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General Category => Other retro => Topic started by: Neil79 on 10:15, 19 February 15

Title: D/Generation HD - 1990's Arcade Adventure gets the HD treatment
Post by: Neil79 on 10:15, 19 February 15

(http://1.bp.blogspot.com/-HvGnYjmWjHI/VOTKoLaJlXI/AAAAAAAASYU/GTrSr8tUla0/s1600/0.jpg)


QuoteD/Generation; an arcade adventure with puzzle elements in an isometric point of view released way back in 1991 for the Amiga, PC and Atari ST. That very same game is now being overhauled from the original source with glorious HD graphics, what's more it's also going through a Steam Greenlight campaign!


Indie Retro News: The latest free games, indie games and retro news: (http://www.indieretronews.com/2015/02/dgeneration-hd-1990s-arcade-adventure.html)
Title: Re: D/Generation HD - 1990's Arcade Adventure gets the HD treatment
Post by: Gryzor on 19:19, 22 February 15
I think they have a demo out already? Been looking forward to it...
Title: Re: D/Generation HD - 1990's Arcade Adventure gets the HD treatment
Post by: sigh on 01:53, 23 February 15
Wow!! I remember wanting to play this.

I wouldn't mind seeing a CPC game like this.
Title: Re: D/Generation HD - 1990's Arcade Adventure gets the HD treatment
Post by: MacDeath on 11:02, 23 February 15
I didn't know about this game but it looks nice, saw a longplay, love the cyberpunk theme.
Feels like an isometric "impossible mission ".

Yes such game could be great on a CPC/PLUS, Mode0 is perfect for isometric, but even a mode1 "à la head over heels" could work well.


I compaired Amiga and Atari ST version.

as it was quite a late game, I feel bad for Atari ST : they failed to port the graphics properly in 16 colours and you sometimes feel that the palette is badly used and incomplete.
By 1991+ you can feel that 16 colours is too little.

Atari ST :
(http://www.mobygames.com/images/shots/l/346375-d-generation-atari-st-screenshot-an-empty-corridors.png)
just look how the wall would merge with floor as they use the same colour, could be avoided via proper ditherings or adding some lines/shapes in the graphics...

Amiga :
(http://www.mobygames.com/images/shots/l/106606-d-generation-amiga-screenshot-hmm-bad-day-to-be-a-heros.png)

PC / sVGA :
(http://www.mobygames.com/images/shots/l/227925-d-generation-windows-3-x-screenshot-why-is-the-receptionist.png)

When VGA/MCGA became the format of choice, they simply forgot how to do proper regular ditherings because they had many inks to waste and some gradiant option in deluxe paint 2......
Amiga could still follow somewhat in 32 colours but Atari ST and EGA were outmatched.


BTW : good potential for a CPC.
=no scrollings.
=mostly a reflexion game actually
=isometric is mostly cosmetic, no real vertical axis as in Head over Heels... so it remains a 2D game.
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