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Started by abalore, 10:44, 20 December 20
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Quote from: abalore on 22:38, 22 December 2024 hours after the game release one guy uploaded a video finishing the game in HARD difficulty level, without picking the speed power-up.Is the game easy? hard? It depends on the player, I guess
Quote from: Livingstone on 12:51, 23 December 20There is a way to do an installation with M4 Board in a Z-MEM as in an X-MEM?
Quote from: rexbeng on 16:04, 23 December 20Good effort to recreate the arcade, although I notice (from videos tbh)... that's too low a framerate! Perhaps slower than 25 frames even?Regardless, it would be interesting to take a look and discuss the technical sides of the three latest released vertical shmups; the different priorities and design choices made, compromises etc. Maybe a bit academic on one hand, but, hey why not!?
Quote from: rexbeng on 16:45, 09 January 21Thanks for the response! So, then, that is indeed a 17Hz game; but that sounds like the realistic option since you wanted to include as much content possible from the arcade. Still, good job on keeping everything tied to constant frame-rate and animation pacing. I personally am no fan of random-ish slow-downs or speed-ups either; or inconsistent animations.I admit I regretfully didnt pay the needed attention (despite the coder had pointed it out) to how things moved faster in X (because of double-pixel resolution, heh) in one of my own games and am actually quite surprised by how not so many people noticed that!Anyway, what is interesting is to get some insight on how going the cartridge way has assisted in making the game the way you did. What otherwise impossible hazards has it helped overcome. For example, would making the game for disk just mean that you'd have to 'split' it in three separately loading levels and that's it, or is there even more data being streamed while the game is running?
Quote from: Duke on 14:56, 20 December 20You need to tick that option in the web config. This is to enable 512KB CPR files.See the picture below (red circle).As for the .BIN you need to upload it like it was a .CPR files, so |CTRUP,"alcon2020.v1.0.bin"@abalore: Thanks for a fantastic game.
Quote from: makinavaja on 18:41, 11 March 21I cant find that binary dump for m4 boards on the website, and the cpr uploaded there doesnt works for me, even following the instructions activating the "use only 16 slots" :-/
Quote from: Duke on 06:11, 12 March 21To make the Alcon 2020 CPR work with M4 board, you need to remove 8 bytes from the header (which is not part of the documentation I have seen for the CPR format). See the attached picture and use a hexeditor to remove those 8 bytes. - I have made @abalore aware of this issue, but apparently wants to keep the 8 unused bytes (maybe some emulator depends on the fmt\0x20\0\0\0\0 tag).
Quote from: makinavaja on 21:45, 12 March 21Nice! Thanks for the info Now the game boots, but only can play it several seconds until it freezes. Also, it shows a few glitches on screen during while playing. :-/
Quote from: Duke on 06:11, 12 March 21To make the Alcon 2020 CPR work with M4 board, you need to remove 8 bytes from the header (which is not part of the documentation I have seen for the CPR format).
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