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General Category => News & Events => Topic started by: Axelay on 00:21, 15 February 11

Title: Sub Hunter now available!
Post by: Axelay on 00:21, 15 February 11
Hi all


Sub Hunter for the CPC is now available for download from the Psytronik website from the downloads section.
http://www.psytronik.net/ (http://www.psytronik.net/)

The download contains both a disk and tape image.

Physical media versions are also available from the Binary Zone store, tape version is available now, disk version is up for pre-order.
http://www.binaryzone.org/retrostore/ (http://www.binaryzone.org/retrostore/)


Many thanks to Tom & Jerry for all the great music and additional testing!  :)



Paul
Title: Re: Sub Hunter now available!
Post by: Metr on 00:35, 15 February 11
Amazing !


Having a look right now, the scroll seems awesome :)

PS: I'll spread the word in the spanish forums.
Title: Re: Sub Hunter now available!
Post by: ervin on 02:12, 15 February 11
Thanks for the heads up Paul. I've been waiting for this one...

And let me tell you it was worth the wait!
Absolutely stunning!

How on earth did you get the scrolling running so smoothly?
It's just beautiful.

It's like an *amazing* demo but with an actual game built in.
:)
Title: Re: Sub Hunter now available!
Post by: TFM on 03:18, 15 February 11
Excellent game!!! Great work!!! Thanks for the download!!!
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 05:51, 15 February 11
Absolutely fantastic!!!!!! Early contender already for game of the year!!!

To help promote this -



I'll do a full longplay and review a bit later on, so as not to spoil it for everyone.
Title: Re: Sub Hunter now available!
Post by: Metr on 06:14, 15 February 11
Haha, we are at the edge of the news. I've also done a longplay but waiting for Axelay confirmation to see if I can upload it, in case they prefer to wait :D
Title: Re: Sub Hunter now available!
Post by: redbox on 09:37, 15 February 11
Holy sh*t, that scrolling is awesome.

The whole thing looks great, love the music too.
Title: Re: Sub Hunter now available!
Post by: ukmarkh on 10:57, 15 February 11
Just pre-ordered a disk version... £13 well spent. 
Title: Re: Sub Hunter now available!
Post by: viddi on 12:14, 15 February 11
Absolutely stunning.
Also pre-ordered the disk version.

Thank you very much, Paul!
Title: Re: Sub Hunter now available!
Post by: sigh on 14:38, 15 February 11
Stunning! Is there a separate 64K and 128K version? If so, what are the differences?
Title: Re: Sub Hunter now available!
Post by: Axelay on 15:32, 15 February 11
Thanks everyone for the feedback.  Good to know others are enjoying it.


And to those that are buying physical copies, thank you for the support!


Quote from: ervin on 02:12, 15 February 11
How on earth did you get the scrolling running so smoothly?
With the stack!  :)  Well, if I can find where I put source to the prototype, I will post that if you're interested in seeing it, though it isn't an original idea.


Quote from: sigh on 14:38, 15 February 11
Stunning! Is there a separate 64K and 128K version? If so, what are the differences?
No, it's a 64k game.  The nature of the game design (many levels but only a small number of graphics used each level) turned out to suit using Exomizer for compression even better than I'd anticipated.  That meant there wasn't anything too significant I had to leave out compared to the C64 original, so there wasn't a particular need for me to produce a 128k enhanced version.

Title: Re: Sub Hunter now available!
Post by: Gryzor on 15:51, 15 February 11
This... is... brilliant... the tunes, the gfx, the scrolling, the intro, the Game Over jingle... wow. Gonna post the vid on the main page methinks.

Gripes:
-no spot FX
-bloody difficult
-expensive! :( But I think I'll order both versions, it's kind of compulsive...

Let me load the cdt now and relish in the sound of awesomeness...

[Edit] Right, I hope this spruced up the main page a bit :)
Title: Re: Sub Hunter now available!
Post by: trocoloco on 17:13, 15 February 11
This games it's outstanding from start to finish! I've been playing on my 6128 and enjoyed every single detail of it. Everething is fluid and smooth and adding perfect parallax scroll and cool music. What can I say? Paul Kooistra you are the hell of a programmer, you are making justice to what the cpc really can achieve.

