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CPCtelera v1.0 – Amstrad CPC game engine for C developers
15 May 2015, 10:00 pm

You have a great idea for an awesome Amstrad CPC game? You want to use a cross-compiler and all your powerful tools on your PC? You don’t know where to start to develop for the Amstrad CPC? Then you should definitively have a look at CPCtelera, a new game engine for the Amstrad CPC, which is based on the SDCC C compiler. It has a very good documentation, a lot of examples and is available for Windows, Linux and OS-X.

You can get the latest version from the official homepage or download it from GitHub.

Features
  • A low-level library with support for: graphics, audio, keyboard, firmware, strings, video hardware manipulation and memory management.
  • An API for developing games and software in C and Assembler.
  • A complete multi-platform building system with support for building CDTs and DSKs automatically.
  • Tools for content authoring (audio, graphics and level editing)
Aims of CPCtelera
  • Delivering a convenient, usable and fast environment for developing games
  • Providing an up-to-date, detailed and easy to consult documentation
  • Giving technical details of the complete implementation for those curious
  • Easing the install and configuration process




© Octoate for The Amstrad CPC news portal, 2015. | Permalink | No comment | Add to del.icio.us  Post tags: 2015, cpctelera, cross-development, development, engine, framework, game, github, sdcc

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Source: The Amstrad CPC news portal

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