Author Topic: Raspberry Pi  (Read 6176 times)

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Offline Ynot.zer0

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Re: Raspberry Pi
« Reply #25 on: 22:46, 22 September 12 »
If the iControlPad2 was a little too expensive... this one might be handy? iMpulse Game Controller & Key Finder: Pocket Accessory by Black Powder Media -
iMpulse Game Controller & Key Finder: Pocket Accessory by Black Powder Media -

Offline Gryzor

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Re: Raspberry Pi
« Reply #26 on: 10:50, 24 September 12 »
Oohhh that one looks nice!!! $30 is again a bit expensive, but it's not a huge amount... thinking about it, thinking about it!

Offline TotO

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Re: Raspberry Pi
« Reply #27 on: 11:46, 24 September 12 »
well, if you need a keyboard / games controller for your new Pi (eventually running an Amstrad emu...) you could back this device...


iControlPad 2 - The open source controller by Product 3 LLC - Kickstarter


(it's the guys who were behind the Pandora)
It look pure chines shitty plastic... May be for 20$...  :laugh:
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Offline scruss

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Re: Raspberry Pi
« Reply #28 on: 03:13, 01 October 12 »
Older arnold linux versions may be ok, I didn't check.

Any hints as to what age will compile? The most recent won't link, as it's looking for elf32-i386 despite going through ./configure.

Offline Gryzor

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Re: Raspberry Pi
« Reply #29 on: 11:14, 01 October 12 »
Any hints as to what age will compile? The most recent won't link, as it's looking for elf32-i386 despite going through ./configure.



Too bad, though I didn't try it myself... hope it gets better than this :)


Meanwhile, Sunday afternoon:  [ Invalid Attachment ]

Offline arnoldemu

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Re: Raspberry Pi
« Reply #30 on: 11:28, 01 October 12 »
Any hints as to what age will compile? The most recent won't link, as it's looking for elf32-i386 despite going through ./configure.
I hope I'll be able to tell you soon.

I coded Arnold. Andreas did the linux version.
When I get my pi, fingers crossed it'll be this week, mumble grumble, I'll compile the most recent version I have and upload a useable fixed version.

This is latest version:
Arnold TNG

It has a compile switch for opengl (sorry not opengl es), but that'll be one of the first things I'll fix in that version. I can then transfer the knowledge over to my slower wip version.

my wip version compiles and runs ok, but sloooowly.
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Offline nurgle

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Re: Raspberry Pi
« Reply #31 on: 18:19, 03 October 12 »
Hiho,


long time no see. I don't spend much time with CPC stuff nowadays, but since I have a PI and since I worked on the CPC port of Arnold I am tempted to waste some time with nerd stuff again.  ;D


Would there be interest to get the old ArnoldTNG running on PI? I once had Arnold running on Linux/PPC (old iMac), so I already went through all those nastly endianess issues, trying various compiler and linker switches. It is probably just the build system that needs to be fixed.


@arnoldemu: Is the new WIP version of Arnold really slower than the old Arnold? Why? Can it be improved? I really feel like I should help with the new version rather than riding a dead horse. Can I get a current snapshot please?  ;D


Also configuring the underlying linux can give a speedup. For example the old ArnoldTNG does not run full speed on the earliest eeepc in 32bit color mode. When running the X server at 16bit color mode it is just fast enough. I have yet to play around with my PI to see what tweaks might be worthwhile. I started hacking on Arnold/Linux on an AMD  K6 with roughly 300 MHz IIRC. So in theory the PI should have enough horsepower.

Offline Gryzor

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Re: Raspberry Pi
« Reply #32 on: 23:10, 03 October 12 »
I think there is a NES emulator out there for the Pi, though it doesn't function too well sound-wise. If gfx emulation is running OK thn I guess a CPC could be emulated?

In other words: yes, please.

Heck, I even got an arcade-style joystick with a gameport/USB adaptor...