Most recommended to play it on real hardware! Congratulations and thank you for the download
Title: Re: Sub Hunter now available!
Post by: sigh on 17:26, 15 February 11
Quote from: Gryzor on 15:51, 15 February 11
[Edit] Right, I hope this spruced up the main page a bit :)

Great main update for the main page (even with the "CPC cant scroll properly" beneath it :D )
Title: Re: Sub Hunter now available!
Post by: arnoldemu on 17:43, 15 February 11
Quote from: sigh on 17:26, 15 February 11
Great main update for the main page (even with the "CPC cant scroll properly" beneath it :D )
I was so sick of the picture from this video I edited the main page to remove it.
Feel free to put it back if you think otherwise.
Title: Re: Sub Hunter now available!
Post by: Gryzor on 18:50, 15 February 11
Quote from: arnoldemu on 17:43, 15 February 11
I was so sick of the picture from this video I edited the main page to remove it.
Feel free to put it back if you think otherwise.


Nahhh I had my doubts, hence the non-removal, but if it's gone, it's gone. I hope someone can do a proper nice little video - maybe a demo/game remix of sorts?
Title: Re: Sub Hunter now available!
Post by: redbox on 20:04, 15 February 11
Quote from: Axelay on 15:32, 15 February 11
With the stack!  :)   

I knew you would say that - haha!

Haven't played it on my real CPC yet, I want to buy a physical copy and load it up that way.  :)
Title: Re: Sub Hunter now available!
Post by: cpc4eva on 20:30, 15 February 11
Quote from: Axelay on 15:32, 15 February 11
Thanks everyone for the feedback.  Good to know others are enjoying it.


And to those that are buying physical copies, thank you for the support!

With the stack!  :)  Well, if I can find where I put source to the prototype, I will post that if you're interested in seeing it, though it isn't an original idea.

No, it's a 64k game.  The nature of the game design (many levels but only a small number of graphics used each level) turned out to suit using Exomizer for compression even better than I'd anticipated.  That meant there wasn't anything too significant I had to leave out compared to the C64 original, so there wasn't a particular need for me to produce a 128k enhanced version.






it does, subhunter cpc looks outstanding and its not a plus version or is it ?


The programming and project team many thanks for the high quality work you put in and have produced.


I havnt played it yet but id say this will cpc r-type remake a real run for its money


If there is a criticism I have of cpc subhunter is that it lacks a sense of enhanced "environment" - there's no bubbles depicting your a sub underwater or little extra easter eggs or bits of "seawater environment"
Title: Re: Sub Hunter now available!
Post by: TFM on 21:03, 15 February 11
Quote from: arnoldemu on 17:43, 15 February 11
I was so sick of the picture from this video I edited the main page to remove it.
Feel free to put it back if you think otherwise.

Great that somebody had the balls to do that!!! You did right!!!
Title: Re: Sub Hunter now available!
Post by: TFM on 22:53, 15 February 11
Quote from: Gryzor on 15:51, 15 February 11
Gripes:
-no spot FX
-bloody difficult
-expensive! :( But I think I'll order both versions, it's kind of compulsive...

- Sounds/Songs are great!
- Not difficult at all if you play it a second time!
- It's for free, if you're able to download a file and use a DSK or even better copy it to a CPC disc!
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 22:57, 15 February 11
Hands up who's pre-ordered a copy?

Me!

And Mark and Viddi too!
Title: Re: Sub Hunter now available!
Post by: TFM on 22:58, 15 February 11
Quote from: Axelay on 15:32, 15 February 11
With the stack!  :)   ...

You used the stack for scrolling? Hmm. Wouldn't it be better to change the CRTC registers to realize the paralax scrolling? Or do I (looks like...) miss the point??
Title: Re: Sub Hunter now available!
Post by: Phi2x on 23:08, 15 February 11
.
Title: Re: Sub Hunter now available!
Post by: ervin on 23:09, 15 February 11
Quote from: Axelay on 15:32, 15 February 11
With the stack!  :)  Well, if I can find where I put source to the prototype, I will post that if you're interested in seeing it, though it isn't an original idea.

