Sounds very feasible even with symbasic as it is. The more symbos developers and apps the better:) I plan to have a symbos development competition early 2015.
As for size... well apps can be 63k, but you can reserve as many 16k banks for data after that as you need, and the new yet to be implemented GFX library allows for 64k of quick graphics with some very nice effects
Competition sounds cool! Hopefully a good way to motivate people to develop for the platform. While I'm waiting for the final release. I might start playing around with symstudio to get myself acquainted to it.
@Morri: That sounds very nice and realistic!
In this case SymBasic should be best for it. Handling 100 objects on the playfield + some additional controls isn't a problem at all. And I really like such kind of games!
Glad you like the idea
@Prodatron, if it all works out the game idea will be turn-based similar to turnament (
Turnament - A Free Game by Nitrome) which I think is an amazing game. My version would be a lot simplier and I'd like to aim more for an RPG setting similar to my Eternal Light / retro Zelda games. I already have the tileset (not my own but from the opengameart forum) and mocked up an example screen before I went to bed last night using RGAS.
