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Xyphoe's Vids - [AMSTRAD GX4000] No Exit - Longplay & Review (HD)

Started by Xyphoe, 17:11, 08 August 15

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Xyphoe

It appears that the script that pulls in feeds from YouTube about new vids has stopped working and missed a load of mine. So here we go -



Enjoy! :)

Gryzor

Well, apart from the low number of sprite frames it doesn't look half-bad to me... Rather cute, really. But I agree with the "demo coders" comment.


Thanks for bringing a relatively unknown game to us :)

dthrone

It looks like this is the guy who coded it -


http://www.mobygames.com/developer/sheet/view/developerId,36501/


Extract -


"While finishing his DUT informatique (Bac+2 in Bordeaux france), Daniel Polydore was offered to program as his degree company training at [/size]MDO[/size] in Bordeaux. His first task was to convert [/size]No Exit[/size] to the Amstrad CPC platform. Afterwards, he worked on [/size]Cougar Force[/size], [/size]Tiny Skweeks[/size] and some demos. [/size]Arnaud Delrue asked him not to use his real name in the game, so he is known as JB (Jeebee / James Brown)."[/size][/font]

chinnyhill10

My first Switchblade cart back in December 1990 had No Exit on it. Played it briefly, decided it was a load of rubbish and sent it back to Dixons for another Switchblade cart, this time that had Switchblade on it.


Probably be very collectable now but I don't regret it. Switchblade was ace and No Exit felt like a bad budget game.
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ChinnyVision - Reviews Of Classic Games Using Original Hardware
chinnyhill10 - YouTube

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