No, it's a 64k game.  The nature of the game design (many levels but only a small number of graphics used each level) turned out to suit using Exomizer for compression even better than I'd anticipated.  That meant there wasn't anything too significant I had to leave out compared to the C64 original, so there wasn't a particular need for me to produce a 128k enhanced version.

Ooh yes, that stack source code would be tremendous!
As you may know, I'm a big fan of stack (ab)use as well. It's the only way I know of to get a giant Savage moving smoothly around the screen!

Also, did you find Exomizer difficult to use?
It's something that may come in very handy for my game, but I've no idea how to use it.  :(
Title: Re: Sub Hunter now available!
Post by: TFM on 23:33, 15 February 11
Quote from: ervin on 23:09, 15 February 11
Ooh yes, that stack source code would be tremendous!
As you may know, I'm a big fan of stack (ab)use as well. It's the only way I know of to get a giant Savage moving smoothly around the screen!

Well, I use CRTC &0C, &0D and &05 registers for smooth scrolling. And if you use a screen split, then you can realize parallax scrolling (Subhunter, 1943, Shadow of the beast demo). For what should you use the stack?

Stack it good to put sprites in the screen RAM, ok? But you're talking about scrolling.
Title: Re: Sub Hunter now available!
Post by: ervin on 23:37, 15 February 11
Quote from: TFM/FS on 23:33, 15 February 11
Well, I use CRTC &0C, &0D and &05 registers for smooth scrolling. And if you use a screen split, then you can realize parallax scrolling (Subhunter, 1943, Shadow of the beast demo). For what should you use the stack?

Stack it good to put sprites in the screen RAM, ok? But you're talking about scrolling.

The CRTC registers are beyond my abilities unfortunately.  :(
It's always interesting learning other techniques for such things though - thanks for the ideas.
Title: Re: Sub Hunter now available!
Post by: robcfg on 00:45, 16 February 11
I can only say GOOD JOB!


It´s great to see new games with such quality.


Keep up the good work!
Title: Re: Sub Hunter now available!
Post by: ukmarkh on 00:56, 16 February 11
So my crappy vid has finally been removed... maybe it's time I did a better one  ;)

Just finished Sub Hunter, started playing at 16:00 and finished it about an hour ago. Good game and I've put a review up of it on my blog. Be careful though as I've included a screen shot of the last level and don't wanna spoil it for anyone.
Title: Re: Sub Hunter now available!
Post by: Axelay on 09:23, 16 February 11
Ah, forgot to say last night, thanks for holding off on the long play video Xyphoe.


Quote from: Gryzor on 15:51, 15 February 11

Gripes:
-no spot FX
-bloody difficult
-expensive! :( But I think I'll order both versions, it's kind of compulsive...



The spot FX were sacrificed because I didn't know how much memory there'd be.  In the end there was going to be enough space for them but T&J offered additional music instead and I happily accepted!  :)  Having the new music in the bonus round helped to break up the sound track from the other levels.  In the C64 original the title music was used on some in-game levels, but this wasnt an option in my version really, partly because it was 50hz on the title screen while the game required 25hz music, but mostly because the title music is compressed when the game is running.  So it was kind of about trying to do one thing, the music, "right" by adding something to break it up, rather than squeeze in some possibly sparse effects and end up doing two things to a minimum.  Of course the "right" balance is down to personal preference too.  Sorry, seems to have turned into a lecture there!  :laugh:


Quote from: ervin on 23:09, 15 February 11

Ooh yes, that stack source code would be tremendous!
As you may know, I'm a big fan of stack (ab)use as well. It's the only way I know of to get a giant Savage moving smoothly around the screen!

Also, did you find Exomizer difficult to use?
It's something that may come in very handy for my game, but I've no idea how to use it.  :(


Original code for testing the concept attached, though I'm afraid the line by line commenting stops when my code starts  ;) .  No problems using Exomizer, um, I think it was from cpcrulez I downloaded it, and it comes with instructions.  I'll have to check that was where I got it though.


