Author Topic: Help us test our 3rd mobile game  (Read 3648 times)

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Offline mr_lou

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Help us test our 3rd mobile game
« on: 17:17, 01 June 09 »
Hy

We (girlfriend and me, LuBlu Entertainment) have finally put our 3rd mobile game into betatest phase.
If you'd like to help us test, please PM me.
You'll need a MIDP2.0 phone with a screen resolution of 176x208 or 176x220 or 240x320
In your PM, let me know which phone you have so I can give you the correct version.

Read about the game here

We appreciate any feedback.

Thanks! :-)


P.S.: If you have a phone with a camera, you can also test my Snap'n'Upload app. It lets you take a photo that then gets uploaded to your FTP server right away.

Offline ukmarkh

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Re: Help us test our 3rd mobile game
« Reply #1 on: 19:01, 01 June 09 »
I have a Sony Ericsson w800i and Nokia 7000 

Offline mr_lou

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Re: Help us test our 3rd mobile game
« Reply #2 on: 20:31, 01 June 09 »
I have a Sony Ericsson w800i and Nokia 7000

I don't believe there is a device called Nokia 7000? But I'll send you a PM with the W800 version.

Offline mr_lou

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Re: Help us test our 3rd mobile game
« Reply #3 on: 00:19, 13 June 09 »
Here is a YouTube video presentation of the game.

http://www.youtube.com/watch?v=w4CesgEuDB0

Offline Gryzor

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Re: Help us test our 3rd mobile game
« Reply #4 on: 14:51, 14 June 09 »
Ah darn this looks so cute... wish it worked in Win Mobile... :(

Offline mr_lou

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Re: Help us test our 3rd mobile game
« Reply #5 on: 19:52, 14 June 09 »
Ah darn this looks so cute... wish it worked in Win Mobile... :(

It does. Most Win Mobiles also have a Java Virtual Machine. It's slow compared to Sony Ericsson phones, but nevertheless should allow you to run Java stuff.
For example, it runs fine on a HTC S710. It also runs on a HTC Diamond, but because the Diamond has a VGA resolution and only uses QVGA, the game is just placed in the center of the screen.
What model do you have?

Offline Gryzor

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Re: Help us test our 3rd mobile game
« Reply #6 on: 19:54, 14 June 09 »
It also runs on a HTC Diamond, but because the Diamond has a VGA resolution and only uses QVGA, the game is just placed in the center of the screen.

Eeeexactly :D I was reading your reply and I was gonna write the same thing but you beat me to it. I've got the Diamond and Java-based games just plain suck :(

Offline mr_lou

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Re: Help us test our 3rd mobile game
« Reply #7 on: 20:00, 14 June 09 »
Eeeexactly :D I was reading your reply and I was gonna write the same thing but you beat me to it. I've got the Diamond and Java-based games just plain suck :(

Well, I've PM'ed you a link anyway, in case you wanna check it out. It'll center place, and you can redefine control keys in Settings. And you only need 3 keys to play.

Offline Gryzor

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Re: Help us test our 3rd mobile game
« Reply #8 on: 20:28, 14 June 09 »
Cheers, will try it out :)

Offline mr_lou

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Re: Help us test our 3rd mobile game
« Reply #9 on: 20:50, 14 June 09 »
Cheers, will try it out :)

Groovy.
It shouldn't be that difficult for us to make a VGA version. The only reason we haven't done so, is because we thought it wouldn't be worth it.

Offline Gryzor

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Re: Help us test our 3rd mobile game
« Reply #10 on: 19:37, 15 June 09 »
Well, how many mobiles work in qVGA nowadays? VGA is getting more and more popular, and even wVGA...

Anyhow, I played it, and it's sweet. Like an one-button game but with a twist. Of course the Diamond's controls are never good for games, but anyway. Only one comment, I think that the chopper's reaction (looks a bit logarithmic?) is a bit too much... Also, a good retro-style tune would be sweet :)

Offline mr_lou

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Re: Help us test our 3rd mobile game
« Reply #11 on: 01:54, 16 June 09 »
Well, how many mobiles work in qVGA nowadays? VGA is getting more and more popular, and even wVGA...

Afaik not many actually.

Anyhow, I played it, and it's sweet. Like an one-button game but with a twist. Of course the Diamond's controls are never good for games, but anyway. Only one comment, I think that the chopper's reaction (looks a bit logarithmic?) is a bit too much... Also, a good retro-style tune would be sweet :)

Hm, logarithmic? I'm guessing that you're controlling Ukko by holding down the button only? We might have to remove that option, because people think that's the only way to control him. Actually, each press on the pedal-key means he steps a round on the pedal, and thus makes the propellar spin. Holding down the pedal-key equals 5 pedals pr. second. It's merely a kind of auto-pedaling.
The game is quite difficult if you only use auto-pedalling actually. You can rise much faster by pressing the pedal-key multiple times fast - and you need to rise fast some times.  ;)