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General Category => News & Events => Topic started by: XeNoMoRPH on 13:28, 23 July 19

Title: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 13:28, 23 July 19
QuoteWelcome to #CPCRetroDev 2019, the 7th edition of the retro videogames creation contest of the University of Alicante. This is the contest that rewards the best and most creative creators of the retro scene, capable of making the best video games for Amstrad CPC 464.
info here: http://cpcretrodev.byterealms.com/contest/cpc-retrodev-2019/ (http://cpcretrodev.byterealms.com/contest/cpc-retrodev-2019/)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 14:11, 23 July 19
Yay finally announced  ;D
Here is the English version of the info
http://cpcretrodev.byterealms.com/contest-en/cpc-retrodev-2019/


Only 3 months to go!  :o  (I thought it would finish on the 31st not the 30th that means I have a whole day less then planed)

Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Arnaud on 17:52, 23 July 19
I really like the gesture for this year :

you lose a live being ingested by a plant

Good luck to find how make it :D
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: keith56 on 10:08, 24 July 19
Great to hear the contest is open again!

Do you know if they accept donations towards the prize fund? I can't see any mention on the site.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: dragon on 10:38, 24 July 19
Quote from: Arnaud on 17:52, 23 July 19
I really like the gesture for this year :

you lose a live being ingested by a plant

Good luck to find how make it :D


A game of Jaye and the wheeled warriors!!!


https://youtu.be/y9K0SzFIf4A



Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ronaldo on 12:24, 24 July 19
Quote from: keith56 on 10:08, 24 July 19
Great to hear the contest is open again!

Do you know if they accept donations towards the prize fund? I can't see any mention on the site.
As a public University, there is no way in which we can legally accept donations that doesn't cost an intense pain in bureaucracy. We obtain money for prizes from cassette sells and we accept some forms of sponsorship: sponsors give the money prizes directly to winners, without passing through the University. By now, that's almost all we can do. Either the case, thanks for your interest, man :).
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: keith56 on 12:34, 24 July 19
Quote from: ronaldo on 12:24, 24 July 19
As a public University, there is no way in which we can legally accept donations that doesn't cost an intense pain in bureaucracy

Makes sense, thanks for the clarification.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 14:49, 24 July 19
Quote from: Arnaud on 17:52, 23 July 19
I really like the gesture for this year :

you lose a live being ingested by a plant

Good luck to find how make it :D


I like it as well, I've even thought exactly where I can use it in my game.
It seems to be that they have worded the rules about the gesture to make it have more impact on gameplay which I think is good.
Sometimes I it seemed too easy to throw something in as a gesture without making it into something interesting that the player will notice.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: mr_lou on 15:24, 24 July 19
I miss the BASIC category.  :)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 18:02, 24 July 19
(http://www.amstrad.es/forum/download/file.php?id=5794&mode=view)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 02:28, 25 July 19
Happy for the announcement! is it open for submit? or not yet? I cannot find last year field for submit
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 10:06, 25 July 19
Quote from: mr_lou on 15:24, 24 July 19
I miss the BASIC category.  :)


I can only imagine that if the University didn't get many BASIC entries, they would scrub handing out awards if it meant each BASIC entry would get a prize.


I wanted to write a BASIC game, though substitute parts of it where Assembly would benefit without worrying about Libraries, I think I'm allowed to do that, through was trying to get @ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) opinion.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ronaldo on 10:32, 25 July 19
Quote from: skylas on 02:28, 25 July 19
Happy for the announcement! is it open for submit? or not yet? I cannot find last year field for submit
Submissions are yet to be opened. They will probably be open on september. Don't worry, you have plenty of time to submit your game :).

