News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_cpc4eva

cpc music mix

Started by cpc4eva, 21:29, 23 February 12

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

cpc4eva

has anyone put together a mix of cpc music ??

have been listening to ministry of sound and Swedish House Mafia mega mixes on you tube and got to thinking has anyone done anything similar to creating a cpc music mega mix from cpc games ???





tastefulmrship

#1
Simple answer; yes, people have done CPC-music mixes.

BitJam, by BitFellas, has two mixes, they can be downloaded here! (numbers #143 and #145)
And, as a response to these, I made some shyte attempts at mixes and can be found here and here.

If you want more retro-music related mixes and CDs/mp3, then this thread has a large list of useful links.


-------------------------------------------------------------------------
On a related topic; I believe our native CPC musicians are not being utilised properly or given the community exposure they deserve. Now, I respect both Factor6 and Ultrasyd as amazing AY composers and I simply love all their work, but I would like to see more stuff released by musicians like McKlain or EgoTrip. Maybe a music-disk or tune released at this year's ReSet#8 demoparty. I would really like to hear EgoTrip's Arkos tunes (from his Soundcloud account) played on native hardware (or WinAPE in my case), maybe with some mock-up screens of a shoot-em-up game the music is "taken from".

EgoTrip

My tracks were originally written for a Zelda/Dizzy style adventure game I was working on, but nobody seemed to care enough to continue working on it with me. Maybe it was just really bad. I dont particularly like shooters and think there are too many for the CPC.


I also dont have any native hardware and apparently the tunes sounded wrong on real hardware when played at the Reset#0 party, so until I can get some real hardware to test on for myself then I dont see the point in making any more music for the CPC if I cant get it right. Its also hard to test in emulators cos none of them have perfect AY emulation.

tastefulmrship

#3
Quote from: EgoTrip on 11:08, 25 February 12
My tracks were originally written for a Zelda/Dizzy style adventure game I was working on, but nobody seemed to care enough to continue working on it with me. Maybe it was just really bad. I dont particularly like shooters and think there are too many for the CPC.
Why don't you create a thread in 'Games' and see if someone will pick it up with you. There are a lot of people here who would like to see an original game on CPC and if you've already got assets to work with, then half the battle's already won!

Quote from: EgoTrip on 11:08, 25 February 12
I also dont have any native hardware and apparently the tunes sounded wrong on real hardware when played at the Reset#0 party, so until I can get some real hardware to test on for myself then I dont see the point in making any more music for the CPC if I cant get it right. Its also hard to test in emulators cos none of them have perfect AY emulation.
Well, according to this thread Targhan's Arkos Tracker seems to be the closest thing to real-hardware without actually having real-hardware.

Executioner

Quote from: tastefulmrship on 08:34, 21 March 12
Well, according to this thread Targhan's Arkos Tracker seems to be the closest thing to real-hardware without actually having real-hardware.

That thread mentions WinAPE having problems with hardware instruments, does anybody have a clue what the problems are?

tastefulmrship

#5
Quote from: Executioner on 04:05, 22 March 12
That thread mentions WinAPE having problems with hardware instruments, does anybody have a clue what the problems are?
I have noticed that "saw" hardENV (hardsound 2 & 4) sounds different in WinAPE than it does in Arkos/Reloaded and JavaCPC. The "remix" version of my Zynaps64 cover is a decent example of both types of hardENV used in one tune. The intro section note (channel B) and the section just after the main tune (channel C) uses "triangle" then "saw" notes.

Also, there is a larger gap between volumes 'F' and 'E' in WinAPE as the others. You can see this if you record a single tone at descending from 'F' in Audacity or WAVEStudio.


EDIT: I've just picked up a real-hardware version of the Zynaps64 tune and it doesn't sound too dissimilar to the WinAPE "original". The only real difference I can find is the volume of channel B, but this is an already known (and fixed) issue! I will spend some time tomorrow examining way too many .wav files to see if I can work out which sounds best outside the real-hardware environment.
(Failing that, I'll just spend hours in a narcissistic euphoria!)

EgoTrip

Quote from: tastefulmrship on 08:34, 21 March 12
Why don't you create a thread in 'Games' and see if someone will pick it up with you. There are a lot of people here who would like to see an original game on CPC and if you've already got assets to work with, then half the battle's already won!


Been there, tried that a few times, people are too busy it seems. The only way I will get something done is if I can figure out how to code myself. Cant rely on other people to help.

QuoteWell, according to this thread Targhan's Arkos Tracker seems to be the closest thing to real-hardware without actually having real-hardware.


But its not real hardware, I guess the closest I can come to it is running AT on a netbook until I can afford a CPC 6128

tastefulmrship

Quote from: EgoTrip on 11:01, 24 March 12
Been there, tried that a few times, people are too busy it seems. The only way I will get something done is if I can figure out how to code myself. Cant rely on other people to help.
How about collaborating with TFM? (OMG! Haven't been working on this since 6 years!)
It looks like he's already got an impressive JRPG-esque engine and some good ideas; maybe the two of you could create the CPC's Speris Legacy or Final Fantasy killer?

Executioner

Quote from: tastefulmrship on 12:21, 23 March 12
EDIT: I've just picked up a real-hardware version of the Zynaps64 tune and it doesn't sound too dissimilar to the WinAPE "original". The only real difference I can find is the volume of channel B, but this is an already known (and fixed) issue! I will spend some time tomorrow examining way too many .wav files to see if I can work out which sounds best outside the real-hardware environment.
(Failing that, I'll just spend hours in a narcissistic euphoria!)

If you can do a test of some long hardware envelopes and record the output as WAV I should be able to identify any differences. I don't think Marcus is using the latest AY code from JEMU in JavaCPC yet.

Powered by SMFPacks Menu Editor Mod