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Enterprise DevCompo#1 "Life begins at 30"

Started by ssr86, 12:07, 16 November 15

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Geco

I made 2 fast attempts with EPIMGCONV on EXORCISM.PNG, for better colours we should play with the colours of iriginal screen, or play with the gamma switch of EPIMGCONV.

epimgconv -mode 3 -size 46 270 -dither 0 0 -nointerp 1 1.png 1
[attach=2]
epimgconv -mode 3 -size 46 270 -dither 1 0 -nointerp 1 1.png 1
[attach=3]

Optimus

Wow, all these colors make me more curious for Enterprise.
I am curious to see especially the wolfenstein running.

MacDeath

#27
QuoteWell it should be a little (but only a little) better if the bias would be changed for every line (or even the entire 16 color palette).
May not be really necessary if the picture is in only 16 colours and if the BIAS can be integrated in the whole palette... if most colours are applied on most parts of the screen really to change palette make no sense if it is well chosen to begin with.

QuoteWow, all these colors make me more curious for Enterprise.
that is even quite strange... somewhat a bit overkill on some aspects.

such colour range would have a huge lot of its colours being somewhat redundants and useless...
Le limitations are still quite 8bit.

>> in 16 colour mode, you have 8 inks in a combinaison lacking freedom of choice.
>> 256 colour mode has hugely large pixels (equivalent to 2 x mode0 pixels, or 4 x mode1 pixels...)
>> modes with 4 or 2 colours... welll what is the point in having such huge choice anyway ?

while you get quite some contrast in the dark part of the palette or the Grey zone (the insid of the cube), the pastel/bright/almost white colours are sometimes hard to distinguish.

as usual, bright Cyans, Yellows and greens are very redundant and you may not even diffrenciate some of them on a real screen.



but yeah, the more is always the better.


Sorry, did the topic derailed or are we still somewhat on topic ?

Geco

Quote from: MacDeath on 12:03, 18 December 15
such colour range would have a huge lot of its colours being somewhat redundants and useless...
Le limitations are still quite 8bit.
I met usually when 256 colours were not enough, and the CPC plus 4096 palette would be better, I think 4096 colours is optimal.
Quote from: MacDeath on 12:03, 18 December 15
but yeah, the more is always the better.
Totally agree :D
Quote from: MacDeath on 12:03, 18 December 15
Sorry, did the topic derailed or are we still somewhat on topic ?
From my side it is totally ok :) , we touch CPC or Enterprise, or both, and it can be part of DevCompo also :)

Geco

Quote from: Optimus on 11:17, 18 December 15
Wow, all these colors make me more curious for Enterprise.
I am curious to see especially the wolfenstein running.
You can test it, I attached the snapshot :) I hope I can finish it, it uses 256 colour mode, 1st I tried 16 colour mode, but 16 colours were not enough, and it would be better with more than 256 colours.
The base of this version is CPC Wolf3D.

Geco

CPC conversion of TVBALL from Hungarian home computer Videoton TVC.

Little History:
The game was originally released to Enterprise by A Studio in 1987 as Enterball, it was strange it was never released (since this year) to Speccy, the game has Speccy screen with it's "interesting" screen addressing, speccy colours etc. Later an official conversion had been made to Videoton TV Computer, this computer does not have attribute screen mode, so they used 4 colour mode which is similar to CPC (but with continous screen addressing), this is the reason why I have chosen this version for conversion.
Some extra has been added to the TVC version: Loading screen (it could be better ... ) , music from the Enterprise version, flashing hiscore table, and 16 different palette for the levels.

The target is to beat the diamond by the ball.
Controls:
Left: H, Joy left
Right: J, Joy right
Open door: N, Joy down
Tilt: Space, Joy fire
Sound on/off: S,D
Pause: Esc

It is off-topic here, but I posted it, because it is Enterprise related, and little bit Devcompo related also, the conversion took 2 weeks, but there were some tricky stuff in the program, and some tricky CPC stuff for me :D

Fessor

Is it a bug that the bat moves at double speed to the left than to the right?
(Steering with keyboard)

Geco

Quote from: Fessor on 21:57, 04 February 16
Is it a bug that the bat moves at double speed to the left than to the right?
(Steering with keyboard)
It is a feature, the bat moves faster to the direction of the ball, it helps to catch it :) (and slows down when the ball is near) , or sometimes passes it :D

TFM

Nice first version. A bit of polishing would be nice though! Thanks for sharing!  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Puresox

I like the game concept and it adds its own thing to the genre , it is a shame that performance issues have not been looked at . really want to see the original now

Geco

Quote from: TFM on 23:37, 04 February 16
Nice first version. A bit of polishing would be nice though! Thanks for sharing!  :)
Could you please share your polishing idea's? If I can, I will try to do it :)

Geco

Quote from: Puresox on 11:33, 05 February 16
I like the game concept and it adds its own thing to the genre , it is a shame that performance issues have not been looked at . really want to see the original now
What do you mean on performance issues?
The game should not have performance issue on CPC , because Z80 speed in TVC is 3,125 MHz if I remember well, in CPC 4MHz, but because of video timing approx 3,5MHz.
If you mean the game hangs during drum effect, it is normal, when the digi is played, the CPU does not do anything else.