Quote from: AMSDOS on 10:06, 25 July 19
I wanted to write a BASIC game, though substitute parts of it where Assembly would benefit without worrying about Libraries, I think I'm allowed to do that, through was trying to get @ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) opinion.
You definitely can. There are no restrictions on languages or tools to be used. Only restriction is not using anything that imposes licenses or copyrights that prevent us from legally including your game in the cassette or publishing it in the website. As most of the tools don't have such legal problems, you are allowed to use almost any available tool. Certainly, BASIC+ASM is valid and encouraged. In fact, 8BP is one of the recommended libraries.

Quote from: mr_lou on 15:24, 24 July 19I miss the BASIC category.  :)
Though there is no BASIC category this year, we will probably include some kind of recognizion for #AmstradGameDevChallenge (https://github.com/AmstradGameDevChallenge/BASICvsC-RPG) contestants that submit their games made in BASIC. Unless an sponsor wants to, there probably won't be specific prizes for BASIC games, but some public recognizion and diplomas are on the cards :).

Note: for those of you not knowing what #AmstradGameDevChallenge (https://github.com/AmstradGameDevChallenge/BASICvsC-RPG) is, I will add a new post explaining it :).
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 12:55, 09 October 19
For those who submitted, do you receive a confirmation mail?

update: confirmation mail received- game submitted!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 13:58, 23 October 19
Only one week to go and there are definitely not enough hours in the day.

@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)
You sound very organised to have submitted an entry already.
I still look to have an awful lot of work to do.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 15:20, 23 October 19
Quote from: awergh on 13:58, 23 October 19
Only one week to go and there are definitely not enough hours in the day.

@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)
You sound very organised to have submitted an entry already.
I still look to have an awful lot of work to do.
Not so organized, the true is that due to there is no time available in summer season because of working, the game is ready some months ago. Also, i know very few things on programming, and my games are only in Basic and they are simple, although playable and maybe enjoyable. My goal is only participation, and i find the procedure of making a game very enjoyable.
I think that you have much experience from the competitions and you will have the game done before deadline!

Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Arnaud on 17:51, 23 October 19
Yes only one week to go !

Who is competiting this year (not me), @skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543), @awergh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=249) and ?
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Targhan on 22:56, 23 October 19
Quote(not me)
Too bad, I love your games!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 11:56, 24 October 19

@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)
Ultimately having fun with the game creation process is the main thing.
I'm not sure I can always be objective with how fun the game is in the end (I am too invested as the creator) but I aim to be happy with what I submit.


Programming like all skills is something you get better at with practice.
I'm sure I will get there in the end but probably cut some optional things before I am done.
The real question is how late will it be before I submit, the benefit of the timezone difference is I have all these extra hours after midnight. ;D


@Arnaud (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1424)
I always liked your games, maybe next year.
As usual wincpctelera is invaluable to my process.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Arnaud on 19:51, 24 October 19
Quote from: awergh on 11:56, 24 October 19
I always liked your games, maybe next year.
As usual wincpctelera is invaluable to my process.

Quote from: Targhan on 22:56, 23 October 19
Too bad, I love your games!

Thanks dudes, i really appreciate.  :D

I have started an adventure game in the spirit of "Aigle d'or",
but it's a lot of more difficult than i was thinking and have no much time to work on it.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 21:37, 24 October 19
Quote from: awergh on 11:56, 24 October 19
@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)

The real question is how late will it be before I submit, the benefit of the timezone difference is I have all these extra hours after midnight. ;D

I really like this benefit from time zone!
Arnaud keep up the good work, your games are really nice!

Pls find my game promo screenshot below!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 07:26, 25 October 19

@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)
Reminds me of amsoft loading screens.

@Arnaud (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1424)
That sounds challenging. I'm not sure I would try to build an adventure game or use that particular perspective unless I had spent a lot of time understanding the problem (or built a similar game on PC where I can learn everything I need).
I have considered that if I went too big or tried to make something I couldn't complete in the time whether I could swap to a smaller\simpler idea so I could submit something I was happy with but so far I haven't been unrealistically ambitious to have to do that.



Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 04:54, 27 October 19
Have sent in my entry for the Compo.