As to TFMs question of "why" use the stack, well, mainly because it was an interesting idea (http://cpcwiki.eu/forum/index.php/topic,725.msg8599.html#msg8599).
Title: Re: Sub Hunter now available!
Post by: arnoldemu on 10:54, 16 February 11
Quote from: TFM/FS on 22:58, 15 February 11

You used the stack for scrolling? Hmm. Wouldn't it be better to change the CRTC registers to realize the paralax scrolling? Or do I (looks like...) miss the point??
This would be possible, but drawing the sprites would be a headache because you would need to clip them for each scrolling part.
Title: Re: Sub Hunter now available!
Post by: arnoldemu on 10:56, 16 February 11
Quote from: ukmarkh on 00:56, 16 February 11
So my crappy vid has finally been removed... maybe it's time I did a better one  ;)
I removed it only because the static part had the text that disrespected the cpc  :laugh:
A new video would be good.
Title: Re: Sub Hunter now available!
Post by: redbox on 11:00, 16 February 11
Quote from: Axelay on 09:23, 16 February 11
As to TFMs question of "why" use the stack, well, mainly because it was an interesting idea (http://cpcwiki.eu/forum/index.php/topic,725.msg8599.html#msg8599).


You did it in software...?!  Amazing stuff.
Title: Re: Sub Hunter now available!
Post by: Optimus on 13:35, 16 February 11

Wow! I remember when we were looking at Shadow of the Beast preview from Overflow and all we were thinking is if it could be used in a game to be put down that this is a demo and there is a lot of memory used and line syncing and a single sprite rendering code is running in parts between the syncing lines, etc, etc.


And then here it is! Is it 50 or 25 fps? I'd guess now 25 since you said the music had to also be 25hz, but anyways that doesn't show up, it's very smooth. I'd also guess 25 because I am surprised it's pure software, I have seen the posted code and I understand the technique of course and I know with a lot of consecutive PUSH to the videoram it's not possible to fill the entire CPC screen in 50hz but it is at 25hz (also not the entire 16k screen is filled in the game so there is time for additional sprites and still keep a decent speed). Also, the scrolling graphics tile on X very fast, so one can has PUSH HL/DE/BC/few more registers and have a repeatitive pattern scrolling in software. Cool!


It's funny to see it's all software, funny to hear it's even a 64k game. This is utterly impressive!
The game is not hard too, there are many different types of gameplay across the level and one just has to be careful to manuever quickly and precisely (I lost at first place at level 6, too early but it's just first time, one can become a pro and move further quite easilly).


It's great to see games showing up the capabilities of the CPC and it's even a good paradigm shift to show that scrolling can be done so well with just software rendering.
Title: Re: Sub Hunter now available!
Post by: ervin on 13:45, 16 February 11
Quote from: Axelay on 09:23, 16 February 11
Original code for testing the concept attached, though I'm afraid the line by line commenting stops when my code starts  ;)   .  No problems using Exomizer, um, I think it was from cpcrulez I   downloaded it, and it comes with instructions.  I'll have to check that   was where I got it though.

  Fantastic, thanks for that. The code does indeed look very interesting.
Title: Re: Sub Hunter now available!
Post by: Nich on 21:51, 16 February 11
Quote from: Xyphoe on 22:57, 15 February 11
Hands up who's pre-ordered a copy?

Me!

And Mark and Viddi too!
I've pre-ordered my copy as well! ;D

Like everyone else who has posted on this thread, I also agree that this is a technically amazing game. The speed and smoothness of the parallax scrolling is incredible!
Title: Re: Sub Hunter now available!
Post by: TFM on 02:35, 17 February 11
Quote from: Axelay on 09:23, 16 February 11
As to TFMs question of "why" use the stack, well, mainly because it was an interesting idea (http://cpcwiki.eu/forum/index.php/topic,725.msg8599.html#msg8599).

Software Scrolling  :o  That makes your game even much more impressive.

Compared to the c64 version, I guess you completely had to rewrite it, do all sounds and gfx new. Or could you use "parts" of the c64 game?

Amazing work in incredible short time  ;D
Title: Re: Sub Hunter now available!
Post by: TFM on 02:41, 17 February 11
Quote from: arnoldemu on 10:54, 16 February 11
This would be possible, but drawing the sprites would be a headache because you would need to clip them for each scrolling part.

