CPCWiki forum

General Category => Games => Longplays, reviews and other gaming vids => Topic started by: chinnyhill10 on 01:04, 26 October 14

Title: The commercial decline of the CPC
Post by: chinnyhill10 on 01:04, 26 October 14
Quote from: Nich on 23:19, 25 October 14
I maintain the NVG archive. ;) I'll send a copy to Kukulcan at CPC-POWER as well.


That's great!


Little NVG story. I first went online in May 1995 using a 14.4k modem I had borrowed for the weekend. I managed to download a CPC emulator from a site given in Amstrad Action (this took forever). I then downloaded Roland In Time from NVG to play on it! From then on I was addicted to nvg, downloading and sometimes uploading not just CPC stuff but Speccy stuff as well.


I can still remember the address. ftp.nvg.unit.no. It seemed so exotic and far away in 1995. I think I hoped it was a server in a bunker underneath a snow covered mountain in Norway. I suspect the truth is far more dull so I'll stick with my 1995 mental image of that far away and exotic server!
Title: Re: The commercial decline of the CPC
Post by: TFM on 20:32, 26 October 14
Well, I remember that time too. Eventually software companies really had no reason any longer to produce games for the CPC because everybody got copies from the internet.  :(
Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 23:05, 26 October 14
Quote from: TFM on 20:32, 26 October 14
Well, I remember that time too. Eventually software companies really had no reason any longer to produce games for the CPC because everybody got copies from the internet.  :(


By 1995 the CPC market was dead. It had ceased to be. It had shuffled off its mortal coil and joined the choir invisible. It was a dead market.


The games market for the CPC in the UK died the same time as the Spectrum market. By mid 1993 it basically didn't exist. No high street retailers in the UK stocked the games. Some local computer shops still had a small selection. No major software houses supported it any more. The amount of new games being reviewed in AA during 1993 was negligible. August 1993 was the last time the CPC had a games software chart.


To blame the decline of the CPC games market on internet downloads is ludicrous. It was dead and buried years before more than a handful of CPC users had internet access.

Title: Re: The commercial decline of the CPC
Post by: TFM on 04:08, 27 October 14
Pretty aggressive way of commenting. If people use strong language they are usually feeling guilty.  ;)  Relax, I'm not blaming you for anything. But there is a world outside of the UK and I bought CPC games (new games!) up to 1997.

Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 08:54, 27 October 14
Quote from: TFM on 04:08, 27 October 14
Pretty aggressive way of commenting. If people use strong language they are usually feeling guilty.  ;)  Relax, I'm not blaming you for anything. But there is a world outside of the UK and I bought CPC games (new games!) up to 1997.
ohhh, what new games were being produced in 97?
Title: Re: The commercial decline of the CPC
Post by: arnoldemu on 10:00, 27 October 14
Quote from: TFM on 04:08, 27 October 14
Pretty aggressive way of commenting. If people use strong language they are usually feeling guilty.  ;)  Relax, I'm not blaming you for anything. But there is a world outside of the UK and I bought CPC games (new games!) up to 1997.

From the UK perspective:

It definitely appeared that the commercial games market was over around 1994. I don't know if the magazines played a part in that by saying it was over and making people believe it, but there was definitely a big difference. AA was thin, very few games on the shelf, Amiga/ST had been going strong for a few years and consoles were also very strong too.

So chinny is quite accurate.

From the French/German/Spanish perspective it may have been quite different with more games available.


Of course, the CPC is still alive thanks to all of us, and quality games continue to be released :)
Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 10:48, 27 October 14
Quote from: TFM on 04:08, 27 October 14
Pretty aggressive way of commenting. If people use strong language they are usually feeling guilty.  ;)  Relax, I'm not blaming you for anything. But there is a world outside of the UK and I bought CPC games (new games!) up to 1997.