Geco

One bug found by one of our enterpriseforever.com forum member, which was known in the Enterprise version, but we knew it was corrected in the TVC version, it seems it is not, or I successfully downloaded a version with this bug :D
Here is the bug fixed version:

The 1st level and the last level is fix, other levels are random, there were problem in the random generation, random number should be 0-47, and the program generated random number 0-48h, problem occurred when the random number was 48h, the program chose rubbish for level.

TFM

#38
Quote from: Geco on 14:43, 05 February 16
Could you please share your polishing idea's? If I can, I will try to do it :)

Well, the game is using MODE 1, so there can be four colors used all over. It would be for example nice if the bat has more than 2 colors, also the stones could have more colors. Of course it also depends how much RAM you still have freely available.

Also rename the starter program from .COM to .BIN (or even .BAS if you want to fool people). So the gamer has not to enter the extension. A simple run"tvball will be enough.

The title screen is in MODE 0 but uses color schemes as of a text mode computer. It could be very well polished.

Use cursor keys instead of keys H, J, N (or maybe add them).

After loosing a first ball, the ball counter displays the number '4' in a wrong way, some part is missing

However, great game archieved!!! Congratulations!!!  :) :) :)


EDIT: The way the high score list is presented is really AWESOME.  :D
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Geco

Quote from: TFM on 16:50, 05 February 16
Well, the game is using MODE 1, so there can be four colors used all over. It would be for example nice if the bat has more than 2 colors, also the stones could have more colors. Of course it also depends how much RAM you still have freely available.
I will check if the bat data is stored in 2 colour mode or not, but i do not know how will it be looking on other maps, because, I set 16 palettes for the levels.
Quote from: TFM on 16:50, 05 February 16
Also rename the starter program from .COM to .BIN (or even .BAS if you want to fool people). So the gamer has not to enter the extension. A simple run"tvball will be enough.
Ok, I will rename to BIN :)

Quote from: TFM on 16:50, 05 February 16
The title screen is in MODE 0 but uses color schemes as of a text mode computer. It could be very well polished.
Sorry, I do not understand what do you mean on "color schemes as of a text mode computer", the picture has been converted by EPIMGCONV directly to EP col16 mode, I use it on CPC, just the palette has been changed.
Quote from: TFM on 16:50, 05 February 16
Use cursor keys instead of keys H, J, N (or maybe add them).
I will check, I prefer to add cursor keys, but if you have an alternate for HJN, I will change them also to that.
Quote from: TFM on 16:50, 05 February 16
After loosing a first ball, the ball counter displays the number '4' in a wrong way, some part is missing
4 looks in the same way in the original Enterprise version :)

Geco

Some modification:
Cursor keys added to controls
Loader screen has been modified, I think it looks better
Loader has been renamed to BIN

The bat is stored as 2 colour, so it was not modified.


||C|-|E||

It is cool!  :) A thing I found (that was mentioned in before) is that the speed is different moving from left to right than from right to left :).

Geco x

Quote from: ||C|-|E|| on 20:45, 05 February 16
It is cool!  :) A thing I found (that was mentioned in before) is that the speed is different moving from left to right than from right to left :).
It is a feature :-) , the bat moves faster to the direction of bat

Puresox

#43
Quote from: Geco on 14:47, 05 February 16
What do you mean on performance issues?
The game should not have performance issue on CPC , because Z80 speed in TVC is 3,125 MHz if I remember well, in CPC 4MHz, but because of video timing approx 3,5MHz.
If you mean the game hangs during drum effect, it is normal, when the digi is played, the CPU does not do anything else.
I haven't seen the original , but it seems that the bat speeds up and slows down depending on where the ball is , trying to look at the original to see if it is that  way too begin with  if you are not aware of what I am talking about .  I like the game, just limits replay the game play fluidity .
I think the Bat movement idea is a great little twist, having it fast one direction and slow the other. really smart off-beat idea.

Geco

yes, the bat speed depends of the ball's position, if the ball is left from the bat, then bat's speed is faster left :)

Geco

#45
CPC conversion of Out Of This World, I think it is the best game which was originally released (and only) to Enterprise by Andrew Richards in 1987.
The game is a trailblazer clone, it contains a bonus level also what you get after every ROAD (this is the weakest part of the game)
Controls:
CTRL: Pause game    ENTER: Return from pause
COPY: EXIT from game
ESC: EXIT from demo
F7: music off
Shift+F7: music on

Control of game:Cursor keys + space and Joy1

This is the EP64 version of the game, EP128 version contains an additional raster line, and the ball has shadow.
Background of Road and level number is changing in CPC version which is a bug/feature, I left it inside, because i like it :D

SRS


Geco

Quote from: SRS on 22:42, 07 March 16
This is cool. And FAST !
It is a 50FPS game from the eighties ;)

SRS

Quote from: Geco on 22:48, 07 March 16
It is a 50FPS game from the eighties ;)

And with paprika-speedup :D

Geco

Quote from: SRS on 23:00, 07 March 16
And with paprika-speedup :D
Then it would be hot at least 2 times  ;D

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