Small Device C Compiler (SDCC) 3.5.0 (http://www.octoate.de/wp/2015/06/27/2809/?pk_campaign=feed&pk_kwd=2809)
27 June 2015, 3:56 pmA new version of the SDCC C compiler is available. You can use SDCC to develop for the Amstrad CPC, e.g. with using the SDCC Code::Blocks template (http://www.octoate.de/wp/2011/09/04/sdcc-codeblocks-template-v1-2/) or the programming tutorials by Mochilote (http://www.octoate.de/wp/2012/03/03/various-amstrad-cpc-programming-tutorials/) or with the new CPCtelera framework (http://www.octoate.de/wp/2015/06/09/cpctelera-v1-1-amstrad-cpc-game-engine-for-c-developers/). The new version contains also some features for the Z80 port, so be sure to update it. You can download it from http://sdcc.sourceforge.net.
Changes:- –disable-non-free configure option
- Changed default language dialect from –std-sdcc89 to –std-sdcc99
- Reorganized and updated manual
- Reduced memory consumption (most noticeable for high –max-allocs-per-node)
- Faster compilation for stm8 (most noticeable for high –max-allocs-per-node)
- atoll() function for conversion of strings to long long
- __z88dk_fastcall and __z88dk_callee calling conventions for more efficient function calls and better compability with z88dk
- –lospre-unsafe-read renamed to –allow-unsafe-read
- other numerous feature requests and bug fixes
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Source: The Amstrad CPC news portal (http://www.octoate.de/wp)
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Ooooooooooooooooooh, the other newsfeed lead me to believe it was for writing PC. ???
C is the #1 Systems writing tool.