Printed Amstrad Addict magazine announced, check it out here!
Started by XeNoMoRPH, 09:42, 21 June 20
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Quote from: Mr. DVG on 16:03, 23 June 20I spend just two words to say that the game is wonderful and soon I will prepare a special dedication to this game, complete with a review (unfortunately in Italian)!I have an observation:"One thing I didn't understand is the fact that I thought they were only three levels (as I saw initially from a longplay on the net). Yesterday I laboriously finished these three levels, but instead of showing the final sequence the game started again with a higher level of difficulty? Is this normal or did I miss something?"
Quote from: XeNoMoRPH on 17:03, 23 June 20There is currently no version compatible with the M4, they are working on it
Quote from: artaburu on 17:57, 23 June 20The coder doesn't own any M4 so he is accepting donations to adapt the game to this piece of hardware.
Quote from: Mr. DVG on 20:03, 23 June 20But the Christmas 2018 demo worked correctly on the M4 ... Isn't it the same code?
Quote from: OneVision on 08:39, 24 June 20A french coder (Cyrille Gouret) did a CTR version.I posted it here :https://uptobox.com/x0ieo6knz53lWorks on my M4.Nice shooter ! Awesome to see such projects from scratch on Amstrad in 2020 !
Quote from: Mr. DVG on 22:46, 24 June 20I tried this version,but it didn't work on my m4. Did I do something wrong?
Quote from: OneVision on 08:17, 25 June 20I just used the ROMS tab, uploaded it. Then back on the CPC "ùCTR" and worked.Did you do the same ?
Quote from: Mr. DVG on 13:19, 25 June 20You should understand how to do it step by step. I have a CPC 6128 and an M4 (not connected to the network). All games / programs load them internally to the SD through a frontend. The .CPR file is loaded into memory from there and is read from the card. Then I perform a soft reset so that the .CPR disk remains loaded in memory. But whether I run RUN "SUNSET or ùCTR the game doesn't work. This is my procedure. How do you do it?
Quote from: XeNoMoRPH on 13:50, 25 June 20Try this best:
Quote from: Ast on 08:40, 25 June 20when i tell something wrong.... i simply delete it. All my apologies !@sad : I love your gfxs.
Quote from: artaburu on 13:57, 26 June 20Amazing review and game analysis. I really thank you for doing it, even you have captured and given a name to the game enemies! Best article on the game by far.
Quote from: Gryzor on 08:38, 29 June 20Managed to play a little bit over the weekend, when family allowed; I'll be honest, there were times I was forgetting this was a CPC! Not necessarily because of the technical level, but because of the aesthetics and feeling of it.
Quote from: sad1942 on 18:10, 29 June 20¿But it's that good or bad?
Quote from: Mr. DVG on 12:32, 26 June 20My information sheet dedicated to RED SUNSET is ready. LINK WIKI: http://www.dizionariovideogiochi.it/doku.php?id=red_sunsetSorry, but it's only in Italian (of course I recommend the use of the google translator if you want to deepen the topic)...
Quote from: Carnivius on 18:28, 29 June 20Very good cos it stands out and feels unique on CPC even for a vertical shooter. It's just so polished and has a distinct style that helps give it's own identity.
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