Printed Amstrad Addict magazine announced, check it out here!
Started by AHack, 15:28, 01 May 19
0 Members and 1 Guest are viewing this topic.
Quote from: AHack on 07:05, 29 May 19It does make me wonder that if someone had done Pinball Dreams or something like what I am doing back in the 80s... would games like that have sold memory expansion packs and 128KB became the norm? Imagine if you were in the RAM expansion business and you bundled the Amstrad Pinball Dreams version with a RAM expansion pack. I think you would of shifted a lot of units
Quote from: AHack on 07:05, 29 May 19 And all it needed was a killer game, some knowledge of the CTRC tricks from the word go, and the Spectrum would of fallen by the wayside. Alas, it was never meant to be.
Quote from: ASiC on 12:40, 30 May 19Although I agree that the lazy speccy ports was the single largest reason of why the cpc got bad rep, don't forget about the 4 (cpc+ included) different CRTC types.Devs would have three choices:- Support all CRTCs, somehow;- Do not use specific CRTC type tricks;- Game not compatible with all CRTCs.We immediately discard the 3rd option.While the first would be the best, I don't think software publishers would be too happy investing additional time and money for this.I guess the most favourable would be the second option.But again, why spent more time and money since they can code a shitty speccy port and call it a day
Quote from: ASiC on 12:40, 30 May 19Devs would have three choices:- Support all CRTCs, somehow;- Do not use specific CRTC type tricks;- Game not compatible with all CRTCs.
Quote from: keith56 on 00:16, 31 May 19I think you also have to bear in mind that Devs would have to play it safe, because they wouldn't know what was coming next...If you're company was developing a game that pushed the CPC 464/6128 to the limit CRTC wise, and then the CPC+ came out and your game doesn't work, well now you've got a cancelled game, or a product recall...Somehow got your amazing game working on all 4 CRTC types?... well in the 90's at any point Amstrad could have issued a new CRTC type... and now you're stuffed again because you didn't follow the official programming guidelines.That's part of the reason retro games are so good now... the hardware is never going to change again - people can push things to the limit, and not worry about a failed or buggy product bankrupting their company.
Quote from: Gryzor on 10:38, 25 June 19I can honestly say this looks damn impressive. The scroll is just amazing and the mockup looks really pretty too!
Quote from: remax on 21:56, 03 January 20It's impressive how the animation is fluid.However, i have quite a few graphic glitches... On the border of the screen when scrolling, when the guy touch the earth (expected if i have well understood).Also a strange persisting graphic glitch on the upper left side, and a lot of line on the very first screen.
Quote from: Maniac on 23:25, 05 January 20Looks stunning and so smooth. A fantastic achievement. One issue I saw though on my 6128 Plus with the CM14 monitor is the screen rolls around and no amount of adjusting the horizontal hold will stop it completely. It gets close but something you're doing on the CRTC registers is causing a headache for the monitor!
Quote from: AHack on 05:50, 06 January 20Between the planet and the scanner (8 pixels deep) is not really pixels but a border, basically a blank line to save on memory. Also, after the last line of the scanner I turn off the display so nothing displays, which is to save memory again, then turn back the display on in VBlank. I wonder if that causes issues with your monitor? When I get back to this in June are you willing to do tests for me to get to the bottom of this?
Page created in 0.058 seconds with 26 queries.