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Bitume bug free edition

Started by Arnaud, 08:24, 19 November 17

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Arnaud

[attach=2][attach=3][attach=4][attach=5]

Hello,

here a new version of Bitume (v005) without the Shoot bug (thanks to @Nich and @remax to report this) and without Yellow Buggies Bug (thanks to @Joseman to report this)
This version also include the IMPDraw Overscan Loading Screen with loader (thanks to @Ast)

Update 17/12 :
A version of Bitume (v006) with a new loading screen have been made by @Kukulcan and CED (from cpc-power) and the result is amazing.

[attachimg=5]

Thank a lot  ;D It was a great surprise !

Here a link to cpc-power download page :
http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=14916

Have fun with it.
Arnaud

Carnivius

This is a neat game and reminds me of Asphalt and of a game I tried to make some years ago.

Really like the fire animation by the way. Helps make each kill feel satisfying. :)
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

Arnaud

Quote from: Carnivius on 08:48, 19 November 17
This is a neat game and reminds me of Asphalt and of a game I tried to make some years ago.

Really like the fire animation by the way. Helps make each kill feel satisfying. :)

It's a kind of sequel of Asphalt and there's a big gesture about it somewhere in the game  :D

mr_lou

December is going to be a great CPC Christmas month for me.  :)

Because I've focused all of my time creating 8-bit Memoirs, everything else has been put on hold. This has resulted in a massive queue of interesting new CPC games for me to play during December. It's gonna be awesome!  8)

I'm reminded of this every time someone posts about a game they've created.  :D

Ast

Please notice that this version is 100% xmass compatible !!!
It Runs under iMPdos too !!!!
Thanks to Arnaud to asked me to do bitume ´s  loader!


Last words: using IMPdraw is not too difficult!
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

Token

Really nice work!  :-* Worthy sequel for a game that simply transpires CPC.

Quote from: Ast on 10:44, 19 November 17
It Runs under iMPdos too !!!!
I would like to have it.  :)

remax

Nice !


Thanks for the bug fix.
Brain Radioactivity

GUNHED

#7
Thanks for the new game!  ;)
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
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DanyPPC

CPC 464 with USB Floppy Emulator / CPC 464+ with USB Floppy Emulator / CPC 6128+ with C4CPC and Gotek HxC USB Drive Emulator

trabitboy

I love this game;
for some reason, my personal winner of the retrodev !!!!!!!!   8)

( my kids love it too, and they play current gen games !!!! )

Arnaud

#10
Quote from: trabitboy on 17:49, 23 November 17
I love this game;
for some reason, my personal winner of the retrodev !!!!!!!!   8)

( my kids love it too, and they play current gen games !!!! )
Thanks a lot, i'm really happy to hear this  ;D

Joseman

Hi @Arnaud

I made a mass storage version of bitume last version (with overscan)

I only had to remove the code of erasing the screen before  execute the game, I run out of space without interfere with the game code, hence the little corruption after the overscan screen and the game...

I'm playing my version and it appears to work well

Mind you if we upload this version too?

P.S. very good game!!!





Arnaud

Quote from: Joseman on 15:00, 25 November 17
Hi @Arnaud
I made a mass storage version of bitume last version (with overscan)

I only had to remove the code of erasing the screen before  execute the game, I run out of space without interfere with the game code, hence the little corruption after the overscan screen and the game...

I'm playing my version and it appears to work well

Mind you if we upload this version too?

Of course you can upload your version  :)

Quote from: Joseman on 15:00, 25 November 17
P.S. very good game!!!

Thanks !!!  :D

Joseman

Hi

i uploaded right here on cpcwiki:

http://www.cpcwiki.eu/forum/index.php?action=dldir;sa=details;lid=3947

Any problem with this version, let me know!

About the game: the yellow buggys throwing bombs remind me somehow to Led Storm (a fave game of mine) but in horizontal

Arnaud

Quote from: Joseman on 20:44, 25 November 17
Hi

i uploaded right here on cpcwiki:

http://www.cpcwiki.eu/forum/index.php?action=dldir;sa=details;lid=3947

Any problem with this version, let me know!

