Helllloowww --- still @ Alchimie, quite tired, completely jet-lagged

but fun !!!
Thanks all for your initial reception! Twitter is hot and burning, my initial Tweet got retweeted 100+ times, it's completely crazy -- never experienced that, even with phX
Very nice GFX, have I seen this palms before? Or is my memory corrupted? 
Hehe, good catch. Prehistorik 2 (Amstrad Plus version, not PC or any other version) also features the same palm tree (
http://https://www.mobygames.com/images/shots/l/144711-prehistorik-2-amstrad-cpc-screenshot-game-start-on-the-amstrad.png). Viva Elmar !
Actually this is the same version as the MasterSystem/GameGear....
This port kills the console in every way.
OK, this statement is incorrect, and I have to bump on this.YES, visually it's slightly better - we actually took the original tileset of the GameGear's version, applied a vertical ratio of 1:2 and then CeD added his usual touch. And yes, the rasters in background added more deepness into the game, no question about that. But gameplay-wise, Master System's version will remain the best. The GX-4000 also comes with its limitations, and hey, I don't pretend having better skills than the gods @ Sega ;-) I will be doing my best to bring interesting gameplay, but many little things will be missing. Don't forget
@TotO is also involved in this project, he is the best designer I actually know so the project is in good hands.
Sonic GX IS NOT a remake, a conversion, a port or whatever - someone on Twitter defined it as a "fan-game" and I 100% agree with that definition.
The first decent game for GX 4000, 30 years later...
Sincerely, thank you ! Your voice counts a lot for me, I understood what you mean and I really appreciate this. But fullscreen is a feature, not a goal. Let's not forget
@Xifos ' Ghost'n'Goblins -- to me that's impressive in every aspects, and I'm not even talking about
@Golem13 's GnG, which from what I experienced @ Alchimie 2019 will take the GX by storm (nicely detailed, everything is tailored with love in it, it's highly promising).
Finally, I would like to take some time to credit the one that allowed all of this. Of course I'm talking about
@gerald , with his C4CPC (allowing for the first time to use cartridge images on real hardware); the GX-4000/Plus really started its "second life" only when? 4-5 years ago? As usual with my communications - I will write in BLAST ANNUAL 2020 detailed article about the game, the challenges, what we are planning and all the thing. Go grab it when available (sometimes next year).
Overall ---- super excited by the reception, you all motivated us like crazy and I can't imagine how I could stop development now.
OK, back the to the party -- few hours remaining for some solid AMMMMMMMSSSSTRAAAAADDD shouting @ Alchimie. LOL.