Hey guys, I'm back with another playthrough/review of a CPC game. This time it's Uridium, where I'm showing how much I suck at it and comparing the CPC offering with the C64 original.
I've lost touch with this game badly when I got my Amstrad back in working order, years of Emulated Joystick on the Emulator I think did the damage. >:(
I also got out Codies Arcade Flight Sim and had similar problems, I couldn't even see the bullets! :o But could still play Who Dares Wins II.
Quote from: AMSDOS on 11:16, 23 September 15
I've lost touch with this game badly when I got my Amstrad back in working order, years of Emulated Joystick on the Emulator I think did the damage. >:(
This sounds like a perfect reason to boot up the old game and get some practice in! :D
Quote from: AMSDOS on 11:16, 23 September 15
I also got out Codies Arcade Flight Sim and had similar problems, I couldn't even see the bullets! :o But could still play Who Dares Wins II.
I'm not familiar with Codies Arcade Flight Sim, I will have to look it up. I'm assuming from the mention of bullets that it's going to be nothing like MS Flight Sim? :)
Quote from: Zoe Robinson on 17:12, 24 September 15
This sounds like a perfect reason to boot up the old game and get some practice in! :D
I'm not familiar with Codies Arcade Flight Sim, I will have to look it up. I'm assuming from the mention of bullets that it's going to be nothing like MS Flight Sim? :)
Not sure, it's more like Flying Shark or Sonic Boom.
I still think it's overrated. The C64 version is just a bit too much of a tech demo, the scrolling is far too fast to really be playable and frankly it looks a bit ugly. The Spectrum (and by extension Amstrad) versions are, conversely, a little bit too slow and full of some horrendously unfair bits like those X things that home in on your ship, are indestructible and almost impossible to avoid. If the C64 version had been slowed down just a tad, given more forgiving earlier levels and had a bit more artistry on the graphics, I might have rated it.
It is possible to avoid the flying "X" things, although it is quite difficult to do so. They home in on you for a while, then explode on their own. I managed to avoid them in C64 part of the video but not the CPC part but I can confirm (having spent a bit of time playing this morning) that it's definitely possible to avoid them on the CPC version as well.
Btw. has someone played uridium with the 3.15er firmware?
I always found Uridium on the Amstrad , far to challenging to be enjoyable . Not that it isn't too tough to get far in it , it just requires a lot of concentration. The Amstrad/Spectrum versions have too small a playing area top to bottom . I think it is a shame cos it is almost a reasonable game if the cramped issue wasn't there .
The Homing missile makes things a real pain in the arse , especially because of the limited manoeuvring. If you could shoot it out it would balance things up somewhat
Hahaha! Well I used to be a crack flyer when dealing with the "X"! :D
These days I can still manage it, but have trouble remembering where all the obstacles are!
For a long time I was convinced the obstacles changed position, it was obviously the only reason I was so bad at avoiding them! Couldn't be that I was just a terrible pilot. ;)