Unfortunately I am unable to attach a screenshot of the Loading Screen.  :(


I'll try sending it as JPEG?
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ervin on 07:41, 27 October 19
Quote from: AMSDOS on 04:54, 27 October 19
Have sent in my entry for the Compo.

Unfortunately I am unable to attach a screenshot of the Loading Screen.  :(

I'll try sending it as JPEG?


Congratulations on completing your entry!
I'm really looking forward to checking it out.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 19:58, 27 October 19
Congratulations AMSDOS! Waiting to play it! Is it BASIC only?
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 09:17, 28 October 19
Quote from: skylas on 19:58, 27 October 19
Congratulations AMSDOS! Waiting to play it! Is it BASIC only?


The main coding of it is in BASIC, though Several Assembly routines were written to improve performance which had been initially written in BASIC, as a result I think it also reduced the size of the game.


Regarding your confirmation email, I hadn't recieved one as yet and wondered if was a delayed responce? Everything appeared just fine when I sent the attached file with a message the file had been sent, but no email stating they had received. Earlier I had troubles with emailing @ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) though reassured me it had been sorted.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 12:01, 28 October 19
Quote from: AMSDOS on 09:17, 28 October 19

The main coding of it is in BASIC, though Several Assembly routines were written to improve performance which had been initially written in BASIC, as a result I think it also reduced the size of the game.


Regarding your confirmation email, I hadn't recieved one as yet and wondered if was a delayed responce? Everything appeared just fine when I sent the attached file with a message the file had been sent, but no email stating they had received. Earlier I had troubles with emailing @ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) though reassured me it had been sorted.
I received a corfirmation mail finally, i think 2 days later, so i hope you will receive it
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ronaldo on 12:03, 28 October 19
Quote from: AMSDOS on 09:17, 28 October 19
Regarding your confirmation email, I hadn't recieved one as yet and wondered if was a delayed responce? Everything appeared just fine when I sent the attached file with a message the file had been sent, but no email stating they had received. Earlier I had troubles with emailing @ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) though reassured me it had been sorted.
Confirmation email is sent automatically by the system to the email you submitted right after your submission. This is all automatic and has nothing to do with my email account. I'm main organizer of the contest, but I'm not all the organization :).


But I can confirm you that your submission has been received and processed.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: teopl on 19:38, 28 October 19
Quote from: Arnaud on 17:51, 23 October 19
Yes only one week to go !

Who is competiting this year (not me), @skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543), @awergh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=249) and ?

me me me :) no... time... need to sleep...  :'(
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 16:20, 29 October 19
From @cngsoft (http://www.cpcwiki.eu/forum/index.php?action=profile;u=191)

https://youtu.be/EqwVtDZNYLQ (https://youtu.be/EqwVtDZNYLQ)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 14:40, 30 October 19
https://twitter.com/wodzaholic/status/1189483573717426176
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 18:08, 30 October 19
Hope we will have a nice competition with very good games!
Good luck to everyone!
Below find the challenge of my game! (if played on 1 player mode)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 18:28, 30 October 19
New VersiĆ³n V2 from @cngsoft (http://www.cpcwiki.eu/forum/index.php?action=profile;u=191)

https://youtu.be/ORHK1W1w3Yo (https://youtu.be/ORHK1W1w3Yo)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 18:43, 30 October 19
(https://i.ibb.co/5FVQprB/photo-2019-10-30-17-34-09.png)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: norecess464 on 18:48, 30 October 19
If "Happy Monty" is an original game created from scratch, I have to say I'm in love with this well-inspired loading screen !!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 20:43, 30 October 19
Quote from: norecess on 18:48, 30 October 19
If "Happy Monty" is an original game created from scratch, I have to say I'm in love with this well-inspired loading screen !!
https://twitter.com/i/status/1189627926561656833
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 20:47, 30 October 19
Submitted PHEW  ;D
Oh just look at the time 6:46AM WHOOPS!  :o [size=78%] better try be earlier next year! [/size] :P


