(http://i.ytimg.com/vi/CoWHkuI-REQ/default.jpg) (http://www.youtube.com/watch?v=CoWHkuI-REQ&feature=youtube_gdata) | [AMSTRAD CPC+/PLUS] Prehistorik 2 - Review & Longplay (Part 1 of 2) (http://www.youtube.com/watch?v=CoWHkuI-REQ&feature=youtube_gdata) The amazing Prehistorik II on the Amstrad! A truly landmark and important release for the Amstrad Plus machines.... This longplay is done on the 6128 PLUS version with extended colour palette (fifty colours), parallax scrolling, DMA music (and interrupts), hardware scrolling, hardware sprites, screen splitting ... basically ALL the new features that were added in for the new 464/6128 Plus machines (and GX4000 console). So this is a very special game indeed, certainly it's the only game I can think of that actually uses the new DMA music (which is a special way of feeding the existing sound chip essentially). So here you can truly see what the Plus machines were capable of, bringing a platformer game up to the standard of the 16-bit rivals of the time. Just a shame about the slow-down that occurs. This is probably due to making certain parts of the game compatible with the normal CPC so compromises were made... releasing a Plus only game would have been sweet but it wouldn't have sold as well. So yes - this also works on a normal CPC gameplay and levels intact but minus the parallax scrolling, extended colours and DMA title tune. It can also work on a 64k only CPC!! Simply amazing work by programmer Elmar Krieger, who also did the excellent Super Cauldron, just wished he had made more games and not appeared so late in the CPC's life (1993!!) - just imagine what could have been. Just goes to prove that the CPC was capable of being so much more than the lazy ports and rush ... | From: Xyphoe (http://www.youtube.com/profile?user=Xyphoe) Views: 0 (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) (http://gdata.youtube.com/static/images/icn_star_empty_11x11.gif) 0 ratings |
Time: 14:55 | More in Gaming (http://www.youtube.com/categories_portal?c=20) |
Quote from: redbox on 11:47, 03 December 10
Nice vid, enjoyed it.
Are you going to do a Super Cauldron review and longplay...?
Quote from: redbox on 12:55, 03 December 10The trees are + sprites.
I'd love to know how he did the parallax scrolling (especially the trees scrolling vertically with a static background), some good stuff in there.
Such a shame about the slow-down, otherwise it would have been the Plus game...!
Quote from: arnoldemu on 14:06, 03 December 10
The trees are + sprites.
Same with the clouds in later levels.
Quote from: redbox on 15:06, 03 December 10the far background is "split rasters".
I did think that, but it looked like there was more than 16 on the screen at one time!
That explains the slow downs then, everything is soft-sprite (like the classic CPC version) and he used hard-sprites for the parallax. Shame, but guess classic CPC was the biggest market.
How does he keep the far background static when scrolling then...?
Quote from: norecess on 15:29, 03 December 10
Great review, I enjoyed it. Do you plan making other ones ?
Quote from: redbox on 17:34, 03 December 10
The thing about your videos is they keep taking me off on tangents thinking about other CPC stuff rather than concentrating on what I'm developing...!
Good stuff, none the less ;)
Quote from: redbox on 15:06, 03 December 10They're multiplexed, so that the same sprite gets reused within the frame. That's probably also why the foreground is quite repetative, since reloading the sprite images is rather slow.
I did think that, but it looked like there was more than 16 on the screen at one time!