Phactory v2.1 game development IDE (http://www.octoate.de/wp/2011/10/27/phactory-v2-1-game-development-ide/)
27 October 2011, 7:33 pmNorecess decided to release his self-developed IDE, which he uses to create programs and demos for the Amstrad CPC (e.g. his demo Phreaks (http://www.octoate.de/wp/2010/12/17/phreaks-by-condense/) or the command shell QuickCMD (http://www.octoate.de/wp/2011/07/19/quickcmd-v2-0/)). So you now can have a look at it and use it, if you want, for your own productions (read the dedicated thread in the CPC Wiki forums on how to use the IDE (http://www.cpcwiki.eu/forum/index.php?topic=2871.msg33117#msg33117)). But be aware that he won't give you support for the program! You can download it from Norecess' homepage (http://www.norecess.net/phactory.html).
CPC related plugins of the IDE:
- CPCBigFile: embeed a set of resources into multiple small files (such as BANK.C4, BANK.C5, etc.) to be put later inside a DSK CPC image file. Additionally to that, a description file is outputted so the position/size in memory of each files can be easily retreived later.
- CPCBinToC: convert a binary resource into a C file
- CPCBitmap: convert a bitmap resource to CPC format, multiple conversion options are available
- CPCDSK: inject resources into a DSK CPC image file. Internally makes use of excellent ManageDSK tool. Each resources in the DSK can be edited, cf. execution address etc.
- CPCPacker: compress a set of resources. Exomizer or BitBuster can be choosen.
- CPCRawBitmap: convert a bitmap resource to a custom RAW data format. It has been used by example with Phreaks demo to convert all frames into a single large array of data.
- CPCText: outputs RAW data from an edited text in UI. User has to provide charset (font).
- HexEdit: simple hexadecimal editor. Default viewer for unknown file-types.
- ImageEdit: simple image viewer
- SDCC: compiler for C/ASM files (makes use of SDCC2Pasmo utility to use Maxam's syntax in assembly source-code)
- PixelCalculator: useful tool which helped me a lot to compute pixel masking in MODE 0
- SourceEdit: source editor, internally based on excellent Scite editor
Related posts:
- Codeblocks template for SDCC development v1.1 (http://www.octoate.de/wp/2011/03/23/codeblocks-template-for-sdcc-development-v1-1/)
- AMSprite v1.1 (http://www.octoate.de/wp/2009/05/01/amsprite-v11/)
- CDT2WAV v1.1 (http://www.octoate.de/wp/2011/04/24/cdt2wav-v1-1/)
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