Author Topic: CPCRetroDev 2020  (Read 16298 times)

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Offline skylas

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Re: CPCRetroDev 2020
« Reply #100 on: 13:16, 31 October 20 »
It's the taking part that counts!
Totally agree! Taking part is most important, I see the contest as an opportunity of all retro developers (professional or amateur) to create something and having the chance to share it with many people, in a nice structured way. The community has only to win from that!

I also share a screenshot from <Stroopie!>'s history.

Web: https://amstradsakis.blogspot.com
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My programs (only BASIC):
RETRO-LOADSHEET ON AMSTRAD CPC!
PENALTY KICKS!
CAPITAL QUIZ!
CAPITAL QUIZ 2! (Reverse edition)
HEADS OR TAILS (ΚΟΡΩΝΑ/ΓΡΑΜΜΑΤΑ)
HEART CHASER 1,2,3!
BARBOUTI!
STROOPIE!

Online ervin

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Re: CPCRetroDev 2020
« Reply #101 on: 14:20, 31 October 20 »
Yes, you're absolutely right.
If there is just one person that enjoys my silly little game, it will have been worth it.
 :)

[EDIT] Sorry about my whiny post earlier.
Just having a lot of doubts about whether I'll even be able to finish my game.
« Last Edit: 10:50, 01 November 20 by ervin »
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline XeNoMoRPH

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Offline Norman

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Re: CPCRetroDev 2020
« Reply #103 on: 14:55, 01 November 20 »
Announcing my game Fips' Tale!

« Last Edit: 15:35, 01 November 20 by Norman »

Offline Gryzor

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Re: CPCRetroDev 2020
« Reply #104 on: 15:28, 01 November 20 »
You missed Halloween 🎃😁

Offline manossg

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Re: CPCRetroDev 2020
« Reply #105 on: 16:59, 01 November 20 »
What a great time to be a CPC enthusiast!

Offline awergh

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Re: CPCRetroDev 2020
« Reply #106 on: 17:03, 01 November 20 »
Yes, you're absolutely right.If there is just one person that enjoys my silly little game, it will have been worth it. :) 

[EDIT] Sorry about my whiny post earlier.Just having a lot of doubts about whether I'll even be able to finish my game.
Your not alone to have doubts when nearing the end of the project, especially when running into bugs and blockers that prevent it from coming together quite as imagined.
I'm sure you can do it  ;) , there are still two days remaining to bring it all together while hopefully not having to make too many compromises.

There's even more time if your willing to forgo a little bit of sleep  :P   (yes it is 2am).
It will all be worth it in the end.  ;D

Online ervin

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Re: CPCRetroDev 2020
« Reply #107 on: 23:50, 01 November 20 »
Your not alone to have doubts when nearing the end of the project, especially when running into bugs and blockers that prevent it from coming together quite as imagined.
I'm sure you can do it  ;) , there are still two days remaining to bring it all together while hopefully not having to make too many compromises.

There's even more time if your willing to forgo a little bit of sleep  :P   (yes it is 2am).
It will all be worth it in the end.  ;D

Yes you're absolutely right.

I've actually had to remove several features (i.e. lots of working, tested code!) and sprites from my game in order to have it fit into RAM (I shouldn't have used double buffering!).
Oh well, at least that makes it a little easier to finish the game.

[EDIT] Argh! I've had to remove even more features!
I keep running out of RAM, and time is very short now.
It will be a very "pure" experience, that's for sure!  :laugh:
« Last Edit: 15:22, 02 November 20 by ervin »
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline awergh

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Re: CPCRetroDev 2020
« Reply #108 on: 01:22, 03 November 20 »

One day left!  :o
I'm sure I'll be super organised and submit before going to bed at a reasonable hour........................  :P  not a chance  ;D .

Online ervin

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Re: CPCRetroDev 2020
« Reply #109 on: 03:09, 03 November 20 »
One day left!  :o
I'm sure I'll be super organised and submit before going to bed at a reasonable hour........................  :P  not a chance  ;D .


My body is ready for a very late evening tonight!
 :laugh: :doh:
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline awergh

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Re: CPCRetroDev 2020
« Reply #110 on: 06:55, 03 November 20 »

My body is ready for a very late evening tonight!
 :laugh: :doh:

I will look to see who wins, I am not sure winning means submitting first or staying up the latest :laugh: .
I remember last year thinking that a car must having been sitting on the street for ages lighting up the curtains, only to realise a little later that it was the sun.

Offline XeNoMoRPH

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« Last Edit: 09:39, 03 November 20 by XeNoMoRPH »
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Offline CPCRetroDev

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Re: CPCRetroDev 2020
« Reply #112 on: 15:04, 03 November 20 »

Hello, mates!


Today is the last day to present the games. Are you excited?  :P
We are already receiving many entries.


Developers, please don't forget that you have until 23:59h UTC+1 to submit a final release.


