Hi! I see no reason for Ervins RUNCPC not to be nominated in the "Special mention to the Best Technical Achievement:" category. (IMHO he should win there anyway).
Thanks TFM.

I have to admit that I was hopeful of getting a technical achievement nomination, but it's ok.
My main goal with entering the competition was always to actually *finish* a game; hopefully one that would be enjoyed by other people.
I think I've achieved that, so I'm happy.
As an aside, I'll just mention that the game is actually quite a bit faster (and a lot nicer to look at) than the last version I posted in the RUNCPC thread. I'm really REALLY *REALLY* looking forward to having all of you try the game and let me know what you think.
Perhaps the high difficulty level has worked against the game... but I *did* deliberately choose to make it very difficult.
One thing I am disappointed with though is that the level design isn't very tight. I didn't have much time left to really tweak that aspect of the game. I still think it's very playable and a lot of fun, but I'm sure other developers will understand... things can always be improved.

Also, some obstacles are harder than others to navigate around/through.
One in particular (the "Z") is a bit unfair. I can make it through that level, but of course I playtested it a heck of a lot. Others may not have the same level of patience with it.
I made the "Z" a bit thinner in an attempt to make it easier to handle, but it's still the hardest obstacle in the game...