I'd love to know what new games you were buying in 1997. Were they from commercial software houses or just someone selling a handful of games from their bedroom. I was a regular on csa8 at that time and can't recall ANY talk of new commercial games at all
Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 11:17, 27 October 14
Quote from: arnoldemu on 10:00, 27 October 14
From the UK perspective:

It definitely appeared that the commercial games market was over around 1994. I don't know if the magazines played a part in that by saying it was over and making people believe it, but there was definitely a big difference. AA was thin, very few games on the shelf, Amiga/ST had been going strong for a few years and consoles were also very strong too.



The causes of the collapse of the CPC games market are extremely well documented. It was the same for the Spectrum, C64, ST and Amiga as well.


The CPC's future was decided as far back as 1991. Publishers deciding not to bring out new games for the CPC. Ocean are a good example. No version of Parasol Stars for the Spectrum and Amstrad (C64 had a version under development but was dropped after the master disks were destroyed). No versions of Hook. The publishers had already made their mind up in 1991 that the CPC was on the way out.


Don't believe me? Lets take a look at what happened to the Amiga market.....


In 1993 Future Publishing hosted a conference on the future of the games market. Now the Amiga was pretty healthy in 1993 but not one of the publishers attending envisaged there being a healthy Amiga games market in 1995. "As far as the games market is concerned, the Amiga's short-term future is bleak and there simply is no long-term future" said the report on the conference. That's 1993 and for a far newer machine that at that time was dominating the games sales market share in the UK. (read full article here - AP2 | The Amiga's Death Sentence (http://theweekly.co.uk/ap2/bad/summit.html) )


Summer 1992 WH Smiths dumped all their 8 bit stock at massive discounts. John Menzies and Boots followed suit shortly afterwards. In the case of WH Smiths they stocked console games instead. Less sales but far higher profit per unit + no hassle with returns. The point games aren't in the big high street chains, sales will drop massivly. Commercially that was a hammer blow. I was amazed we got the Nigel Mansell game (it was touch and go if this was even going to come out on the Spectrum). I wasn't surprised at all when we didn't get Street Fighter 2, a game that on the Spectrum that got dumped onto budget after less than 6 months due to total market collapse. A guy who worked in a computer shop at the time told me that they could not sell Speccy SF2 budget tapes even when reduced to 50p come late 1993.


Those publishers who still wanted to write games (mainly for the French market which seemed to be about a year behind the UK in terms of decline) couldn't always get the Z80 coders because there was more money to be made writing Gameboy games.


The fact is the market decided. Fans of various machines (of which Amiga owners are the worst) try to deny this. It all boils down to the fact 8 bit games were the least profitable due to low cost per unit, being easy to copy, a level of returns you don't get with carts and a games market in freefall.


AA's circulation was dropping during this period but as the CPC had a serious user base it wasn't impacted as hard. But if you look at a games only machine like the Spectrum, their circulation figures were in freefall. Massive drops.


The reasons for the CPC games market collapse are many, but it is a pattern reflected across all the 8 and 16 bit micros. It simply comes down to hard economics. But the CPC's fate was decided in 1991 when publishers were commissioning their games for 1992.
Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 11:23, 27 October 14
Quote from: arnoldemu on 10:00, 27 October 14


From the French/German/Spanish perspective it may have been quite different with more games available.




I went to the Virgin Megastore on the Champs-Élysées in April 1993. They still had a large amount of CPC games in stock. However the thing was that the majority of games on sales were from UK software houses. So the reluctance of UK software houses to supply new games would have directly impacted the shelves in Paris.


I've also always wondered why Amstrad Cent Pour Cent seemed to decline so quickly. Did the CPC market implode in France in the same way the Spectrum market did in the UK? The magazine goes bi-monthly late 1991 and by 1993 seems to be coming out quarterly!
Title: Re: The commercial decline of the CPC
Post by: EgoTrip on 14:51, 27 October 14
Quote from: chinnyhill10 on 23:05, 26 October 14
To blame the decline of the CPC games market on internet downloads is ludicrous. It was dead and buried years before more than a handful of CPC users had internet access.


