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Eh... chit-chat, I guess

Started by dcdrac, 21:03, 18 February 14

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fano

Quote from: steve on 16:16, 20 February 14
Tatung Einstein is an entirely forgettable computer, whenever I see Einstein computer, I think of that colourful machine with the joystick in the corner, it was going to be called Einstein, then Flan before finally settling on Enterprise and exported to poland. :laugh:
It's me or it is like a MSX with 3" drive and no sound ?  (or a 664 with a TMS99x8+Vram on expansion port  :laugh: )
"NOP" is the perfect program : short , fast and (known) bug free

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arnoldemu

#27
Quote from: steve on 16:16, 20 February 14
Tatung Einstein is an entirely forgettable computer, whenever I see Einstein computer, I think of that colourful machine with the joystick in the corner, it was going to be called Einstein, then Flan before finally settling on Enterprise and exported to poland. :laugh:

Tatung Einstein is the computer, built like a tank, with 3" drives built in.
Isn't it used on one of those World's strongest Man events?

Your talking about the Enterprise which is flatter, does have a colourful keyboard, no 3" drive, a joystick in the corner, was going to be called Elan, Flan and was exported to Hungary ;)

Enterprise would not be so good at keeping flood waters at bay.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource


beaker

I own one and really want the other (the only I've seen recently had a broken joystick)? And an MSX 2  :laugh:

steve

Quote from: arnoldemu on 18:36, 20 February 14
Tatung Einstein - Wikipedia, the free encyclopedia

Compare and contrast.

Having compared the two it is easy to see that the Enterprise Wiki article is much longer than the Einstein article. ;D
So the Enterprise has to be the better machine. 8) ;D

beaker

Just looking at videos of Batman and Rick Dangerous II - it does seem that the Enterprise suffers from CPC ports  :laugh:

fano

hey , Rick Dangerous II is a replica port  :laugh:
That could be worse , that could have been a Speccy port  :laugh:
"NOP" is the perfect program : short , fast and (known) bug free

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Carnivius

Quote from: beaker on 19:37, 20 February 14
Just looking at videos of Batman and Rick Dangerous II - it does seem that the Enterprise suffers from CPC ports  :laugh:

Or is blessed with them.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

beaker

I'll give you that one, it's a bit hard to see items you can pick up and the colours are inducing a bit of a migraine lol

Bryce

Quote from: Gryzor on 16:48, 20 February 14
Had to split the thread, this was getting out of hand!

Good idea, the Tatung Einstein is too big to share a thread! :D In fact Chuck Norris calls a mate when he needs to move one!

Bryce.

fano

This enterprise 128 seems to be a nice machine anyway with a nice design (btw is there a RGB version as i noticed there is only an antenna output (that way not give justice to the graphics :/))

Seems there are a lot of CPC ports on this machine, hopefully they seem to port good games  :laugh:




Could Axelay say us more about CPC porting to Enterprise 128  ;) (or it is a non-official port?)




Porting R-Type to Enterprise 128 anyone ? :laugh:
"NOP" is the perfect program : short , fast and (known) bug free

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arnoldemu

Quote from: beaker on 20:05, 20 February 14
I'll give you that one, it's a bit hard to see items you can pick up and the colours are inducing a bit of a migraine lol
sorry but is the monitor actually real or a box with a torch shining light directly into our eyes.  :laugh:
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

arnoldemu

Shame there are not more original games on Enterprise.

I think there are less than 12 actual games made for the Enterprise itself.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

arnoldemu

Quote from: Bryce on 09:03, 21 February 14
Good idea, the Tatung Einstein is too big to share a thread! :D In fact Chuck Norris calls a mate when he needs to move one!

Bryce.

"It's so heavy, it's Tatung a long time to move it".


Did you see what I did there?
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Bryce

Quote from: arnoldemu on 10:00, 21 February 14
"It's so heavy, it's Tatung a long time to move it".


Did you see what I did there?

Yes... And then I went looking for the Face-slap smiley :D

Bryce.

Axelay

Quote from: fano on 09:23, 21 February 14

Could Axelay say us more about CPC porting to Enterprise 128  ;) (or it is a non-official port?)



Ah, no... this is the first I've seen or heard of that one.

fano

So....                    .....Surprise !    :laugh:
"NOP" is the perfect program : short , fast and (known) bug free

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Axelay

Maybe a little, but the same thing already happened with Sub Hunter, so it's not so surprising the second time round!  :)

Gryzor

Had no idea Star Sabre was released on the Enterprise! Maybe I should get my E128 out of the box (somewhere...)!

