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Metr's vids - Saboteur Amstrad cpc HD

Started by NewsBot, 09:00, 02 January 12

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2 January 2012, 7:48 am



Recorrido completo por el Saboteur para Amstrad CPC Durell Software (1986) Clásico entre los clásicos, este juego de Clive Townsend nos introduce en la piel de un ninja. Parece provenir de un encargo al mismo autor de un juego, llamado Death Pit, que no llegó a publicarse (al menos hasta bastantes años más tarde). Con las rutinas creadas para el proyecto y la idea de un ninja infiltrándose en un edificio, llegó a aparecer este gran título en Spectrum, Amstrad y C64. Es difícil transmitir la sensación que provocaba en la época, cuando las películas de ninjas estaban de moda y los gráficos nos parecían tan sorprendentes que daba igual que su manejo no fuera del todo adecuado a la precisión que requerían sus niveles más altos de dificultad. La misión parece fácil, infiltrarse en bote hasta un edificio de seguridad camuflado de almacén, robar un disco con los datos de los líderes rebeldes antes de que la información sea enviada a estaciones remotas, encontrar la forma de abrir las distintas puertas de seguridad que vayamos encontrando, colocar una bomba y escapar en helicóptero por la azotea antes de que todo salte por los aires. Todo un argumento de película. Nuestro ninja, armado con un shuriken, a medida que avance se encontrará con granadas, cuchillos, piedras, ladrillos.. cualquier cosa en sus manos pasará a ser un arma mortal para reducir a los guardias y perros que vigilan el complejo. Aunque siendo un ninja entrenado en las más letales técnicas de artes marciales ...[/t][/t]
From: Metr81 Views: 6 0 ratings
Time: 13:42More in Gaming

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Metr

#1
I tried to add the english description in the video but the final result is so long to fit in youtube.

I leave a short version here but still can't fit there, I will work in a resumed one after sleep a while (about time) and also I'll try to improve the english on it, I didn't have so much time to review it, rephase and all that kind of stuff! :D


"Classic among classics, this game of Clive Townsend introduces us in the skin of a ninja.
It seems to come from an assignment to the same author of a game called Death Pit which was never published (at least until many years later). Using the routines created for the project and the idea of a ninja infiltrating a building, this title for Spectrum, Amstrad and C64 appeared.
It is hard to express the feeling caused at the time, when ninja movies were the rage and graphics were so astonishing that we did not care that their control was not entirely suited to the precision required at its higher levels of difficulty.
The mission: use a boat to infiltrate a security building camouflaged as warehouse, steal a data disc with a list of the rebel leaders before the information is sent to remote stations, open the different security doors, place a bomb and escape by helicopter located at the roof in time.
Our ninja, armed with a shuriken, will find grenades, knives, stones, bricks.. anything will become a deadly weapon to subdue the guards and dogs guarding the complex. Anyways he's a ninja trained in the most lethal martial arts techniques, nothing better than using his own feet and fists to take out enemies, right?
The game has 9 levels of difficulty. At the highest levels our movements and timing will have to be adjusted to the max if we want our mission to be successful.
Each of them will increase the anger that the dogs and guards will use to attack us. The bomb location, the switches, the tighter jumps that need to be done and the time available to accomplish the mission will also vary.
The walkthrough has been done at the highest level, the time to pick up the bomb and get the disk is not too tight, so use the spare time to clear our escape and healing to the max is a must. Once you get the disc and place the bomb, the timer goes back to 39 and if we stop one single second we will not get in time. Special attention should be paid to the jumps, sometimes we have to stop for a moment to perform a short jump, or move us the minimum possible to make a long one.
Minute 12:07, this is a zone that needs a lot of training. If we make it different we will run out of time. Memorize and practice. Start a new game and go to the area to practice directly with plenty of time.
Tips and stuff to avoid, getting stuck and perform a kick-jump as in 3:13, step to the right before jumping to avoid that. Also not to use the stairs at 3:33 and fall through the hole instead.
Minute 11:06 you can only go that way to the right, if you go up the stairs because there are no enemies to reach the next stairs, you will waste time and won't get in time also.
This get us to 11:14, we will have to stop the minimum possible at the beginning of the screen so the dog will not follow us all the way to the ladder, leaving us without enough life for the rest of the escape.
I strongly recommend to play this game, because it is one of the emblematic titles of those years. One of the few faults that can be attached to the game it's just being a direct spectrum port, as it could have improved graphics and avoid having that characteristic slowdown of such conversions
Thanks to a great thread in the amstrad.es forum about "reasonable similarities" we find that the illustration on the loading screen, and like so many other illustrations of games of the time, is taken from the cover of a movie. This one is from 1983 film, 'The Revenge of the Ninja'. In the picture we see a ninja with a machingun and a weapon we can find so much lately in Youtube videos of games, a kusarigama, although any of them are available in the game. If you like the kusarigama check out the video of 'Ninja Spirit or  Saigo no Nindou', from Youtube user Saigononindou, where you can see this weapon in all its heyday"

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