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General Category => General Discussion - Introductions => Topic started by: WiltshireWizard on 08:46, 25 June 20

Title: great sex
Post by: WiltshireWizard on 08:46, 25 June 20


is the best
Title: Re: Why does a developer stop publishing?
Post by: Gryzor on 09:14, 25 June 20
Sales and outlet network, sometimes.
Title: Re: Why does a developer stop publishing?
Post by: scruss on 18:07, 26 June 20
Not sure if Rogue Trooper is an ideal example. It was a licensed property from IPC, and Piranha seemed mostly to be about producing games with concepts licensed from elsewhere (The Trapdoor, Colour of Magic, etc). They'd still need a developer, and Design Design occasionally did game development on contract (see: Kat Trap on the ZX Spectrum).
The decision might be more like "someone would pay me to do this" than anything else.
Title: Re: Why does a developer stop publishing?
Post by: skylas on 10:49, 30 June 20
Promoting the game may be a reason too. If a developer is on his own, he not only makes the game, but has to promote it to many sites, make videos, tutorials, speak with magazines for reviews, etc. If someone else does all the rest and the developer just makes the game, it my saves time for him.
Title: Re: Why does a developer stop publishing?
Post by: EddieRoyaleWithCheese on 20:37, 08 July 20
some times a development house will put games out to different publishers because they may have been cheated out of their money owed or to make sure if one company goes bust that they still have options for themselves


some are independent so have freedom to do this, others are not and work inside the publisher and so have to exclusively work on their games


occasionally like with some people from core they would freelance to make the odd game quick for good money for another publisher when still working at the main company on the side
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