;D ;D ;D
Title: Re: The commercial decline of the CPC
Post by: TFM on 15:07, 27 October 14
@Arnoldemu & Chinnyhill: Thanks for your comments. However it was different in all countries. And btw. the last commercial CPC game sold by a commercial company with versions for other system was released 2013 in Germany. So imho it was over 2013  ;)  But let's not have a struggle about details. I learnt something new about the situation in UK back the day. France is another topic again.  :)
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 15:44, 27 October 14
Quote from: TFM on 15:07, 27 October 14
EgoTrip: Get that dirty smile out of the face or I whip you bare naked butt!  :laugh:   :laugh:   :laugh:   :laugh:   :laugh:   :laugh:


@Arnoldemu & Chinnyhill: Thanks for your comments. However it was different in all countries. And btw. the last commercial CPC game sold by a commercial company with versions for other system was released 2013 in Germany. So imho it was over 2013  ;)  But let's not have a struggle about details. I learnt something new about the situation in UK back the day. France is another topic again.  :)
2013, what was that? If we include the occasional retro game release the it's not over yet. I hear no fat lady singing!
Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 15:55, 27 October 14
Quote from: CraigsBar on 15:44, 27 October 14
2013, what was that? If we include the occasional retro game release the it's not over yet. I hear no fat lady singing!


The scene is alive and active but the machine is commercially dead and has been for 20 years. Can't see why people have a problem with me saying this.


You aren't going to set up a software house and make your sole living from selling CPC games. Those that still make and sell 8 bit games are doing it as a hobby and for fun. You couldn't make a living doing it.


If say, the R-Type remake had been done on a commercial basis, how much would have it cost to develop? Could that cost have been recouped in sales. Of course not! And that is why the CPC market is commercially dead.
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 16:03, 27 October 14
Don't misunderstand me. I agree the main Cpc market died with the last major release by any software house. And that is a fact. What we have now us a great community and those with retail products deserve support and therefore I will tend to buy commercial releases even if a freeware version or download also exists. Sub hunter anyone. But these should not be seen as the rule. As soon as you were required to buy games online or from homebrew stores the commercially the Cpc was dead.

A shame but what we have now if amazing considering the age of the hardware, and the minority market the Cpc had in the first place (france excluded)
Title: Re: The commercial decline of the CPC
Post by: TFM on 19:06, 27 October 14
Quote from: CraigsBar on 15:44, 27 October 14
2013, what was that? If we include the occasional retro game release the it's not over yet. I hear no fat lady singing!


Well, let's just say a release from a company which makes its business mainly by selling software.  :)
Title: Re: The commercial decline of the CPC
Post by: Nich on 20:57, 27 October 14
Quote from: CraigsBar on 15:44, 27 October 14
2013, what was that? If we include the occasional retro game release the it's not over yet. I hear no fat lady singing!
I think he means Cyber-Chicken (http://www.cc-cpc.de/site/cpage/4).
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 21:05, 27 October 14
Oh, I have that here - yes I bought it. But it is not exactly a commercial release.
Title: Re: The commercial decline of the CPC
Post by: TFM on 21:58, 27 October 14
Well, sorry it is.  :o  (Not from my philosophical side, but...)
- CC was released by a company which makes their money by selling games.
- There is a PC version of CC too.


The company may be small compared to other companies of the year 2014, but not so small comparing to companies of the 80ies. Sure, a bit less than 100 copies have been sold only. But maybe better games got sold in smaller numbers back the day.

The idea for making CC for CPC was exactly that: Having a commercial release for the CPC in the year 20xx.  :)

Ok, now you can say that the exception proves the rule. I'm ok with that.  :)

Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 22:18, 27 October 14
Quote from: TFM on 21:58, 27 October 14
Well, sorry it is.  :o  (Not from my philosophical side, but...)
- CC was released by a company which makes their money by selling games.
- There is a PC version of CC too.


The company may be small compared to other companies of the year 2014, but not so small comparing to companies of the 80ies. Sure, a bit less than 100 copies have been sold only. But maybe better games got sold in smaller numbers back the day.

