Author Topic: ChinnyVision - Milk Race  (Read 608 times)

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Offline chinnyhill10

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ChinnyVision - Milk Race
« on: 14:03, 06 February 15 »
Milk Race on no less than FIVE different formats and all from original hardware. CPC is first up.


www.youtube.com/watch?v=0l7uidEWPHg
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ChinnyVision - Reviews Of Classic Games Using Original Hardware
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Offline MacDeath

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Re: ChinnyVision - Milk Race
« Reply #1 on: 02:26, 07 February 15 »
The CPC version is somewhat impressive due to its use of 4 screen zones with different modes or palettes.

The Mode1 part is quite good looking actually.



But I guess it is quite overkill to have those 4 zones for a game in need to animate and scroll things.
A RPG could use such 4 zone screen though...

I remember Fighting warrior which was too a mix of Mode0 and Mode1, but less well lavished I guess...
007 living daylight also used like 4 screen zones with different palettes, or 5th Axis as well with a lot or rasters.
« Last Edit: 02:35, 07 February 15 by MacDeath »

Offline chinnyhill10

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Re: ChinnyVision - Milk Race
« Reply #2 on: 02:31, 07 February 15 »
The CPC version is somewhat impressive due to its use of 4 screen zones with different modes or palettes.

The Mode1 part is quite good looking actually.



But I guess it is quite overkill to have those 4 zones for a game in need to animate and scroll things.


A RPG could use such 4 zone screen though...


It is although probably explains why the game is slower than other versions. Ironically I cut a bit where I talked about that from the video as I thought non CPC users wouldn't care less. It's only us who get excited about these things.  :D
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Offline MacDeath

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Re: ChinnyVision - Milk Race
« Reply #3 on: 02:40, 07 February 15 »
well, if the raster/interruptions is badly done, it can waste quite some cycles (ironically, for a cycle game) so yeah, but I guess others may talk about this betterly.

From what I remember/believe :
The screen is divided in 5-6 zones where rasters/interrupts are a bit more painless if put on the right lines.
here, not quite sure it is well synchronized, and smooth horizontal scrolling is not really CPC's easiest feat.


on the other hand, such game could really be optimized on Amstrad PLUS due to better interrupt capabilities and better smooth hardware scrollings as well... And to use more RAM can always ease anything with Amstrad, I guess this game wasn't designed with 128K in mind.
But sports games are not really what modern coders aim at.