Author Topic: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.  (Read 36602 times)

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Offline abalore

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #200 on: 23:31, 12 December 20 »
It is not my quote, I'm not so old! ;D
:D :D

Offline robcfg

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #201 on: 00:31, 13 December 20 »
Jokes aside, I'm 45 and my hands start aching, so I've noticed that I cannot play such fast paced games...

Offline VincentGR

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #202 on: 00:55, 13 December 20 »
No problem here at 44.
The key is to play fps and rocket league, keeps you alive  ;D
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Offline norecess

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #203 on: 06:20, 13 December 20 »
Great overall progress !! The intro is fantastic. The game sounds lots of fun too, maybe sometimes a bit repetitive in its approach but the since it's a close port of the original gameplay, I can't complain much!! :) Probably one of the best vertical shoot'em'up available for the Amstrad. I would recommend to not rush for release, 2021 is cool too even for a game called "Alcon 2020"  ;)

Offline Otto

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #204 on: 11:55, 13 December 20 »
Sorry, I got 50 this year and I'm not as quick as I've been 45.
Youngster. :-)
But seriously the game is very had. And very nice.

How about a cheat for all those of us who crossed the 30-year-line "a little while" ago? Remember that in retro gaming many players aren't youngsters anymore.

Offline abalore

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #205 on: 13:07, 13 December 20 »
Great overall progress !! The intro is fantastic. The game sounds lots of fun too, maybe sometimes a bit repetitive in its approach but the since it's a close port of the original gameplay, I can't complain much!! :) Probably one of the best vertical shoot'em'up available for the Amstrad. I would recommend to not rush for release, 2021 is cool too even for a game called "Alcon 2020"  ;)
Thank you!

I start my holidays on 16th and there is not much to do. I hope to be able to release the free downloadable version before the end of the year. The physical edition will come later, because we want to make a nice cartridge, packaging, manual and all the stuff.

Offline WiltshireWizard

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #206 on: 23:49, 22 December 20 »
Finally got around to playing this. Used Winape 2.0 B2 and an Xbox controller.


Well, it's certainly a faithful conversion in terms of how tough it is! Respect to the programmer(s) who took on this challenge. For me, bizarre as this may sound, it's too close a conversion and the colour scheme made it difficult to watch in my eyes. Because you see, the reason I like, for example, Space harrier on the Amstrad, and even Dragon's Lair or R-Type, is because all those conversions contain the particular idiosyncratic qualities that for me, make it an Amstrad game. Maybe I am not explaining this that well. Whereas this conversion, when playing it, makes me think "Well, I may as well just play the emulated Mame version."


But I take my hat off to you for putting in the time and energy into programming this and I hope it is a success.

Offline abalore

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Re: Genesis8 - Remake of Slap Fight (Alcon) by Abalore W.I.P.
« Reply #207 on: 01:23, 23 December 20 »
Finally got around to playing this. Used Winape 2.0 B2 and an Xbox controller.


Well, it's certainly a faithful conversion in terms of how tough it is! Respect to the programmer(s) who took on this challenge. For me, bizarre as this may sound, it's too close a conversion and the colour scheme made it difficult to watch in my eyes. Because you see, the reason I like, for example, Space harrier on the Amstrad, and even Dragon's Lair or R-Type, is because all those conversions contain the particular idiosyncratic qualities that for me, make it an Amstrad game. Maybe I am not explaining this that well. Whereas this conversion, when playing it, makes me think "Well, I may as well just play the emulated Mame version."


But I take my hat off to you for putting in the time and energy into programming this and I hope it is a success.
Hi, I totally understand. The stippling in graphics is meant for CRT screens, so it doesn't perform well in emulators. For us, it's important than the game performs well in the real machine.