The idea for making CC for CPC was exactly that: Having a commercial release for the CPC in the year 20xx.  :)

Ok, now you can say that the exception proves the rule. I'm ok with that.  :)


I think I'm beginning to lose the will to live.  ???
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 23:02, 27 October 14
Quote from: chinnyhill10 on 22:18, 27 October 14

I think I'm beginning to lose the will to live.  ???


NOOOOOO That would mean no more Chinnyvids and I love them so!
Title: Re: The commercial decline of the CPC
Post by: Gryzor on 17:07, 28 October 14
I think CraigsBar summed it up perfectly: there's no market, there's a community.

But, to get back to the original point, it's the first time I've heard that *online* piracy killed the CPC :D

As far as Greece goes, I left my CPC ca '91 I think, because there were just no games to be found. And Greece was, mind you, a triumph for Amstrad, yet people had turned to the ST or the Amiga by then.
Title: Re: The commercial decline of the CPC
Post by: TFM on 17:25, 28 October 14
Well, some stay, some go. That's like in American football. The Saints don't play well this time and the fans already run away to Green Bay and the Dolphins.

But yes, of course, the internet was the final coffin nail for a lot of systems. Suddenly everybody was able to swap using homepages, email, and all that not any longer existing data services (Compuserve, SilverPlatter f.e.). For the CPC it was for sure not the main problem, but let's put it that way it didn't increase the sales either.  ;)


CPC for me is a commitment. More than marriage of other foolish stuff humans do.  :)   ;)   :laugh:
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 17:45, 28 October 14
I only resorted to the internet when I had exhausted all other avenues. I even wrote to Titus to try and buy prehistorik2 and super cauldron directly as I failed to find any shop even willing to order me a copy. And the mail order options in AA were constantly out of stock. Titus btw did not even bother to reply. So perhaps the software houses were also slightly to blame by making the product unavailable.
Title: Re: The commercial decline of the CPC
Post by: TFM on 17:50, 28 October 14
That's very true. Remember to have made the same experiences with other games. Back the day I had the German crack of Gunship, and the game was so well done that I invested the 70 DM to buy it (twice as much as for a regular game). What I got was the French version. Other titles - as you told - were simply not to get. Dunno if shops or companies are to blame though.

Title: Re: The commercial decline of the CPC
Post by: Gryzor on 17:52, 28 October 14
Quote from: TFM on 17:25, 28 October 14
but let's put it that way it didn't increase the sales either.  ;)


Sure, the same way the passing of a comet in '93 didn't increase sales either :D
Title: Re: The commercial decline of the CPC
Post by: TFM on 17:53, 28 October 14
True, it decreased sales.

Title: Re: The commercial decline of the CPC
Post by: MaV on 18:06, 28 October 14
Now, I'm wondering what effect the solar eclipse of 1999 had? (apart from partying like it's 1999.)

.
.
.
.
.

Crap! That was 15 years ago!


Title: Re: The commercial decline of the CPC
Post by: TFM on 19:30, 28 October 14
Well, it ended the commercial game production for Amiga and C64  :laugh:
Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 19:49, 28 October 14
Quote from: CraigsBar on 17:45, 28 October 14
I only resorted to the internet when I had exhausted all other avenues. I even wrote to Titus to try and buy prehistorik2 and super cauldron directly as I failed to find any shop even willing to order me a copy. And the mail order options in AA were constantly out of stock. Titus btw did not even bother to reply. So perhaps the software houses were also slightly to blame by making the product unavailable.


I don't believe Titus bothered to put those games through the distribution channels in the UK. Wasn't worth it. Suspect all the copies went to France. AA turned a blind eye as they were so desperate to have ANY game to cover (look at the whole Fluff fiasco).
Title: Re: The commercial decline of the CPC
Post by: TFM on 21:08, 28 October 14
Well, I bought Fluff in Germany and I think it's a great game.
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 21:10, 28 October 14
Quote from: chinnyhill10 on 19:49, 28 October 14

I don't believe Titus bothered to put those games through the distribution channels in the UK. Wasn't worth it. Suspect all the copies went to France. AA turned a blind eye as they were so desperate to have ANY game to cover (look at the whole Fluff fiasco).
If that is the truth, then it is annoying to say the least, I am still trying to legalise my copies of those 2, and it seems whoever has them is not sellin, even on E-bay at inflated proces.


