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Metr's vids - Bomb Jack Amstrad cpc HD

Started by NewsBot, 12:00, 24 September 11

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Bomb Jack Amstrad cpc HD
24 September 2011, 12:06 pm



Recorrido por el Bomb Jack para Amstrad CPC Elite Systems (1986) Poco que decir acerca de este clásico de Tehkan que inundó las salas recreativas en su época y que fue convertido por Elite al Amstrad CPC que no se haya dicho ya hasta ahora. Ayuda a Jack a conseguir las bombas en cada nivel evitando los enemigos. Las bombas se encenderán en un orden concreto en el mismo instante en que cojamos la primera, consiguiendo un suculento bonus si conseguimos recoger las suficientes bombas en el orden planteado. Diversos bonos para poder eliminar a tus enemigos, vidas extra y puntos irán apareciendo aleatoriamente en cada nivel. Un juego adictivo, con gráficos cuidados y un manejo muy cómodo. Sin duda un cóctel sabroso, rebosante de aroma clásico, que nunca llegará a pasar de moda en nuestro Amstrad CPC.
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MacDeath

#1
This game has an awesome playability and quite good sound effects.

Smooth and fast action, I even prefer the CPC version over all others in gameplay.

Was one of my favourite game of course, I even liked the 2nd opus a lot too (yet I seem to be the only one... :( )


Sadly the graphics are slightly not well refined enough and the engine use a lot of colour cyclings so the overall number of available inks is quite reduced.

The saddest is the slight speccy portage of the graphics which could have been better as a result.


Perhaps getting this game slightly redone would be awesome, perhaps even a PLUS version ?

Yet I couldn't manage to find the graphics on WinApe so I guess they use a complicated system/code...

SyX

Quote from: MacDeath on 21:37, 24 September 11Yet I couldn't manage to find the graphics on WinApe so I guess they use a complicated system/code...
Well, it's not so complicated (only for ripping, jejeje), they have storaged the graphics a byte of mask + a byte of graphics, how you can see ;)

MacDeath

Ok thx for the tip...

That's why I got those vertical lines in 2 colours...

BTW it is still quite hard to find what those graphics stand for...

SyX

Yeah, it's hard to understand them visually, we would need a way to sort them.

MacDeath

#5
The main problem to me is that the HUD is so speccy looking, but in mode0 this is not that good...

Also, as I told, a lot of inks may be "cycling inks", so the screen often display no more than 11 actual colours.

But good points :
=the screen is 160x200 sized (approximatly)
=the feeling of jumps is just to perfect, the game respounds perfectly to the joystick IMO and the High jump are like wet player orgasm.
=Graphics are decent for a game of its time...
=the cycling inks is also a good point too.

Infinitly better looking than C64's version too.
Ouch, this hurt my eyes and makes my ears bleeding too (saw sound)...


BTW I just discovered there was a third opus : Mighty BombJack...

Decent looking EGA PC version


C64 : grey as usual.


Basically a Bombjak1 with scrollings... which never got any Amstrad Version.
This could be sweet... ::)


Back to Bombjack1...
it is quite strange to see how the background looks like being zoomed on CPC compaired to so many versions.
The perfect display would be like "320x256" sized screen, which could be quite possible with a cartridge PLUS game I guess...

ROM format enabling a large part of the RAM to be used as VRAM only.
Also the extra HardSrpites would come handy to pulls some fine looking bonus and special effects, or even some monsters or Bombjack himself (halas, those sprites are not easy to frame-animate that well...)

The only thing would be to keep the almost exact sqame gameplay and feeling, just with a bigger screen and cuter graphics.
PErhaps some extra sounds (music too ? some cinematic musics wouldn't hurt)) but I found the Bombjack's sound effects are simply perfect/suitable for the game as they are.

The bombs could be done in Hardsprites with use of the multiplexing technique, this being in finer pixels and perhaps slightly different colours (better look and easier to see them over the background... but then the monsters' sprites would not be over them...



Yet This game is great in that it started the PANG concept : travel around the world to do strange task like removing bombs or bubbles...

Anyway to be fair, I think that the CPC version was that good because it didn't tried too hard to get too big sprites.
Those tiny sprites made it running fast and smooth.

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