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Announcing Sonic GX - a new episode of Sonic the Hedgehog for Amstrad GX-4000

Started by norecess464, 16:18, 01 November 19

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TotO

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

norecess464

Quote from: TotO on 14:55, 27 June 23
Quote from: HAL6128 on 13:03, 27 June 23Who are the lucky tester?
;D
@TotO is much more than a "tester" on Sonic GX. He has an excellent background in gaming (in general) and has also a good experience in shipping great games for the Amstrad (R-Type, Alcon 2020, etc).

His role on Sonic GX is also on the design side, providing precious advices and suggestions. He has excellent attention to details and brings overall coherency, etc.

Example (fun fact!): initially (and in all honesty), for the Special Stage, I was targeting a pure Trailblazer clone: run, jump, and avoid holes. It was late in the development when I realized @TotO's expectations included gameplay elements on top of the checkboard (rings, bombs and the likes), adding unexpected complexity to the implementation...

Without him, no game. At least, not under that form.

ps. enjoy this day @TotO: that will be the only time where I will publicly show all the love you deserve :P
My personal website: https://norecess.cpcscene.net
My current project is Sonic GX, a remake of Sonic the Hedgehog for the awesome Amstrad GX-4000 game console!

Zoe Robinson


abalore

Quote from: norecess on 16:26, 27 June 23
Quote from: TotO on 14:55, 27 June 23
Quote from: HAL6128 on 13:03, 27 June 23Who are the lucky tester?
;D
@TotO is much more than a "tester" on Sonic GX. He has an excellent background in gaming (in general) and has also a good experience in shipping great games for the Amstrad (R-Type, Alcon 2020, etc).

His role on Sonic GX is also on the design side, providing precious advices and suggestions. He has excellent attention to details and brings overall coherency, etc.

Example (fun fact!): initially (and in all honesty), for the Special Stage, I was targeting a pure Trailblazer clone: run, jump, and avoid holes. It was late in the development when I realized @TotO's expectations included gameplay elements on top of the checkboard (rings, bombs and the likes), adding unexpected complexity to the implementation...

Without him, no game. At least, not under that form.

ps. enjoy this day @TotO: that will be the only time where I will publicly show all the love you deserve :P

TotO deserves love every day  8)

TotO

"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

robcfg

It's simply amazing!

If only the Plus/GX line would have had enough time to get great games like this one...

norecess464

Quote from: robcfg on 20:32, 27 June 23If only the Plus/GX line would have had enough time to get great games like this one...

No remorse. It's exactly why this is so interesting to program for the GX-4000 nowadays. Let's all take our revenge on the past! ;)
My personal website: https://norecess.cpcscene.net
My current project is Sonic GX, a remake of Sonic the Hedgehog for the awesome Amstrad GX-4000 game console!

andycadley

Seriously impressive looking. Great to see the GX4000 getting some love.

ComSoft6128

Quote from: robcfg on 20:32, 27 June 23It's simply amazing!

If only the Plus/GX line would have had enough time to get great games like this one...

Better still, games like this when they were launched!

dthrone

Quote from: ComSoft6128 on 18:34, 28 June 23
Quote from: robcfg on 20:32, 27 June 23It's simply amazing!

If only the Plus/GX line would have had enough time to get great games like this one...

Better still, games like this when they were launched!

I'm not sure I like what you're all insinuating here about No Exit and Wild Streets  :o >:( :-X

GUNHED

Quote from: robcfg on 20:32, 27 June 23It's simply amazing!

If only the Plus/GX line would have had enough time to get great games like this one...

The time was there imho. But the traitor-part of the so called scene went to PC and Amiga. That was the problem. Now they're crawling back...  :laugh: :-* ;) :) :) :)
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

Prodatron

Quote from: GUNHED on 20:42, 29 June 23But the traitor-part of the so called scene went to PC and Amiga. That was the problem. Now they're crawling back...  :laugh: :-* ;) :) :) :)

Thanks a lot for this great insight, I didn't know, that Norecess is now crawling back from the PC/Amiga. :picard:

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

GUNHED

http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

norecess464

Quote from: GUNHED on 20:56, 29 June 23No, I guess he arrived years ago!  :laugh:
I may be lost into English->French translation.
I started Amstrad demoscene in 1993 -> pursued on PC in 1997 -> GBA->PS2 stuff in 2002 -> PSP stuff in 2007 -> then I bought back an Amstrad in 2008 because of nostalgia. :)
It's all listed in the Productions section of my website (link in my signature!).
My personal website: https://norecess.cpcscene.net
My current project is Sonic GX, a remake of Sonic the Hedgehog for the awesome Amstrad GX-4000 game console!

GUNHED

My comment was a humorous one.  :) BTW: Just before I saw the special stage - looks better than any kind of car race on CPC. Looked three times at it, just a real beauty.  :) :) :)
http://futureos.de --> Get the revolutionary FutureOS (Update: 2023.11.30)
http://futureos.cpc-live.com/files/LambdaSpeak_RSX_by_TFM.zip --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)

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