Printed Amstrad Addict magazine announced, check it out here!
Started by NewsBot, 16:00, 20 October 16
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Quote from: abalore on 20:13, 20 January 20The background takes 10 ROM sockets, that is 160 KB
Quote from: VincentGR on 21:33, 20 January 20This is arcade quality
Quote from: Shaun M. Neary on 00:16, 21 January 20I'm looking forward to the finished product. But can we please have the final name of the game as Slap Fight? [...] In all seriousness, the original was a mess.
Quote from: TotO on 10:11, 21 January 20Next, peoples will rename it "Slap Flight 128K", "Slap Fight Reloaded", "Slap Fight Remake", "Slap Fight 2020" to be not confused.
Quote from: GUNHED on 14:31, 03 April 19Today everybody has an X-MEM or RAM expansion anyway.
Quote from: GUNHED on 17:29, 03 April 19Get one! Its worth every penny dozen times!
Quote from: cpcitor on 19:12, 21 February 20Portability to the original thing is sacred. Else what's the point? You might as well write SDL code for a modern machine. ;-)
Quote from: ComSoft6128 on 19:51, 21 February 20There were various memory expansions for the CPC but did they sell in enough numbers for the games companies to use them in many (any?) games - don't think so.
Quote from: TotO on 19:36, 21 February 20The CPC originally works with RAM and ROM expansions since the 80's and change nothing into the code. Your remark came form the 90's developers that missunderstand what is a CPC. Your comparaison about the SDL for modern machine is ... "à la rue".
Quote from: reidrac on 19:43, 22 February 20I always have the same feeling with this recurring topic: where are all those games the "CPC + expansions" advocates are making?
Quote from: TotO on 20:01, 22 February 20The same with recurring peoples speaking about 64K games on expanded systems topic.
Quote from: robcfg on 20:56, 22 February 20just shut your mouth and do it.
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