Author Topic: Xyphoe's Vids - [AMSTRAD 6128+] Space Gun - Review & Longplay (CM)  (Read 998 times)

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[AMSTRAD 6128+] Space Gun - Review & Longplay (CM)
[AMSTRAD 6128+] Space Gun - Review & Longplay (CM)
22 August 2011, 7:40 am

 
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Longplay and review for Space Gun on the Amstrad ..... 6128 Plus!! Wow, where to start on this one. If you saw my last video... from the first ever Amstrad game (Harrier Attack) to here one of the last ever released! Quite a few interesting things to this game! 1) This is a Amstrad 6128 Plus machine ONLY game 2) ....and the only 6128+ specific game released commercially! 3) It was the last ever game released by Ocean on the Amstrad 4) And it was a crap Speccy port and due to lag/programming issues was near enough impossible to complete! 5) So for the first time on a longplay video I've had to use a cheat mode (infinite credits) to get through this! *sigh* Oh well ... enjoy ... it has a unique place in the Amstrad gaming history for sure, at least you get to see it now... (c) Taito 1990 / Ocean Software 1992 cpc-power.com en.wikipedia.org
From: Xyphoe Views: 2 0 ratings
Time: 40:19More in Gaming

Source: Uploads by Xyphoe

« Last Edit: 10:03, 15 December 11 by Gryzor »
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Offline MacDeath

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Nice, thx dude. :)

Sorry I asked you for such a boring game... ;D
« Last Edit: 18:11, 22 August 11 by MacDeath »

Offline Gryzor

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Hahaha the "good" ending is pure gold, only thing missing is the "All your base..." tune :D

Offline TFM

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Xyphoe: Sorry, that's offtopic, but...
 
Can you imagine to produce a TTL video. Why? Well, the scrolling is smooth and people always want to see examples of it ;-)
 
(I could do it by myself, but my videos are... not really that good).
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline Gryzor

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Resurrection mode on.

I was pointed to the wiki article (Space Gun - CPCWiki) from another forum, and I was surprised to see this was published on disk. Did Amstrad also give the encryption keys for the Plus features to disk publishers? I thought it was cartridge only...

Offline CraigsBar

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They leaked.... As for I remember from the aa review the same developers worked on Stryker in the crypts of Trojan as on switchblade. Once the cat was out of the bag, everyone used them lol.
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Offline TFM

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When I got my Plus back the day I took a look at burning rubber with the disassembler. After one day I did know half of the Plus features. Some month later CPCAI published 90% of them in an article I wrote. The unlock sequence and the additional features were not hidden at all. Everybody with Z80 knowledge could use them nearly instantly. Of course Maxam and the FutureOS monitor (Plus version) were of great help. The Sound DMA was harder to understand though. But soon the Arnold 5 document was to be found on the net.

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Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Offline andycadley

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Once the cat was out of the bag, everyone used them lol.
For a very limited definition of everyone! My guess is that companies like Ocean had signed agreements with Amstrad preventing them from using the code in disk games, otherwise you'd think they'd have done it for more games after a while.
« Last Edit: 20:46, 07 October 14 by andycadley »

Offline andycadley

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*Dupe*
« Last Edit: 20:46, 07 October 14 by andycadley »

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The dire space gun was one of only 3 commercial plus enhanced or purely plus games on tape or disc that I can think of. The other 2 being Stryker in the crypts of Trojan and prehistorik 2. I wish there were others (and that 33% of then were to total shite)
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Offline MacDeath

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Yeay, the alien sprites are some sort of speccy port remnants...
1bpp mode0 atributed character tiles things.

The game is actually unfinished/rushed to the release.

Some nice things and less nice things.

The 2player mode wasn't implemented, game is freaking slow and so on...
The intro pictures are somewhat C64 ported.


Nice mode2 font anyway.