Started by Arnaud, 12:07, 07 November 20
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Quote from: Arnaud on 20:28, 28 March 21Hi,i have just finished version 1.2, here the release note :- Jumps use stamina more than walking (prevent not losing life just moving by long jump).- Add consumation level to each individual torch in inventory.- Prevent reloading torch consumation by putting torch on wall and taking it back.I will send this (final!!!) version to bitmapsoft.uk to make the physical version of Throne Legacy.
Quote from: Mr. DVG on 04:45, 29 March 21I just report some small inaccuracies!
Quote from: MiguelSky on 22:38, 28 March 21Are you also preparing a tape version?
Quote from: Targhan on 10:54, 11 September 21An excellent game indeed. I was very close to the end (I missed the secret keyhole...). As I'm playing on a real CPC, I didn't cheat with snapshots, and the torch management (with the "winds" turning them off) is rather unforgiving and always ruined my attempts to finish the game. @Arnaud, if you can, please add a save system in your next game .
Quote from: Arnaud on 11:03, 11 September 21By the way there is interesting solution here
Quote from: Arnaud on 19:28, 22 October 21Hi @cperezgrin, thanks very much for making a video on Throne Legacy. With v1.2 the torches from the walls are old and practically burn out, unlike those in the store. I have not found a way (ie without use more memory) to differentiate them in the inventory and i agree that the state of the torches is not easily seen although it can be seen in hand (see picture). I should have simply draw a bar of life under the torch in inventory.Concerning the energy decreasing too fast is in darkness with eyes ? They are monster's eyes and it is killing player, i should have add to text to explain what's happened.I have rpg in progress (too big in fact), but i fear it will never fit in 64kb.
Quote from: ervin on 06:36, 23 October 21Hi Arnaud.That's really exciting to hear, about your RPG in progress.How is it coming along?Any screenshots to share? Are you entering cpcretrodev this year?I haven't had time unfortunately.
Quote from: Arnaud on 08:51, 23 October 21Hi @ervin,as usual I didn't think there would be so much to code and that it would take so long And the game design of a rpg is really complex.Yes i think i will show something about the project because i am not sure it can be working on 64kb and so entering to CPCRetrodev.Sorry you have not time to send your game cpcretrodev, have you at least started something ?
Quote from: Arnaud on 08:51, 23 October 21as usual I didn't think there would be so much to code and that it would take so long And the game design of a rpg is really complex.Yes i think i will show something about the project because i am not sure it can be working on 64kb and so entering to CPCRetrodev.Sorry you have not time to send your game cpcretrodev, have you at least started something ?
Quote from: ervin on 14:15, 23 October 21Really looking forward to seeing what you are working on.Your games get better and better every year.I have spent a lot of time this year working on a game idea, but it's still only in the very early prototype stage.It will probably take a few more months to make it into a game.I definitely don't want to make the same mistake as last year, and end up with an interesting game technically, but a game that is incomplete.And goatfish was very incomplete.
Quote from: Gryzor on 14:13, 01 November 21Went to buy and ouch, is Bitmap Soft shipping from the UK?
Quote from: Gryzor on 14:38, 01 November 21Yeah... plus whatever duties? Plus the ad-hoc import fee (I think it's €15)
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