Printed Amstrad Addict magazine announced, check it out here!
Started by Jonathan., 15:34, 10 February 13
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Quote from: Devilmarkus on 13:04, 27 February 12Quote from: ukmarkh on 11:38, 27 February 12[The owner of one of the few existing cartridges of Chase HQ 2] mentioned to me that unless someone could find a way to guarantee the code wouldn't be duplicated to anyone else, he wouldn't be interested.Did he also say things like "My treasureeeeee" and is he a little grey guy?
Quote from: ukmarkh on 11:38, 27 February 12[The owner of one of the few existing cartridges of Chase HQ 2] mentioned to me that unless someone could find a way to guarantee the code wouldn't be duplicated to anyone else, he wouldn't be interested.
Quote from: db6128 on 16:11, 10 February 13Looks fast! I wonder if it will be that quick on a CPC...
Quote from: TFM/FS on 23:58, 11 February 13Sure, even faster if you like.1. There is no scrolling of screens2. The speed of sprites depends here on how much pixels you move them every frame. About the snapshot (tried JavaCPC and WinCPC)The SNA carshes here. How must the CPC Emulator be setup to work with it?
Quote from: Devilmarkus on 01:33, 12 February 13Use 6128 ROMs. No extra ROMs.
Quote from: TFM/FS on 19:10, 12 February 13Extra ROMs can NOT be a problem, since a SNA overwrites the tables of the OS, so they are not initialized. That's not the point. 6128 ROMs is what I always use.
Quote from: Jonathan. on 18:47, 14 February 13Speed isn't going to be a problem. I've been messing around with the sprite code and timings, and it looks like the CPC will support as many sprites as the Spectrum version at the same frame rate.
Quote from: Jonathan. on 22:46, 20 February 13It isn't configurable, the resolution is 128 x 200. It made most sense to do it that way.
Quote from: Jonathan. on 16:18, 23 February 13AGD isn't designed to scroll and works with static screens only. There's nothing to stop you animating things in the background though.128x200 in mode 0 makes most sense firstly for the reason you mentioned - a 64-byte line is simpler and makes for faster code. It's 200 pixels high because that's a very common screen height. The first version is there to make conversions between the 2 big Z80 machines as straightforward as possible. I want somebody who has used the Spectrum version to be able to instantly pick up the Amstrad program and start using it, and vice versa.
Quote from: sigh on 15:24, 25 February 13So is it safe to say that you cant do 128x200 in mode 1?
Quote from: Jonathan. on 16:18, 23 February 13The first version is there to make conversions between the 2 big Z80 machines as straightforward as possible.
Quote from: db6128 on 00:19, 26 February 13256, surely, if he wants to retain the advantages of 64-byte lines?Anyway, 128×anything in mode 1 would make no sense.Easier said than done with a two-fold difference in resolution; I presume you are prioritising number of colours rather than horizontal resolution, but that's not "as straightforward as possible".
Quote from: arnoldemu on 18:44, 25 February 13I believe Jonathan may do a mode 1 version later, and then it would be 320x200.
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