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Spriter Universel by 'Hydris'

Started by ComSoft6128, 09:59, 09 June 22

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French shareware utility from 1994 which enables the user to define & save a portion of the screen as a sprite.
Useful in the creation of demos and slideshows etc.

Now this is an area I know very little about so two questions:

1. Can any part of the screen be saved as a sprite?
2. How is a sprite defined - is there something in the file header that is unique?


Not emulated - original hardware and software.
Please note that  the aspect ratio for this YouTube video is 16:9 but the CPC monitor
has an aspect ratio of 4:3 so you may wish to adjust your viewing device accordingly.


1) I don't see why not, it's just grabbing graphics data and storing it in a different format, so where it comes from on the screen isn't particularly relevant.

2) There is no "standard" format for storing sprites. It could be a raw dump of bytes in order, but may well have some kind of header to indicate height/width etc. Even the exact layout of bytes within a sprite can be pretty much whatever a programmer could dream up with and their are numerous common patterns. I'd assume the original came with documentation of some sort (or with some common display routines etc)

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