I assume the submission email will come sometime while I am trying to sleep.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 08:02, 31 October 19
https://twitter.com/ByteCodeStudios/status/1189664033504399360
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: teopl on 08:40, 31 October 19
First game from OSMOBIT games: "LUDIC - break the loop"!

https://www.youtube.com/watch?v=-a0q_yPtJWo

Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Arnaud on 09:08, 31 October 19
Congrats to all for submitting your game !
You just have to wait now :D
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 13:15, 31 October 19
All Trailers

https://www.youtube.com/playlist?list=PLnNtPzP5Xy3TR9YC0TDYoXi7QZqEt7q6H
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: mr_lou on 13:17, 31 October 19
Quote from: XeNoMoRPH on 13:15, 31 October 19
All Trailers

https://www.youtube.com/playlist?list=PLnNtPzP5Xy3TR9YC0TDYoXi7QZqEt7q6H (https://www.youtube.com/playlist?list=PLnNtPzP5Xy3TR9YC0TDYoXi7QZqEt7q6H)

They all seem to be private.

EDIT: Not anymore.  :)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ronaldo on 13:26, 31 October 19
You are so fast you didn't gave us time to change visibility of the videos. They are now all public :)

So, there you go the 35 entries presented to #CPCRetroDev 2019, as their authors show on their 20s trailers (http://www.youtube.com/watch?v=adeqazpo0rc&list=PLnNtPzP5Xy3TR9YC0TDYoXi7QZqEt7q6H). You may now vote your favorites :)

(https://i.ytimg.com/vi/BkB9ZCPg-X4/hqdefault.jpg) (http://www.youtube.com/watch?v=adeqazpo0rc&list=PLnNtPzP5Xy3TR9YC0TDYoXi7QZqEt7q6H)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: GUNHED on 13:27, 31 October 19
Well,yes, now, but not a minute ago.  ;D  Thanks!  :)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ervin on 14:48, 31 October 19
Thanks @ronaldo (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1227) for uploading the trailers.
I always look forward to seeing what everyone has created.
Maybe next year I'll be able to enter again.  :)

My top picks:
Epimetheus - looks brilliant, another excellent entry from CNG
Happy Monty - hard to believe it's in BASIC (though 8BP is an amazing library)
Hey Sailor - wonderful sense of humour, and an interesting art style
Jack's Bubble Island - looks like a fun little game
Ludic - looks very polished
Miss Input - this looks fantastic! VVVVVV-inspired, with great graphics
Runninja - excellent background graphics
Shinobu - looks like fun
Super Tongue Dino - looks like a polished super meat boy clone

There appears to be more variety this year.
I can't wait for the judging process!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: ronaldo on 09:53, 04 November 19
Added 1 minute gameplays (http://bit.ly/CPCRetroDev19-Gameplays) sent by authors.

How is the expected winners pool going? Do this gameplays change your expectations? Any guess on the different awards that will be given?

Awards giving ceremony streaming links will be announced shortly. We expect you to be with us next 8/november at 18:30h CEST!


(https://i.ytimg.com/vi/F5X0hvtMppg/hqdefault.jpg)
(http://bit.ly/CPCRetroDev19-Gameplays)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: MacDeath on 00:40, 05 November 19
damn, this event is almost always around the same time as Alchimie in france, this makes a lot of Amstrad things at the same time.  :)

Will check those with interest and congrats to all prods.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 10:43, 05 November 19
Quote from: ronaldo on 09:53, 04 November 19

Awards giving ceremony streaming links will be announced shortly. We expect you to be with us next 8/november at 18:30h CEST!



