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Started by chinnyhill10, 11:26, 16 October 15
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Quote from: Zoe Robinson on 19:57, 17 October 15I was very surprised at the CPC version not being a Speccy port after seeing that godawful title screen.As for the game itself, what were they thinking? Were they even thinking at all?
Quote from: Zoe Robinson on 21:44, 18 October 15Speaking of Speccy ports and suggestions, have you tried "Streaker"? I first played that on an MSX and as I recall, it runs about as fast as the CPC version.A fun little game, with an interesting time advancement system that allows for time-based puzzles.
Quote from: arnoldemu on 09:08, 19 October 15Krisalis made it.I worked there a few years after they stopped their amiga/st work.I heard the Chubby Gristle character was based off a person who was seen in the same town where the offices were...Was it to pay off some bills, I don't know that.I believe at the time it was easy for the same 2 people to do the game. They had tools that would convert graphics, and they already had a library of code to use.Sometimes the ports were handled by a different programmer in the company and sometimes that person chose not to put their name on the credits.Looks like the msx and c64 graphics were ported from the Spectrum. msx, cpc and speccy all share a z80, so a port to those must have been quick. Good they recoloured the cpc version. The code may have been re-used by a previous game they ported and new levels and graphics put in.
Quote from: chinnyhill10 on 11:27, 19 October 15According to Zzap:"Life for the Teque Software crew would be a bowl of cherries were it not for a cantankerous car park attendant who gives them constant hassle. This rather unsavoury character plays such a fundamental role in the lives of the coding chaps that they have decided to base the plot of a platform game on his crazy car parking antics. And so Chubby Gristle was born. "
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