It appears that the script that pulls in feeds from YouTube about new vids has stopped working and missed a load of mine. So here we go -
Enjoy! :)
Well, apart from the low number of sprite frames it doesn't look half-bad to me... Rather cute, really. But I agree with the "demo coders" comment.
Thanks for bringing a relatively unknown game to us :)
It looks like this is the guy who coded it -
http://www.mobygames.com/developer/sheet/view/developerId (http://www.mobygames.com/developer/sheet/view/developerId),36501/
Extract -
"While finishing his DUT informatique (Bac+2 in Bordeaux france), Daniel Polydore was offered to program as his degree company training at [/size]MDO (http://www.mobygames.com/search/quick?company=MDO)[/size] in Bordeaux. His first task was to convert [/size]No Exit (http://www.mobygames.com/game/no-exit)[/size] to the Amstrad CPC platform. Afterwards, he worked on [/size]Cougar Force (http://www.mobygames.com/game/cougar-force)[/size], [/size]Tiny Skweeks (http://www.mobygames.com/game/brainies)[/size] and some demos. [/size]Arnaud Delrue (http://www.mobygames.com/developer/sheet/view/developerId,44221/) asked him not to use his real name in the game, so he is known as JB (Jeebee / James Brown)."[/size][/font]
My first Switchblade cart back in December 1990 had No Exit on it. Played it briefly, decided it was a load of rubbish and sent it back to Dixons for another Switchblade cart, this time that had Switchblade on it.
Probably be very collectable now but I don't regret it. Switchblade was ace and No Exit felt like a bad budget game.