If Google has the Correct time, Eastern Aust. time is 9hrs ahead, making it 3:30am Saturday morning.  :(


But I was fascinated with lasts years video and will watch 2019 when it becomes available.  :)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 13:05, 05 November 19
Quote from: AMSDOS on 10:43, 05 November 19

If Google has the Correct time, Eastern Aust. time is 9hrs ahead, making it 3:30am Saturday morning.  :(


But I was fascinated with lasts years video and will watch 2019 when it becomes available.  :)


I have that thought to. I'm sure it would be a lot of fun to watch live but I don't really want to stay up until 4:30am to watch it.
Instead I can rush to this thread and find out the results on Saturday morning when I decide to get up.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: teopl on 22:54, 05 November 19
I will be on my regular crossfit workout at that time (I couldn't skip because my trainer is very strict).

But she agreed to watch it on laptop during the exercise...  :laugh:

Of course, I will watch again carefully after to actually listen.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 07:46, 06 November 19
(https://i.ibb.co/9cR0ns5/3453454.png)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 18:02, 08 November 19
https://www.youtube.com/watch?v=EXUZhnSoIsQ
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 20:37, 08 November 19
(https://i.ibb.co/NpB1xrT/Sin-t-tulo.png)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: TotO on 21:00, 08 November 19
I have watched it like Eurovision. ;D
Congratulation to the University winners doing as best as the bests! 8)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Nich on 21:17, 08 November 19
Quote from: TotO on 21:00, 08 November 19
I have watched it like Eurovision. ;D
Congratulation to the University winners doing as best as the bests! 8)

There was much less competition from the 'professionals' this year, though. ;)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: reidrac on 21:46, 08 November 19
Congratulations to the winners and to all the participants!

It feels weird not having entries from some people, but looks like the top spots were very contested and that's very cool.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 22:05, 08 November 19
It was a nice surprise to collect some extra points for Playability (+9) and Arcade (+12) for "Jacks Bubble Island" :D


It'll be interesting to play some those other entries. :)
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 23:34, 08 November 19
Congrats AMSDOS! And of course congrats to all participants!Waiting to play the games!I wonder if there are other games in BASIC only, except mine, does anyone know?
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: teopl on 02:23, 09 November 19
I must agree that it looks like this year there was no such games like "operation alexandra" (although I must play them all to be 100% sure)

But anyway we enjoyed this so much! (yeah we had some wine after so what  :laugh: )

I congratulate to all and I am very happy that we reached the second place, this means a lot to us since we really did not expect such high ranking!

Although I understood some comments like "misterioso purpura"  :) - I will try to translate all the comments and watch the show again!

Thanks to Branho ( @brando464 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2986) ) for creating great graphics and music and help with the project in general and thanks to the jury for recognizing the effort...

And of course, a big thanks to the great Amstrad community!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 03:43, 09 November 19
Looks like they posted a link to all the games so you can go download them now.
https://twitter.com/CPCRetroDev/status/1192849720844132352 (https://twitter.com/CPCRetroDev/status/1192849720844132352)


@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)
In answer to your question I looked through all the source code and you are the only person to do an entry purely in BASIC, there are very few C entries too.
Looks like most entries are in Assembler and going by the structure of the source code they are constructed in a fairly similar way.

Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 07:41, 09 November 19

I know Happy Monty is using the 8BP Library, it maybe including some Assembly as well but I don't know for sure if that's the case.


For Jack's Bubble Island, I've coded all my own Assembly Routines, in some places I used Index Registers to pass Variables to Assembly routines and in other places I've used BASIC PEEK & POKE to obtain to pass values to Assembly routines, so the BASIC coding of it looks like a C64 BASIC. I made a Hiscore Table which is Based on what I came up with for Destination Saturn (http://www.cpcwiki.eu/forum/programming/study-of-464-only-game-helicopter-destination-saturn-from-acu/msg173564/#msg173564) (only with a more Structured approach rather than a Spaghetti look), to resolve a MEMORY FULL issue when variables aren't CLEARed, coding the Hiscore Table to Memory seems to work and variables can be cleared without Destroying the Hiscore Table (well I haven't had any further issues since writing it that way). For the Assembly parts, I've commented most of the Assembly or written in what I was doing, there is also BASIC code included to demostrate certain issues, I think apart from the Sprite Driver I wrote earlier, most of the other Assembly routines I added after were originally BASIC, but would been a compromise on the playability. If you're still stumped with the Techno Babble, then I could reconstruct an all-BASIC version to run through CPC BASIC 3 Compiler perhaps.


