Printed Amstrad Addict magazine announced, check it out here!
Started by chinnyhill10, 22:15, 23 November 17
0 Members and 1 Guest are viewing this topic.
Quote from: chinnyhill10 on 22:15, 23 November 17A game so bad I took it back to the shop the next day and claimed it did not load. Utter unmitigated rubbish coded and sold by people who just did not care:
Quote from: Shaun M. Neary on 13:32, 24 November 17... and yet you still had 15 minutes to devote to making a video... which is probably more time than you spent playing the actual game on it's release!
Quote from: Nich on 22:24, 24 November 17I'm sure several readers of this forum will have first played Rik the Roadie on an Amstrad Action covertape (it was issue 97). The memory - and disappointment - of playing it still lingers with me. I'm torn between deciding whether Rik the Roadie or Spaghetti Western is the worst commercial game to feature on an AA covertape.
Quote from: chinnyhill10 on 11:35, 25 November 1715 minutes? I wish! Closer to 4 hours for a video like that.
Quote from: chinnyhill10 on 11:38, 25 November 17Not sure why AA had a poor period with tapes. I do know they were a lot of hassle and on an understaffed magazine it may have been easier to go for deals with companies who were easy and cheap to deal.
Quote from: Shaun M. Neary on 12:04, 25 November 17I like you dude, but four hours on Rik The Roadie?!, clearly you have too much time on your hands. (and that's coming from someone who has spent a week working on vitual machines loading up DOS/Win 3.11 up to Windows 8.1!)
Quote from: Shaun M. Neary on 12:12, 25 November 17I'd say a LOT of strings were pulled, and even money lost to get Elite on the AA100 tape.
Quote from: Shaun M. Neary on 23:20, 25 November 17You do make a valid point about the loaders though. They definitely would have needed co-operation with the publisher for that, or whoever had their hands on the master code so it could be unprotected to transfer to disc. But that's a whole other story.
Quote from: chinnyhill10That's typical for a simpler video like that. Playing the game is but a small part of the process.
Quote from: Shaun M. Neary on 23:20, 25 November 17I remember the Dizzy AA special edition a year or so earlier where there was a message basically saying that was the only way an Oliver Twins game would be released for free. I'm guessing Fantasy World Dizzy was an exception to a degree as we never saw a Codemasters or Oliver Twins game on a cover tape before or since.You do make a valid point about the loaders though. They definitely would have needed co-operation with the publisher for that, or whoever had their hands on the master code so it could be unprotected to transfer to disc. But that's a whole other story.
Quote from: Gryzor on 17:48, 14 January 18I was watching the vid a few days back and (I think) it was also covered in Ashen's second volume of "Terrible Old Games You've Probably Never Heard Of" (excellent stuff, btw, do buy those books!). Am I the only one who gets a nostalgic feeling even looking at crap games? I mean, as a small child even the worst of pixels brought me a feeling of awe that creeps back when looking at those screens...
Page created in 0.165 seconds with 24 queries.