on: 21:20, 22 March 14 »
It may be important to many, but it's throwaway to many also... it's totally subjective.


Its important to the industry as a whole. Not one magazine review will have given it a negative review which tells you a lot. Like it or not, Elite is an important and technically impressive game.
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Offline dcdrac

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Re: Worst Ever Amstrad CPC Games
« Reply #248 on: 21:47, 22 March 14 »

Its important to the industry as a whole. Not one magazine review will have given it a negative review which tells you a lot. Like it or not, Elite is an important and technically impressive game.

Elite like Doom was a genre creator
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Offline Shaun M. Neary

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Re: Worst Ever Amstrad CPC Games
« Reply #249 on: 02:30, 23 March 14 »
I'm not denying any of this. I'm just saying I (like many others) didn't buy into it.
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