On a different note I was looking at low place running getter Ronin Revenge which didn't receive 25 points for the Astro Marine Corps tribute, though on the Game Over Screen it appears to have a Plant in between the Game Over!  :o  (Maybe misses out for not being during gameplay I think).
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 07:50, 09 November 19
@AMSDOS (http://www.cpcwiki.eu/forum/index.php?action=profile;u=330)
I simply looked at the source code included with each of the entries to work it out.
Using an arbitrary measure like lines of code it has more lines of BASIC than your entry but lines of code is often a meaningless metric its more just a point of interest.

I am curious how each of the games implemented the gesture.
I understand it is supposed to have some impact on the gameplay which might be why it didn't get the points or they didn't explain it properly.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: AMSDOS on 10:04, 09 November 19
Quote from: awergh on 07:50, 09 November 19
@AMSDOS (http://www.cpcwiki.eu/forum/index.php?action=profile;u=330)
I simply looked at the source code included with each of the entries to work it out.
Using an arbitrary measure like lines of code it has more lines of BASIC than your entry but lines of code is often a meaningless metric its more just a point of interest.


Sorry, I did see the Link to Download all the games, I was hoping that the Individual Downloads will be provided too.
I was only wondering apart from 8bp how much of Happy Monty was assembly. It's not meant to be a criticism towards 8bp since it's a valid tool to use for producing BASIC games with an advantage of necessarily having to know assembly to produce a more commercial quality game.
For my entry I took to writing Assembly routines to function with the BASIC, though I'm only at fundamental Assembly level and relying on Firmware for some of the tasks, which was still interesting.




QuoteI am curious how each of the games implemented the gesture.
I understand it is supposed to have some impact on the gameplay which might be why it didn't get the points or they didn't explain it properly.


When you loose a life a plant eats you, in my game the Bubble consumes my character, the ground opens up and the Bubble is eaten by the Plant, which I explained in the manual just in case they didn't know what that was meant to be.  :)  I can only imagine Ronin Revenge it's not as clear, the video has you die once with that game over being presented and it wasn't mentioned in the manual or because the game switches from a game playing screen to the game over screen it's suddenly not part of the gameplay.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: awergh on 11:36, 09 November 19
Quote from: AMSDOS on 10:04, 09 November 19

When you loose a life a plant eats you, in my game the Bubble consumes my character, the ground opens up and the Bubble is eaten by the Plant, which I explained in the manual just in case they didn't know what that was meant to be.  :)  I can only imagine Ronin Revenge it's not as clear, the video has you die once with that game over being presented and it wasn't mentioned in the manual or because the game switches from a game playing screen to the game over screen it's suddenly not part of the gameplay.


Yes adding an explanation seems like a good thing. Doing a last second sanity check comparing what I submitted last year to this year I realised I'd forgotten to do it and had to quickly scramble to find a screenshot to send them. In my game the plant is effectively a guard to one of the level exits and you have to appease it in order to complete the level. If you try to attack the plan then you die (not quite living up to the vision (I was planning to change the palette and then kill you) but an effective solution.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: keith56 on 13:34, 09 November 19
For the record, I'm told the 'Discrespect' game uses various music files from ChibiAkumas.

I wasn't aware of this until today, but I've previously stated that people are welcome to use my game content in whatever way they wish, so I have no problem with this.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: skylas on 17:29, 09 November 19
Quote from: awergh on 03:43, 09 November 19
Looks like they posted a link to all the games so you can go download them now.
https://twitter.com/CPCRetroDev/status/1192849720844132352 (https://twitter.com/CPCRetroDev/status/1192849720844132352)


@skylas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2543)
In answer to your question I looked through all the source code and you are the only person to do an entry purely in BASIC, there are very few C entries too.
Looks like most entries are in Assembler and going by the structure of the source code they are constructed in a fairly similar way.