Yes right, but only few are moving actually fast. And with some "math" some will "swimm" as quick as the background. Having said this... the problem of splitting sprites between different scroll blocks (different speed) doesn't make it more easy, but I guess the scrolling itself would save a lot of time... Hmm... wished to have more time.... Wonderful game that :-)))
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 07:55, 17 February 11
Wow! At 1am views for my Sub Hunter vid were 290, and by 7am it had jumped another 100 to 390! :)

And it's made it onto the AtariAge forums again like R-Type - http://www.atariage.com/forums/topic/177261-sub-hunter-on-c64-now-ported-to-cpc-when-a8-version/

I like this persons quote on a possible A8 conversion -
Quote"it looks like doable... at least the parallax could be improved...;)"

Hmmm! I don't think so or how they're expecting to improve(??) it!
Don't be bitter chaps!

Title: Re: Sub Hunter now available!
Post by: robcfg on 09:57, 17 February 11
Well, the 8-bit Atari computers could do nice hardware scrolling, so a nice Atari version of Sub-hunter is perfectly doable.


I don't know if it would be better than the CPC version, but nice at least!  ;)

Title: Re: Sub Hunter now available!
Post by: TMR on 11:04, 17 February 11
Quote from: robcfg on 09:57, 17 February 11
Well, the 8-bit Atari computers could do nice hardware scrolling, so a nice Atari version of Sub-hunter is perfectly doable.

The hardware can do nice parallax with relative ease, but putting the sprites for something like Sub Hunter over the top of that is very likely to be an issue. The large sharks are about 24 pixels wide if memory serves and that's bigger than the entire A8 sprite hardware can manage on a scanline (four players and four missiles is 40 pixels, but they have to pair up to generate the colour so it's 20 if you want multi colour objects) - that means using software sprites (or preferably software with hardware sprites underlaid to give more colour) and the same issues about rendering across the zones apply - extra processing for different parts of the play area required in the rendering code.

Title: Re: Sub Hunter now available!
Post by: norecess on 14:14, 17 February 11
Whatever which forums we are, when a game/production gets released, it always ends with technical discussion :)


So, I will get back to the roots : CONGRATULATIONS AXELAY (and friends :)) for the game, it's marvelous !!
Title: Re: Sub Hunter now available!
Post by: EgoTrip on 15:22, 17 February 11
This game is really good. Its great to see stuff that really does show off what the CPC is capable of. Puts the competition to shame for sure!
Title: Re: Sub Hunter now available!
Post by: Xifos on 19:51, 17 February 11
Smooth software scrollings on the cpc !
At 25 hz ?
Amazing, great...
Axelay, does it mean we could have a new version of shadow of the beast at the same frame rate ?
Title: Re: Sub Hunter now available!
Post by: ukmarkh on 20:58, 17 February 11
Chaps, I've updated my review of Sub Hunter. Please take a look, rate it and leave a comment if you like.

http://classicreplay.blogspot.com/2011/02/sub-hunter-amstrad-cpc-review.html#more (http://classicreplay.blogspot.com/2011/02/sub-hunter-amstrad-cpc-review.html#more)

I've also heard a rumour that someone is working on a driving game for the CPC... will update as soon as I know more.
Title: Re: Sub Hunter now available!
Post by: jbaudrand on 21:29, 17 February 11
very funny game. amazing technical feature, entertaining musics.
 
  what else?
 
Title: Re: Sub Hunter now available!
Post by: Devilmarkus on 21:56, 17 February 11
Indeed!
Nice game for the CPC.
The technic is great (parallax scrolling) and the gameplay is interesting.

Thumbs up!
Title: Re: Sub Hunter now available!
Post by: Axelay on 00:04, 18 February 11
Wow, what an amazing response!  Thank you all  :)


Quote from: Optimus on 13:35, 16 February 11

And then here it is! Is it 50 or 25 fps?

It's great to see games showing up the capabilities of the CPC and it's even a good paradigm shift to show that scrolling can be done so well with just software rendering.
Yes, 25fps.  I guess it is still worth remembering that using repeated blocks has it's limitations, but still, I previously wouldn't have considered software scrolling up to the task of 25fps in any meaningful way before, so it has been a learning exercise for me as well to try out this technique.


