Author Topic: [AMSTRAD CPC] Cavemania Longplay  (Read 518 times)

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[AMSTRAD CPC] Cavemania Longplay
« on: 14:01, 03 March 12 »
[AMSTRAD CPC] Cavemania Longplay
3 March 2012, 1:14 pm

 

(Atlantis, 1991) Ug the caveman is intent on stealing some pterodactyl eggs, and he has to collect three of them. However, he can only carry one at a time, and he mustn't drop it on his way back to the cave! And then there's the prehistoric monsters to watch out for as well... There are nine islands in total, and in between each island, there's a two-screen bonus level where you collect wheels. The colourful cartoon graphics and the phrases that appear on the screen when you collect fruit ("twistin' my melon" is one example) make the game appealing, but it's a bit too easy, and having to complete the same bonus level after every island is very tedious.[/t][/t]
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« Last Edit: 20:19, 04 March 12 by Gryzor »
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Re: [AMSTRAD CPC] Cavemania Longplay
« Reply #1 on: 16:40, 16 August 12 »
Ah how I love the opening ditty!

I did have higher expectations of the game, however. The sprites manage to look quite c64-ish and the sound... oh well. Plus, is it my idea or it moves too fast for its own good?