Author Topic: 256 byte ray caster on C64  (Read 1268 times)

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Offline ralferoo

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256 byte ray caster on C64
« on: 11:29, 16 May 13 »
Wow, this (http://pouet.net/prod.php?which=61298) just made the front page of slashdot (Interactive Raycaster For the Commodore 64 Under 256 Bytes - Slashdot)

The slashdot page has links to more information and the source. Quite an amazing feat on any platform in that size...  :o

Offline redbox

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Re: 256 byte ray caster on C64
« Reply #1 on: 14:04, 16 May 13 »
Sure is.

I just made a mask table which is that size.

Quite depressing really.  ::)

Offline Bryce

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Re: 256 byte ray caster on C64
« Reply #2 on: 14:22, 16 May 13 »
A bit over blocky, but impressive.

@redbox: I just saved a BLANK Winword Doc that was 49 times bigger. That enoys me the most about modern software :(

Bryce.

Offline redbox

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Re: 256 byte ray caster on C64
« Reply #3 on: 15:38, 16 May 13 »
I just saved a BLANK Winword Doc that was 49 times bigger. That enoys me the most about modern software :(

Yep, roughly the same size as a 16kb ROM.   :o

Offline Gryzor

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Re: 256 byte ray caster on C64
« Reply #4 on: 14:23, 19 May 13 »
Technically impressive, but looks like crap :D