Quote from: TFM/FS on 02:35, 17 February 11

Compared to the c64 version, I guess you completely had to rewrite it, do all sounds and gfx new. Or could you use "parts" of the c64 game?
 
Primarily the graphics have been taken from the C64.  Most have been reworked to have a little additional colour, but the alterations were reasonably modest.  Some sprites had to be made a touch smaller, as my sprite size is 12x18 rather than the C64's 12x21 (I believe), and some sprites also got reduced to 11 pixels wide so they could have preshifted frames.


Quote from: Xifos on 19:51, 17 February 11

Axelay, does it mean we could have a new version of shadow of the beast at the same frame rate ?


Heh, well, this technique might well be able to be applied to the linear scrolling sections of SotB with some simplifications to that games backgrounds, but I'm not sure it would help much with the 8 way scrolling sections.  :) 
Title: Re: Sub Hunter now available!
Post by: GFXOR on 00:22, 18 February 11
It is a really good game. I hardly take time to play games, but this time was an exception. There is a very good finition, as usual in your prods.

Thank you for this game.
Title: Re: Sub Hunter now available!
Post by: mr_lou on 07:43, 18 February 11
I also have to give my applause to this, yet another superb creation by Axelay.  :)
It's clear from initial loading time that it smells of professionalism.  8)

Very impressive MODE 1 scene where the sub goes down below surface.

Must admit, the gameplay in the game isn't the most interesting one to me. But that's not your fault of course, since you didn't invent the game as such. But it sure is a great port!

My favorite game is still Dead on Time, due to its complexity I think. Sub Hunter is more straight-forward. (There has to be something for everyone  :) ).

But once again, really great work. I've really glad to see that you're keeping yourself active. I hope you'll go on and produce more games for the CPC in that quality.
Title: Re: Sub Hunter now available!
Post by: Optimus on 21:20, 19 February 11
Just a curious question. I know it could be a design decision taken from the C64 version. Why the scrolling from right to left?

Well, I am used to it now but I know other people who are curious about this design decision. Someone asked me if it was a technical limitation but I think both on CPC and C64 you can scroll both ways with the same ease. And we are used in left to right shoot em ups always, maybe it's the first time I played in the opposite way, so it seems strange to many people.

Do you know?
Title: Re: Sub Hunter now available!
Post by: TFM on 23:30, 19 February 11
I didn't even realize that it scrolls to this side, and I it doesn't matter to me.

Technically it makes no difference. :)
Title: Re: Sub Hunter now available!
Post by: Axelay on 08:28, 20 February 11
Quote from: Optimus on 21:20, 19 February 11
Just a curious question. I know it could be a design decision taken from the C64 version. Why the scrolling from right to left?

Well, I am used to it now but I know other people who are curious about this design decision. Someone asked me if it was a technical limitation but I think both on CPC and C64 you can scroll both ways with the same ease. And we are used in left to right shoot em ups always, maybe it's the first time I played in the opposite way, so it seems strange to many people.

Do you know?


For the CPC version, it's just because the C64 original is that way round.  I never asked why as it didn't really matter to me beyond 'hey that's a bit unusual', I just assumed it was because the original Vic 20 game did it that way.  I havent been able to find an image of the Vic game, but I did see this on Richard's Blog:


QuoteBecause I want my game to be based on the classic Vic 20 game called "Sub Hunt", I want the scrolling direction to move right, therefore I have to reverse the process of the scroll routine.


So it sounds like that was the case.


As the CPC version is a just using a simple repeating block pattern with a cycling offset, it is just incrementing a counter through 0-15 for the scroll offset using an inc a.  You could change the direction of the scrolling simply by changing it to a dec a.  In an emulator you can even try this by loading the game and setting the value at &8DA1 to &3D.  I guess if used in other games, the method would even easily allow for speed changes in the scrolling too.


