Author Topic: Why does a developer stop publishing?  (Read 1066 times)

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Offline WiltshireWizard

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Why does a developer stop publishing?
« on: 10:46, 25 June 20 »



Just curious as to what factors need to be considered for a developer that previously published their own games, to then start using another company to publish? I guess it just amounts to cost?


i.e - Rogue Trooper, which Design Design developed and had previously published all their releases, but apparently did a deal with Piranha to publish this one.
Just one of many of course, many other companies could be listed here.
« Last Edit: 10:50, 25 June 20 by WiltshireWizard »

Offline Gryzor

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Re: Why does a developer stop publishing?
« Reply #1 on: 11:14, 25 June 20 »
Sales and outlet network, sometimes.

Offline scruss

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Re: Why does a developer stop publishing?
« Reply #2 on: 20:07, 26 June 20 »
Not sure if Rogue Trooper is an ideal example. It was a licensed property from IPC, and Piranha seemed mostly to be about producing games with concepts licensed from elsewhere (The Trapdoor, Colour of Magic, etc). They'd still need a developer, and Design Design occasionally did game development on contract (see: Kat Trap on the ZX Spectrum).
The decision might be more like "someone would pay me to do this" than anything else.

Offline skylas

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Re: Why does a developer stop publishing?
« Reply #3 on: 12:49, 30 June 20 »
Promoting the game may be a reason too. If a developer is on his own, he not only makes the game, but has to promote it to many sites, make videos, tutorials, speak with magazines for reviews, etc. If someone else does all the rest and the developer just makes the game, it my saves time for him.
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Offline EddieRoyaleWithCheese

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Re: Why does a developer stop publishing?
« Reply #4 on: 22:37, 08 July 20 »
some times a development house will put games out to different publishers because they may have been cheated out of their money owed or to make sure if one company goes bust that they still have options for themselves


some are independent so have freedom to do this, others are not and work inside the publisher and so have to exclusively work on their games


occasionally like with some people from core they would freelance to make the odd game quick for good money for another publisher when still working at the main company on the side