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My first steps with CPC Graphics/Dev

Started by scheeba, 17:34, 02 February 10

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scheeba

I've been tinkering with cpc C development and graphics for a little while, and thought I'd post my first few things up to see what people think. After all, when you're in your room working on these things for so long, they all start to look the same O_o

The girl in this pic was the very first thing I drew in Tommygun's editor. Just a small mode 1 effort. Being a former c64 user, having more than 2 colours per char felt like some kind of mad luxury ;D.

The idea of this was to have some kind of mini-discmag for a game's b-side(if I ever finish one) with extra fun stuff. The text's pretty much just a font test.




And here's my first game prototype. Just a concept image at the moment, to get an idea of layout/interface/resources. The character looks pretty huge, but only the eyes and mouth would need to animate for conversation, and there'd only be one or two characters per location. The idea is a detective-ish adventure, kind of like the Phoenix Wright games. The big blank space in the interface where "adventure engine" is would probably be a map or list of locations.




This last one's a prototype idea for an RPG/strategy turn-based combat engine. As only one sprite would be moving at any one time, I figured I'd be able to get away with nice big sprites. Combat would be similar to the old gold-box RPGs.




For the moment I'm still working on prototype graphics/designs until I find something I'd really like to get started with, so none of these are properly in development yet. Hopefully they might be in the future though. I thought people might like to see some progress anyway.

mr_lou

Very nice!!!!!!!   ;D
Keep it up!!!!!!!    :)
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

arnoldemu

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

MacDeath

Looks like a Japanese (eastern) RPG.

Nice as there were not a lot of them on CPC.

redbox

I really like the two prototype game ideas, look very promising.

Its nice to see a C64 user developing for the CPC instead of just getting involved in flame wars  :D

scheeba

Thanks all for the nice replies. Hope I can have something on DSK to show sometime in the near future. You'll be the first to know anyway!

QuoteIts nice to see a C64 user developing for the CPC instead of just getting involved in flame wars  :D
Very true! Seems a lot of the '64 guys never got over the 8-bit wars. I prefer to play on all of the 'big 3' and get the best of everything :D

fano

Very nice work, i like a lot the third screen  ;D
"NOP" is the perfect program : short , fast and (known) bug free

Follow Easter Egg products on Facebook !

Ygdrazil

Gosh!! This is really cool  8)

It sound like there is some new thinking here, I really like it!!

And then from the C64 scene  :-\ (!?)

/Ygdrazil

Quote from: scheeba on 17:34, 02 February 10
I've been tinkering with cpc C development and graphics for a little while, and thought I'd post my first few things up to see what people think. After all, when you're in your room working on these things for so long, they all start to look the same O_o

The girl in this pic was the very first thing I drew in Tommygun's editor. Just a small mode 1 effort. Being a former c64 user, having more than 2 colours per char felt like some kind of mad luxury ;D.

The idea of this was to have some kind of mini-discmag for a game's b-side(if I ever finish one) with extra fun stuff. The text's pretty much just a font test.




And here's my first game prototype. Just a concept image at the moment, to get an idea of layout/interface/resources. The character looks pretty huge, but only the eyes and mouth would need to animate for conversation, and there'd only be one or two characters per location. The idea is a detective-ish adventure, kind of like the Phoenix Wright games. The big blank space in the interface where "adventure engine" is would probably be a map or list of locations.




This last one's a prototype idea for an RPG/strategy turn-based combat engine. As only one sprite would be moving at any one time, I figured I'd be able to get away with nice big sprites. Combat would be similar to the old gold-box RPGs.




For the moment I'm still working on prototype graphics/designs until I find something I'd really like to get started with, so none of these are properly in development yet. Hopefully they might be in the future though. I thought people might like to see some progress anyway.

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