Offline arnoldemu

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Re: Raspberry Pi
« Reply #33 on: 13:04, 06 October 12 »
Hiho,


long time no see. I don't spend much time with CPC stuff nowadays, but since I have a PI and since I worked on the CPC port of Arnold I am tempted to waste some time with nerd stuff again.  ;D
Hi Andreas,

I just got an e-mail to say my pi is on it's way :)


Would there be interest to get the old ArnoldTNG running on PI? I once had Arnold running on Linux/PPC (old iMac), so I already went through all those nastly endianess issues, trying various compiler and linker switches. It is probably just the build system that needs to be fixed.
I would like to see it working, so at least it is out there. I am happy to fix it.

@arnoldemu: Is the new WIP version of Arnold really slower than the old Arnold? Why? Can it be improved? I really feel like I should help with the new version rather than riding a dead horse. Can I get a current snapshot please?  ;D
I will e-mail a link to it soon for you.

On the PI, it is slow because sdl and x-windows are not accelerated. I think to make it faster, it would need to use opengl es, or the broadcom libraries directly  for the graphical part of it.

I think it can be made to run faster.

In terms of the comparison between older and newer, it does seem slower. I have changed some bits and I've not done it in an optimised way. I think there is room for improvements.

Also configuring the underlying linux can give a speedup. For example the old ArnoldTNG does not run full speed on the earliest eeepc in 32bit color mode. When running the X server at 16bit color mode it is just fast enough. I have yet to play around with my PI to see what tweaks might be worthwhile. I started hacking on Arnold/Linux on an AMD  K6 with roughly 300 MHz IIRC. So in theory the PI should have enough horsepower.
it's got a 16-bit framebuffer. it would probably need to use opengl es.

I too haven't looked at it properly. I know the new one builds, because I borrowed a pi and made it work ;)
but I will soon get my own.



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Offline scruss

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Re: Raspberry Pi
« Reply #34 on: 15:34, 06 October 12 »
According to this post, after installing the dependencies, you just need to change
Code: [Select]
TARGET_FMT=elf32-i386 to
Code: [Select]
TARGET_FMT=elf32-littlearm in src/Makefile.in.

That worked for me. I just ran it via a remote X session. Thaaaaat waaaas sloooooow ...

Offline arnoldemu

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Re: Raspberry Pi
« Reply #35 on: 15:40, 06 October 12 »
According to this post, after installing the dependencies, you just need to change
Code: [Select]
TARGET_FMT=elf32-i386 to
Code: [Select]
TARGET_FMT=elf32-littlearm in src/Makefile.in.

That worked for me. I just ran it via a remote X session. Thaaaaat waaaas sloooooow ...
thanks for the info.
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Offline Gryzor

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Re: Raspberry Pi
« Reply #36 on: 13:07, 08 October 12 »
Wonder if an overclocked Pi can pull it off then. It's quite a dramatic overclock.

Offline McKlain

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Re: Raspberry Pi
« Reply #37 on: 16:59, 08 January 13 »
Raspberry Pi Powered SNES


SNES (Super Nintendo Emulated System)


A Pi inside an american SNES shell, running a SNES emulator.

Offline Gryzor

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Re: Raspberry Pi
« Reply #38 on: 17:07, 08 January 13 »
Well, you can do that with pretty much every system out there... heck, the Pi is so small it could fit in a shell without even gutting it! 

Offline beaker

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Re: Raspberry Pi
« Reply #39 on: 17:57, 08 January 13 »
I don't know, I think it's pretty cool that you can still use cartridges  :D
I know when I tried mine with an Atom ION board a few year or so ago, it's really cramped in there. I ended up sticking some RAM fans Bryce suggested on and adding the fake cartridge as an exhaust hole.
Still I borked my Ubuntu OS on there following an update over Christmas and ended up buying an OEM version of Windows 7 and finally the SSD drive you a Bryce suggested at the time that should arrive later this week so should run a bit cooler.
It would be cool to do the what he's done with my other US Snes and my Pi.

Offline TFM

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Re: Raspberry Pi
« Reply #40 on: 19:29, 08 January 13 »
Makes me dreaming about new Carts for the CPC... :-X  But how to produce the shells...??
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