       
  • DJD - Assembler (little bit of generated c for sprites)
  • CapitalQuiz - Basic
  • ResignationQuest - Assembler (bit of generated c for sprites)
  • RoninRevenge - Assembler
  • CPCRogue - C
  • PlantAttack - Assembler
  • MedievalBrawl - Assembler
  • Area51Raid - Assembler
  • AngryKitten - Assembler (bit of generated c for mapa2)
  • RetroTennisSuperWave - Assembler (bit of generated c for sprites)
  • ProjectThing - Assembler
  • CombatTendency - Assembler
  • PPSpaceMercenary - Assembler
  • JacksBubbleIsland - Basic and Assembler
  • Runninja - Assembler
  • FitzroyInTheDark - C
  • InvasionAMarte - Assembler (bit of generated c for sprites)
  • ShadowSoul - Assembler
  • UFODriver - Assembler
  • DiscRespect - Assembler (bit of generated c for sprites)
  • DragonEgg - Assembler
  • LeageOfTanks - Assembler
  • Shinobu - Assembler (bit of generated c for sprites and levels)
  • Jackstrad - Assembler
  • HappyMonty - Basic and Assembler
  • ManPac - Assembler (bit of generated c for sprites and levels)
  • WoodsRescue - Assembler (bit of generated c for sprites)
  • RatonesYMazmorras - Assembler
  • HeySailor - Assembler
  • SuperTongueDino - Assembler
  • BikeMasters - Assembler
  • Cobra - C and Assembler
  • Epimeteo - Assembler (different structure to all the others)
  • LudicBreakTheLoop - C (some assembler assets)
  • MissInput - Assembler
Many thx awergh! and congrats for your game!
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Dubliner on 11:57, 10 November 19
Quote from: teopl on 02:23, 09 November 19
I must agree that it looks like this year there was no such games like "operation alexandra" (although I must play them all to be 100% sure)

But anyway we enjoyed this so much! (yeah we had some wine after so what  :laugh: )

I congratulate to all and I am very happy that we reached the second place, this means a lot to us since we really did not expect such high ranking!

Although I understood some comments like "misterioso purpura"  :) - I will try to translate all the comments and watch the show again!

Thanks to Branho ( @brando464 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2986) ) for creating great graphics and music and help with the project in general and thanks to the jury for recognizing the effort...

And of course, a big thanks to the great Amstrad community!
Now, please, make this a Big Box release including printed comic and so. I have my money ready for it  :D
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: GUNHED on 12:06, 10 November 19
What we see here is the rise of the monochrome MODE 2 games (and... see #2: underscan MODE 1 games). So this is some kind of invitation to make a PcW version too, right?  ;D
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: Nich on 12:29, 10 November 19
Quote from: keith56 on 13:34, 09 November 19
For the record, I'm told the 'Discrespect' game uses various music files from ChibiAkumas.

I wasn't aware of this until today, but I've previously stated that people are welcome to use my game content in whatever way they wish, so I have no problem with this.

The developers could (and should) at least have had the decency to credit you.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: TotO on 18:00, 10 November 19
Now, we can understand better the name of the game. ;D
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: keith56 on 08:27, 11 November 19
Quote from: Nich on 12:29, 10 November 19
The developers could (and should) at least have had the decency to credit you.

I have received a very polite personal Email from the author of this game, I've re-iterated to them they are welcome to continue using my music or other content for commercial or non commercial purposes in whatever way they wish.
Title: Re: #CPCRetroDev Game Creation Contest 2019
Post by: XeNoMoRPH on 14:33, 14 November 19
CPC Retrodev games ROM for Dandanator

https://1fichier.com/?9o35l5n2lhckq8jfw9yg
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