Author Topic: Alcon 2020 released  (Read 11727 times)

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Offline Animalgril987

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Re: Alcon 2020 released
« Reply #75 on: 17:40, 18 April 21 »
I tried several times to get this game to work on my 464, and it just crashed the system, with a flashing red screen and no keyboard response. :(

Offline VincentGR

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Re: Alcon 2020 released
« Reply #76 on: 18:14, 18 April 21 »
Same here, also some of my friends with M4.
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Offline ago

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Re: Alcon 2020 released
« Reply #77 on: 12:29, 10 June 21 »
Hi!!!
I was experiencing the same issues with the .cpr file from the website (system crash), but I knew it could work as I was playing it last christmas using the .bin file that has been removed from @abalore 's website.
I could find the .bin file in one of my PC's, you can find it attached to this post. I can confirm it works with a M4 and a regular 6128.
Great game!! After completing this version I became a fan of the original arcade.

Offline XeNoMoRPH

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Re: Alcon 2020 released
« Reply #78 on: 08:54, 08 July 21 »
your amstrad news source in spanish language : https://auamstrad.es

Offline eto

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Re: Alcon 2020 released
« Reply #79 on: 09:38, 08 July 21 »



This is just amazing... With this improvement, Alcon2020 will be (by far) the best shooter ever created for the CPC.

"The CPC can't scroll and is slow for sprites"
"one second, let me show you something"

I hope the logic behind it will be explained and shared at some point so we can see more of such awesome quality in the future. 

Offline abalore

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Re: Alcon 2020 released
« Reply #80 on: 13:21, 08 July 21 »


This is just amazing... With this improvement, Alcon2020 will be (by far) the best shooter ever created for the CPC.

"The CPC can't scroll and is slow for sprites"
"one second, let me show you something"

I hope the logic behind it will be explained and shared at some point so we can see more of such awesome quality in the future.
Hello, the logic behind can be explained in a simple sentence: it's a cartridge game.
The fact of being a cartridge game leads to two important things:
- Having 512K to store highly optimized compiled sprites and uncompressed backgrounds.
- Having all RAM free for other optimization techniques, like a triple video buffer.
As the number of (true) cartridge games increase, we'll see a number of marvels in our CPCs that we could only dream of before. By my side, I'll keep working in that way in both software and hardware, letting my cartridge adapter reach the maximum number of people.

Offline ComSoft6128

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Re: Alcon 2020 released
« Reply #81 on: 13:26, 08 July 21 »
It looks up to the graphical level of the games I played in the Arcades in the 80's :)

Offline norecess

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Re: Alcon 2020 released
« Reply #82 on: 15:09, 08 July 21 »
A very, very, very welcomed updated @abalore .

This 25hz version is going to change EVERYTHING: the original version was too slow to be very enjoyable (only my opinion).
And to be honest, as a programmer, I always wondered why 25hz could not be reached... now I get my answer  8)

Finally, thanks for all the hard work on this. It's a really solid game conversion.
I really look forward having some blast with the update of the game :)

ps. @Xyphoe did amazing work as usual with his Youtube videos ; he really knows how to communicate and share his passion!
« Last Edit: 15:37, 08 July 21 by norecess »

Offline Gryzor

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Re: Alcon 2020 released
« Reply #83 on: 15:23, 08 July 21 »
Yeah that was a nice vid!

Offline Cwiiis

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Re: Alcon 2020 released
« Reply #84 on: 09:51, 19 August 21 »
It's been a while now, has there been any progress on the 25hz version? Kinda waiting on that to give this a try 🙂

Offline Amigamstrad

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Re: Alcon 2020 released
« Reply #85 on: 16:20, 26 August 21 »
The game has good look, it looks a modern Xenon 1.