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General Category => Games => Longplays, reviews and other gaming vids => Topic started by: Zoe Robinson on 23:15, 13 August 16

Title: GameHammer - Ghostbusters
Post by: Zoe Robinson on 23:15, 13 August 16
With the new film coming out recently, I had to take that opportunity to review the first game I ever bought. It's Activision's Cash-In*ahem*Ghostbusters!





This week's episode features Amstrad CPC, ZX Spectrum and Commodore 64. As usual, it's basically only cosmetic differences between the three versions but I think the CPC wins out on both sound and graphics.
Title: Re: GameHammer - Ghostbusters
Post by: AMSDOS on 23:28, 13 August 16
I have the Atari 2600 version  ;D  It's been ages since I've played it, so my memory isn't great on it. The Tune played through out, you started off guiding your little logo to any of the buildings flashing, there was also a Ghost on that screen, so if you put your crosshair across it, it gave you the chance of picking it up while you were on route, once you got to your destination, your 2 guys could be setup (pretty much like how they had to catch Slimer in the movie), being careful not to cross the screams and using your trap to catch them. Eventually, you got to the main event where you had to stop the Stay Puff Marshmallow man.
Title: Re: GameHammer - Ghostbusters
Post by: Zoe Robinson on 23:30, 13 August 16
I never played the Atari version but it sound like the 8-bit computer versions were essentially straight ports of it.
Title: Re: GameHammer - Ghostbusters
Post by: rk last on 11:44, 14 August 16
This was a game that I couldn't get into - but it looked and played well on the colour confused C64.
Title: Re: GameHammer - Ghostbusters
Post by: Scarlettkitten on 14:37, 14 August 16
I loved this games as a kid but I agree without the ghostbusters name it wouldn't be looked at twice.
Title: Re: GameHammer - Ghostbusters
Post by: Shaun M. Neary on 02:22, 17 August 16
I never saw this game until 1987.
I enjoyed this the first time I played it, although it took me ages to get to grips with the controls, like having to move up and down when over the buildings to enter them, etc.


The final stage confused me too. I figured I'd have to blast the Marshmallow man, so running under his legs was somewhat of an anticlimax.


Not much in the way of a major challenge though, and once you finish it, there's no real reason to go back and play it again.
Title: Re: GameHammer - Ghostbusters
Post by: sigh on 15:19, 10 May 22
I'm not a massive ghost busters fan, but I was surprised that the 2016 version wasn't that bad. It had it's problems, but overall I thought that it was quite enjoyable and fun.

This lead me to create a quick unfinished mock up of the characters for a Ghost Busters 2016 RPG, (I am NOT making this game) as it is a franchise that would work well with this type of genre.

GhostBuster2016_.gif
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