In the meantime, you can take a look at our Twitter thread to know the juries for this edition.  ;)
Official account of the CPCRetroDev contest organized by the University of Alicante (UA).

Offline SuTeKH/Epyteor

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Re: CPCRetroDev 2020
« Reply #113 on: 15:31, 03 November 20 »
Good luck to all participants!
This looks like it's going to be the best RetroDev compo yet!

Offline XeNoMoRPH

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Offline Norman

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Re: CPCRetroDev 2020
« Reply #115 on: 19:13, 03 November 20 »
Whew, finally managed to send my game.  :)

When finishing the "last" touches today I discovered a few last minute bugs (that's probably mid-development for @awergh and @ervin  ;) ) that I hadn't seen previously. I also thought that adding --opt-code-speed and --max-allocs-per-node to the SDCC compilation parameters was a good idea (as recommended by Ronaldo some years ago) but – oh boy – was I wrong. It managed to make the program behave erratically and crash randomly, usually when in the last levels… ugh. How that happens is above my knowledge.
For my next game jam I'm just gonna set aside a "silver" or "gold" version a few days before the end in order to revert to something when things go wrong.


Cheers

Offline XeNoMoRPH

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Re: CPCRetroDev 2020
« Reply #116 on: 22:26, 03 November 20 »
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Offline awergh

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Re: CPCRetroDev 2020
« Reply #117 on: 00:46, 04 November 20 »
Yes I am done  ;D
I left that way too close for comfort!


New high score! this time I am submitting at 9:42 AM my time or 11:42 PM competition time.
Given I got up at 9:55 yesterday I have almost passed the 24 hour mark  :) .


I did have an almost game breaking bug at the end and just decided to break some functionality as it is much safer then trying to fix it properly.


All the best for everyone who entered the competition, hopefully you managed to submit on time.


I am quite sure I will have to do a 1.1 but for now I am so glad that it is finally done.


@Norman yes you were so right, there were still plenty of hours back then.

Online ervin

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Re: CPCRetroDev 2020
« Reply #118 on: 01:25, 04 November 20 »
Well done to everyone that submitted a game!
I can't wait to see what everyone has created!

I submitted mine at 2:30am South Australian time, which I think was 7 hours before the submission closing time.
So it looks like you win @awergh:P

Unfortunately my game is incomplete, and barely qualifies as a game as a result.
I had to remove a *lot* of working code (which took ages to write and test), and drop several planned features, just to fit things into RAM.
I shouldn't have gone with double buffering...
Oh well.
« Last Edit: 02:27, 04 November 20 by ervin »
My (cancelled) entry for the CPCRetroDev 2017 Competition http://www.cpcwiki.eu/forum/programming/my-cpcretrodev-2017-entry/
FAST line drawing in CPCtelera http://www.cpcwiki.eu/forum/programming/drawing-lines-with-cpctelera-sdcc/
RUNCPC My entry for the CPCRetroDev 2015 Competition http://www.cpc-power.com/index.php?page=detail&num=12494

Offline XeNoMoRPH

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Offline AMSDOS

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Re: CPCRetroDev 2020
« Reply #120 on: 09:31, 04 November 20 »



Should be interesting giving feedback for the NON top game, I'll have to increase that to 25/6.
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Offline Otto

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Re: CPCRetroDev 2020
« Reply #121 on: 10:02, 04 November 20 »
51 games! Amazing. Well done, you busy CPC bees.
« Last Edit: 18:39, 04 November 20 by Otto »

Offline skylas

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Re: CPCRetroDev 2020
« Reply #122 on: 17:44, 04 November 20 »
Very happy for so big participation. 
I also found in the rules that <In case of more than 35 games being presented, the organizing comitee willcelebrate a semi-final to select 35. Selected games will be finally evaluatedby the jury and will participate in the awards giving ceremony. Not selected
games will end up tied in 36th position.> .
So waiting for the semifinal!
Web: https://amstradsakis.blogspot.com
Twitter: https://twitter.com/AmstradSakis
My programs (only BASIC):
RETRO-LOADSHEET ON AMSTRAD CPC!
PENALTY KICKS!
CAPITAL QUIZ!
CAPITAL QUIZ 2! (Reverse edition)
HEADS OR TAILS (ΚΟΡΩΝΑ/ΓΡΑΜΜΑΤΑ)
HEART CHASER 1,2,3!
BARBOUTI!
STROOPIE!

Offline villain

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Re: CPCRetroDev 2020
« Reply #123 on: 18:19, 04 November 20 »
Today I learnt two things: CPC is still not dead and the average American is so much more stupid than I ever thought...

Thanks to all participants for your efforts!

Offline Sykobee (Briggsy)

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Re: CPCRetroDev 2020
« Reply #124 on: 19:08, 04 November 20 »
We'll need a bumper edition of Amstrad Action to review all these!