Kenz has just let me know that there is now a Psytronik promo video for the game, you can watch it here:


http://www.youtube.com/watch?v=ScYR8NmxN28 (http://www.youtube.com/watch?v=ScYR8NmxN28)
Title: Re: Sub Hunter now available!
Post by: Optimus on 11:54, 20 February 11

Sorry, when I said about the scrolling I wasn't meaning just the background, I was mainly wondering about the whole gameplay decision to have your ship in the right side of the screen, things coming from the left as opposed to what is usual in sideways shoot em ups where you always start on the left side shooting to the right. Personally it didn't affect my experience, it's just that I have heard from few other people that this would be unplayable. But I think one can get used to it.


As for Richard's comment it makes more sense now. So, it was still a style decision from the classic on Vic. I am trying to find a youtube video now to see how it was :)
Title: Re: Sub Hunter now available!
Post by: mr_lou on 13:42, 20 February 11
Sometimes we just want to be different.  ;)

www.UkkosJourney.com  8)
Title: Re: Sub Hunter now available!
Post by: fano on 10:45, 01 March 11
Finaly found time to try it on my CPC , very nice game , congratulations  ;D
Title: Re: Sub Hunter now available!
Post by: Gryzor on 12:22, 01 March 11
Anyone knows when the tapes/disks are going to be shipped?
Title: Re: Sub Hunter now available!
Post by: Axelay on 10:23, 04 March 11
Quote from: Gryzor on 12:22, 01 March 11
Anyone knows when the tapes/disks are going to be shipped?


Kenz received the master disk on Tuesday and I understand he has started shipping pre-orders, but has not got through all of them yet.
Title: Re: Sub Hunter now available!
Post by: Gryzor on 11:12, 04 March 11
Cool - can't wait :) I have only played it for a few minutes, waiting for the disk to arrive to load it on the real thing...
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 23:32, 16 March 11
My disk arrived, but won't seem to load past the Psytronik loader on my 6128+ - it just changes to a red border, you hit a key and the disk whirrs but then flashes the red border again and goes nowhere. Both sides of the disk do this.

Star Sabre that arrived too works fine.

Anyone else have a problem loading the disk on a 6128+ machine?
Title: Re: Sub Hunter now available!
Post by: Gryzor on 09:20, 17 March 11
Dodgy disk - return it to the shop and get Barbarian instead :D

Haven't tried it on my Plus - it only arrived yesterday, I may bring the Plus down and test it unless someone else can confirm.

Btw, I got both the tape and disk versions - dammit, did they have to come shrink-wrapped? Now I can't have a "r@re! sealed!" copy... :(
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 09:32, 17 March 11
To be honest, I need to do a little more testing myself - I'll get the normal 6128 plugged in and see if it loads in that or not.
Star Sabre disk that I ordered at the same time works fine though amongst some other new disks that arrived I bought.
Title: Re: Sub Hunter now available!
Post by: TFM on 20:39, 17 March 11
Hi  :)   Are you thinking about making a Video from a real CPC. Could be more smooth than on Emulators (well, depends on host PC I guess...)?
Title: Re: Sub Hunter now available!
Post by: Gryzor on 08:02, 18 March 11
You'd need a pretty decent camera setup :( Unless you have a CPC with vid-capturing capabilities!
Title: Re: Sub Hunter now available!
Post by: ssg on 09:15, 18 March 11
Awesome job. I ordered this couple of weeks ago. We'll see how fast the delivery works to Turkey :)
Title: Re: Sub Hunter now available!
Post by: Axelay on 07:01, 19 March 11
Quote from: Xyphoe on 23:32, 16 March 11
My disk arrived, but won't seem to load past the Psytronik loader on my 6128+ - it just changes to a red border, you hit a key and the disk whirrs but then flashes the red border again and goes nowhere. Both sides of the disk do this.

Star Sabre that arrived too works fine.

Anyone else have a problem loading the disk on a 6128+ machine?


Damn, sorry to hear you've had problems with the Sub Hunter disk.  :(  Tom&Jerry tried it on his 6128+ though, so it shouldn't be any issue to do with compatibility with the plus range.  I'm pretty sure Kenz said he was testing each game before he posted it too, so I'm not sure what could be going wrong.  :-\
Title: Re: Sub Hunter now available!
Post by: dragon on 22:51, 24 March 11
My disk arrived, but won't seem to load past the Psytronik loader on my   6128+ - it just changes to a red border, you hit a key and the disk   whirrs but then flashes the red border again and goes nowhere. Both   sides of the disk do this.