Geco

Hello.

I converted Star Sabre, and Sub Hunter to Enterprise, and sorry for did not ask the authors about it, they produced great stuff, I convert mainly CPC games to EP, because we suffer Speccy ports, and CPC games mostly are much better :) , the capability of the 2 computers are similar, Enterprise is better in graphics (more flexible, every scan line can be set differently without wasting CPU power, but for example I could not implement Star Sabre menu (4 colors in a row in 2 color mode), color change within a scan line is not possible on EP), CPC is better in sound, because of envelope generator, Star Sabre conversion is using 1KHz interrupt for emulating envelopes.


Gryzor

Welcome mate!

This is very interesting; are there any videos of your conversions?

arnoldemu

Quote from: Geco on 08:45, 06 June 14
Hello.

I converted Star Sabre, and Sub Hunter to Enterprise, and sorry for did not ask the authors about it, they produced great stuff, I convert mainly CPC games to EP, because we suffer Speccy ports, and CPC games mostly are much better :) , the capability of the 2 computers are similar, Enterprise is better in graphics (more flexible, every scan line can be set differently without wasting CPU power, but for example I could not implement Star Sabre menu (4 colors in a row in 2 color mode), color change within a scan line is not possible on EP), CPC is better in sound, because of envelope generator, Star Sabre conversion is using 1KHz interrupt for emulating envelopes.

Welcome Geco. I am also the author of the "Enter" emulator.

What happens if you write directly to the line parameter table, does Nick re-read the colours, or does it read it only 1 time per scanline or 1 time per lpt "block"?
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

MacDeath

#48
QuoteI converted Star Sabre, and Sub Hunter to Enterprise, and sorry for did not ask the authors about it, they produced great stuff,
just liek the old time, lol...
to be fair as those games had proper official release, you should better ask the author to help him so you may even get an official Enterprise release as well. 8)

QuoteI convert mainly CPC games to EP, because we suffer Speccy ports, and CPC games mostly are much better :)
you preach converted dudes here... just some shitty speccy ports on CPC : may be better to then convert the speccy directly I guess. :D

Quotethe capability of the 2 computers are similar, Enterprise is better in graphics (more flexible, every scan line can be set differently without wasting CPU power,
Also bigger better palette. Check the amstrad PLUS then. :)

Quotebut for example I could not implement Star Sabre menu (4 colors in a row in 2 color mode), color change within a scan line is not possible on EP),
are you sure the menu is in high rez 2 colour mode on CPC ?
to have colour changes per line is also not really possible on CPC unless very expensive CPU wise tricks and big limitations as well.
Isn't the menu in "mode1" + numerous rasters on CPC ?
Video modes - CPCWiki

I think the menu uses the 320x200x4 mode with numerous  palette changes vertically.
Didn't enterprise feature some colour attributes modes like the speccy ? which technically enable to change colours on the same line...

How do you deal with the in-game "horizontal fullscreen"... is this also possible on the enterprise ?

QuoteCPC is better in sound, because of envelope generator, Star Sabre conversion is using 1KHz interrupt for emulating envelopes.
Wasn't EP's soundchip "Dave" better for other things like samples ?

So you did this ?

Axelay

Hi Geco
Quote from: Geco on 08:45, 06 June 14

I converted Star Sabre, and Sub Hunter to Enterprise, and sorry for did not ask the authors about it
Please do ask in future, it is not ideal finding out about a conversion after the fact like I did with those two.
Quote from: Geco on 08:45, 06 June 14
Enterprise is better in graphics (more flexible, every scan line can be set differently without wasting CPU power, but for example I could not implement Star Sabre menu (4 colors in a row in 2 color mode), color change within a scan line is not possible on EP)

Interesting, well that explains why some of the rasters look nicer, but the alert message was slower and blocked out by the player sprite.


Quote from: MacDeath on 15:26, 06 June 14
are you sure the menu is in high rez 2 colour mode on CPC ?
to have colour changes per line is also not really possible on CPC unless very expensive CPU wise tricks and big limitations as well.
Isn't the menu in "mode1" + numerous rasters on CPC ?
Video modes - CPCWiki

I think the menu uses the 320x200x4 mode with numerous  palette changes vertically.
The menu is mode 2.  You really should stop using youtube as a reference.  :P

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