Started by NewsBot, 18:00, 20 October 16
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Quote from: TotO on 23:24, 12 December 20It is not my quote, I'm not so old!
Quote from: GUNHED on 22:42, 12 December 20Sorry, I got 50 this year and I'm not as quick as I've been 45.
Quote from: norecess on 06:20, 13 December 20Great overall progress !! The intro is fantastic. The game sounds lots of fun too, maybe sometimes a bit repetitive in its approach but the since it's a close port of the original gameplay, I can't complain much!! Probably one of the best vertical shoot'em'up available for the Amstrad. I would recommend to not rush for release, 2021 is cool too even for a game called "Alcon 2020"
Quote from: WiltshireWizard on 23:49, 22 December 20Finally got around to playing this. Used Winape 2.0 B2 and an Xbox controller.Well, it's certainly a faithful conversion in terms of how tough it is! Respect to the programmer(s) who took on this challenge. For me, bizarre as this may sound, it's too close a conversion and the colour scheme made it difficult to watch in my eyes. Because you see, the reason I like, for example, Space harrier on the Amstrad, and even Dragon's Lair or R-Type, is because all those conversions contain the particular idiosyncratic qualities that for me, make it an Amstrad game. Maybe I am not explaining this that well. Whereas this conversion, when playing it, makes me think "Well, I may as well just play the emulated Mame version."But I take my hat off to you for putting in the time and energy into programming this and I hope it is a success.
Quote from: D_Skywalk on 11:58, 23 December 22Hello @abalore we met at the exhibition in Malaga and that day the game already looked very good, my congratulations again. I've been seeing that the game doesn't start in libretro because the header seems to be malformed or different from other games of the same capacity. The sum of the first 4 bytes should be 524548 (the pages + 260 header bytes). Are you doing something special and that's why you need those 8 additional bytes that appear in your header?
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