Star Sabre that arrived too works fine.

Anyone else have a problem loading the disk on a 6128+ machine?


Same here,but with the game download,and 3,5".

He works after I tried with three diferent disk,and only on side B.cpcdisk not report problems save it.

Only works for me in sony disk(side b)and with lite red border one time,in maxell not work.¿?
Title: Re: Sub Hunter now available!
Post by: viddi on 11:14, 25 March 11
Quote from: dragon on 22:51, 24 March 11
My disk arrived, but won't seem to load past the Psytronik loader on my   6128+ - it just changes to a red border, you hit a key and the disk   whirrs but then flashes the red border again and goes nowhere. Both   sides of the disk do this.

Star Sabre that arrived too works fine.

Anyone else have a problem loading the disk on a 6128+ machine?


Same here,but with the game download,and 3,5".

He works after I tried with three diferent disk,and only on side B.cpcdisk not report problems save it.

Only works for me in sony disk(side b)and with lite red border one time,in maxell not work.¿?



Mhhh....working fine here (the original copy and the transferred download version (3,5" & 3"))
Title: Re: Sub Hunter now available!
Post by: dragon on 14:24, 25 March 11
I think I found the solution of problem!.

In cpc disk mark the Dsk gap information instead of calculate it.

I marked it,and now it works in the disks not work before!. :)

If I not marked it,it work only in determited disks.
Title: Re: Sub Hunter now available!
Post by: TomEtJerry on 20:36, 25 March 11
Hi,

If you have problems to load Sub Hunter original disk, maybe you should change the belt of the cpc's internal drive.

T&J/GPA
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 22:31, 25 March 11
I've now tested on my normal CPC 6128 and the same happens there.

Quote from: TomEtJerry on 20:36, 25 March 11
Hi,

If you have problems to load Sub Hunter original disk, maybe you should change the belt of the cpc's internal drive.

T&J/GPA

Hi - belts have been changed recently on both the 6128+ and 6128
Title: Re: Sub Hunter now available!
Post by: TFM on 23:28, 25 March 11
Quote from: Gryzor on 08:02, 18 March 11
.... Unless you have a CPC with vid-capturing capabilities!

Well, actually I have such a thing. But what we need is the opposite ;)
Title: Re: Sub Hunter now available!
Post by: Axelay on 06:32, 27 March 11
Quote from: Xyphoe on 22:31, 25 March 11
I've now tested on my normal CPC 6128 and the same happens there.

Hi - belts have been changed recently on both the 6128+ and 6128


Do you have the means to transfer a dsk image to 3" disk?  If so, have you ever tried to copy the Sub Hunter dsk image to a blank 3", and also did you ever try Dead on Time on a 3" disk?
Title: Re: Sub Hunter now available!
Post by: Xyphoe on 10:45, 27 March 11
Quote from: Axelay on 06:32, 27 March 11

Do you have the means to transfer a dsk image to 3" disk?  If so, have you ever tried to copy the Sub Hunter dsk image to a blank 3", and also did you ever try Dead on Time on a 3" disk?

Hi - sorry I don't have present :(
Star Sabre disk that came in the same package works fine
Title: Re: Sub Hunter now available!
Post by: AMSDOS on 23:24, 25 April 11
Quote from: Axelay on 00:21, 15 February 11
Hi all


Sub Hunter for the CPC is now available for download from the Psytronik website from the downloads section.
http://www.psytronik.net/ (http://www.psytronik.net/)

The download contains both a disk and tape image.

Physical media versions are also available from the Binary Zone store, tape version is available now, disk version is up for pre-order.
http://www.binaryzone.org/retrostore/ (http://www.binaryzone.org/retrostore/)


Many thanks to Tom & Jerry for all the great music and additional testing!  :)



Paul

Very nice game (only just got the chance to play it myself!  8) ), I got to Level 4 myself after a couple of goes, is that normal?  :-[ If there's 10 or more levels then Level 4 will keep me busy for a while!  8)
Title: Re: Sub Hunter now available!
Post by: arnoldemu on 10:54, 26 April 11
Great review in Retro Gamer btw!!!!!
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