About the game: the yellow buggys throwing bombs remind me somehow to Led Storm (a fave game of mine) but in horizontal

I have got the idea of the Yellow buggies with Marauder loading screen  ;D

http://www.cpc-power.com/index.php?page=detail&num=1353

Joseman

Quote from: Arnaud on 22:54, 25 November 17
I have got the idea of the Yellow buggies with Marauder loading screen  ;D

http://www.cpc-power.com/index.php?page=detail&num=1353

Ahhh Marauder... another fav of mine, maybe one of the best games for me. The music is superb

Joseman

#16
Hi

I enter on an endless loop with red car on the sea level, 2 yellow buggies tried to overtake me and i didn't allow them to by running at the same speed.

Then one of the buggies finally pass me and left the road to the right, and i kill the oter buggie... since then nobody appears on the road, 10 minuts by now!

ok2

Again reproduced the bug! this was on the level 3, i let the first buggy overtake me and let it go away to the right... again, nobody appears on the road since then..

ok3

this time with orginal version (with overscan), no m4, only the cpc6128, the same, on level 3 if you let the buggy overtake you and let it go away to the right... endeless loop

Ast

#17
Quote from: Joseman on 15:00, 25 November 17
Hi @Arnaud

I made a mass storage version of bitume last version (with overscan)

I only had to remove the code of erasing the screen before  execute the game, I run out of space without interfere with the game code, hence the little corruption after the overscan screen and the game...

I'm playing my version and it appears to work well

Mind you if we upload this version too?

P.S. very good game!!!



Sorry but I don't really understand what's the problem with the erasing screen?
Bitume runs perfectly on xmass (with impdos)
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

Arnaud

#18
Quote from: Joseman on 12:55, 26 November 17
Hi

I enter on an endless loop with red car on the sea level, 2 yellow buggies tried to overtake me and i didn't allow them to by running at the same speed.

Then one of the buggies finally pass me and left the road to the right, and i kill the oter buggie... since then nobody appears on the road, 10 minuts by now!

ok2

Again reproduced the bug! this was on the level 3, i let the first buggy overtake me and let it go away to the right... again, nobody appears on the road since then..

ok3

this time with orginal version (with overscan), no m4, only the cpc6128, the same, on level 3 if you let the buggy overtake you and let it go away to the right... endeless loop

Cpc-Power also have also reports this bug (http://www.cpc-power.com/index.php?page=detail&num=14916).

Well this version is not yet bug free  ::)

Ii'll take a look, thanks for reporting @Joseman

Arnaud.

Edit : Bug corrected

Joseman

Quote from: Ast on 14:09, 26 November 17


Sorry but I don't really understand what's the problem with the erasing screen?
Bitume runs perfectly on xmass (with impdos)

the overscan version only active amsdos, just for this it doesnt' work on m4/xmass

and it use #A000 - #A038, that, in my opinion, can be a problem if a lot of roms are loaded...

Ast

Quote from: Joseman on 14:19, 26 November 17
the overscan version only active amsdos, just for this it doesnt' work on m4/xmass

and it use #A000 - #A038, that, in my opinion, can be a problem if a lot of roms are loaded...



Concerning the xmass, activing the rom 7 is not a problem with iMPdos... :p
iMPdos detects if the game is launched from a disc or from xmass...
Concerning, the roms installed, it' s not really a problem (concerning adress you spoke about)
Great work for the M4 version!!!
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

Joseman

Quote from: Ast on 14:27, 26 November 17


Concerning the xmass, activing the rom 7 is not a problem with iMPdos... :p
iMPdos detects if the game is launched from a disc or from xmass...
Concerning, the roms installed, it' s not really a problem (concerning adress you spoke about)
Great work for the M4 version!!!

What is the more safe address in the range #A000-#A600 for amsdos, and ... about 10 roms more or less?

I'm not sure, then i take the entire range...




Ast


@Joseman : to see where AmsDos starts :


Quote
?hex$(peek(&be7E))+hex$(peek(&be7d))
That's all !  :P
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

arnoldemu

Quote from: Joseman on 16:20, 26 November 17
What is the more safe address in the range #A000-#A600 for amsdos, and ... about 10 roms more or less?

I'm not sure, then i take the entire range...
I would use a basic loader and check HIMEM. This will be automatically adjusted for more roms.
Then compare that against the max address you use and report an error if HIMEM is too low.

Then you will always know when it's safe to load or not.

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Joseman

Quote from: Ast on 13:53, 27 November 17
@Joseman : to see where AmsDos starts :

That's all !  :P

Ok Ok, but there isn't correct only test amsdos!  maybe it doesn't matter to impdos, but for M4 and any rom that replaces the amsdos calls, if its enviroments are corrupted or only amsdos is reloaded they won't work!!!




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