Craig

Title: Re: The commercial decline of the CPC
Post by: chinnyhill10 on 21:29, 28 October 14
I'm just guessing. Certainly I've not heard of anyone who managed to get hold of a copy.
Title: Re: The commercial decline of the CPC
Post by: TFM on 21:38, 28 October 14
Now we found the real reason! Companies killed the CPC [nb]game market[/nb]
Title: Re: The commercial decline of the CPC
Post by: Axelay on 14:01, 29 October 14
Quote from: CraigsBar on 21:10, 28 October 14
If that is the truth, then it is annoying to say the least, I am still trying to legalise my copies of those 2, and it seems whoever has them is not sellin, even on E-bay at inflated proces.


Craig
FWIW, Super Cauldron certainly was available in the UK through at least one of the mail order companies advertising in AA, as that's where I got my own copy of the game from.
Title: Re: The commercial decline of the CPC
Post by: Gryzor on 18:15, 29 October 14
Yeah, but to be fair, if the only market channel you've got is mail order then the market's dead...
Title: Re: The commercial decline of the CPC
Post by: CraigsBar on 20:19, 29 October 14
Quote from: Axelay on 14:01, 29 October 14
FWIW, Super Cauldron certainly was available in the UK through at least one of the mail order companies advertising in AA, as that's where I got my own copy of the game from.
I guess it was available in Ultra small quantities then, I seem to recall I tried all the AA Advertisers for a long time, looking for both SC and P2, and none of them had them in stock :( Still a few years later I found NVG and was able to download them and make my own copies, If only I could still get a pair f these in good condition tho. they would take pride of place in my CPC Games Box.
Title: Re: The commercial decline of the CPC
Post by: MacDeath on 21:10, 29 October 14
Quote2013, what was that? If we include the occasional retro game release the it's not over yet. I hear no fat lady singing!
Yeah, this is getting slightly quiet but we had a nice peek around 2009-20012 in big productions.


2013 : the ROM games contest was quite interesting.
Phortem is a massively graphic-rich demo.
Still Rising also had its faire share of nice things.


2014 saw mostly the releases of great hardware peripherals indeed but not really big massive megagames or demos...

Well the demoscene was quite occupied by the 30YMD which may actually be released next year. .
Breaking Baud still managed decent place at a multinational DEMO competition and was a true tribute to the CPC464 in its way.
SymbOs development started again, FutureOS got a ew skin and as I told, this year 2014 was more into peripherals and even apps.

Also 2014 is not finished yet, we can expect quite some surprise for christmas as often.

since a few years, we can see Amstradists attending to Demoparties to compete or compare with other machines more often and getting more visibility and new adepts.





www.youtube.com/watch?v=kpOuINFDWF4 (http://www.youtube.com/watch?v=kpOuINFDWF4#ws)
Title: Re: The commercial decline of the CPC
Post by: Axelay on 12:43, 30 October 14
Quote from: Gryzor on 18:15, 29 October 14
Yeah, but to be fair, if the only market channel you've got is mail order then the market's dead...


It wasn't my intent to comment on the state of the market one way or the other, just mentioning SC had been available in the UK, for however brief a time that may have been, after suggestions it hadn't.  But I would have ordered that after reading the review, and thinking about whether to get it, and AA took a couple months to get here, so it's a little surprising to hear it was so hard to get hold of considering I didnt seem to have any problems - it didn't take any longer than the other games I ordered from the UK.
Title: Re: The commercial decline of the CPC
Post by: MacDeath on 00:09, 31 October 14
Jqut get a nice iTunes and iOS CPC/PLUS emulator and then you can market the games via iTnes Appstore and get a huge real market... or not.
Powered by SMFPacks Menu Editor Mod